Qhimm.com Forums
Miscellaneous Forums => Archive => Topic started by: ff7rules on 2009-03-26 15:35:40
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Ok. So im trying to give a secret boss in my hack Cosmo Memory. I found the code for it (i think)
Cosmo Memory
FF FF 00 FF 00 00 FF FF 59 00 59 00 17 29 11 7D FF FF FF FF FF FF FF FF 00 00 FF FF
So after adding this to the enemys data. I see that it all works, but theres no animation shown for it, it just does the camera angle and show's the damage done. I know that the ID for the attack is 29, but i also know that its stored AFTER all the other magic animation's so how does this work or doesn't it?
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I haven't managed to give an enemy one of the player's limit break attacks before, so I'm just guessing here, but there might be some similarity to using enemy-only attack animations for player attacks (http://forums.qhimm.com/index.php?topic=8195).
I'm guessing that the game is trying to load the animation for a completely different attack that also uses this animation ID. I'd say that you should add 158 (decimal) to the animation ID and see what happens. Of course, it might still not work.
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That's really intersting thanks for that list :D. Actually i gave it the ultima beam attack ID and it worked just like normal, but doesn't show the animation for CM. I then changed it to another laser attack, same again. Then i changed it to a random attack, and it did the random attack. So im wondering are they stored in groups?
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I can confirm that they are stored in groups, I don't know exactly what those groups are though, but it may very well be impossible to get it to play the Cosmo Memory animation for enemy attacks.
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Hi,
Thanks for sharing your ideas and views with us. I would like to know more on this.
CSK
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I believe that an Anim ID of C7 on an enemy attack that is not already FF will produce a visual like Cosmo Memory.
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I believe that an Anim ID of C7 on an enemy attack that is not already FF will produce a visual like Cosmo Memory.
Sweet man, ill try that out tonight. I managed to give him braver so i think its possible