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Miscellaneous Forums => Archive => Topic started by: Rufus95 on 2008-11-22 21:29:09

Title: [Release] kernel edited mod.
Post by: Rufus95 on 2008-11-22 21:29:09
kernel.bin1 edited mod like ffx potions restore 200 hp hi potions 1000 hp cure 1 ,2, and 3 are worth more. phoenix downs are stronger and you have it toogled on all so you can do phoenix down on all alias regen is also toggled on all and there are a couple more changes. (this might spoil the game a bit).

link:  http://www.megaupload.com/?d=7DCK4G0F





special thanks to NFITC1 for wallmart.
Title: Re: [Release] kernel edited mod.
Post by: Kudistos Megistos on 2008-11-22 21:44:50
That's exactly what I did to my potions and hi-potions ;-)

If you want to avoid spoiling the game, you can always make things cost more, i.e. if you make potions and hi-potions stronger you can increase their price in shops and lower the chances of enemies dropping them; if you make spells stronger you can increase the MP cost (most of my spells use 2-3 times as many MP).
Title: Re: [Release] kernel edited mod.
Post by: nfitc1 on 2008-11-22 21:55:54
What I think would be better is if the potions are changed to heal 10/32 of target's MHP and the hi-potion to heal 20/32 of the target's MHP. Like the gels of the Tales series.

I was also thinking of making a mod that changes the functions of almost everything. Making Elixer target a random ally and such.

BTW: It's WallMarket. Not Wallmart. :)

PS: The new WallMarket 1.0 is ready if you'd like to try it out.
Title: Re: [Release] kernel edited mod.
Post by: Rufus95 on 2008-11-22 22:09:43
ok