Qhimm.com Forums
Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: ultima espio on 2009-04-14 13:17:46
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Hey all
The other compilations get some lovin, why not cerberus?
I've taken a look into Cerberus to see where the games data is held. There are 3 possible files on the disk that i found:
200ECE2F.5C
B18C4B8C.FC
And Kel.DAT
About a year or 2 ago, i used a program called JaederNaub to extract files from Kel.DAT, nothing particularly useful came from it, apart from a PNG file of the Square enix logo :|
This will be the topic to discuss Cerberus file formats, to keep it neat like the Dissidia and Crisis Core ones. If anyone has any knowledge of the files, please post it all here.
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It will be cool if we can make undub versions of this game, like Crisis Core - Final Fantasy VII ! :wink:
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Hey all
The other compilations get some lovin, why not cerberus?
I've taken a look into Cerberus to see where the games data is held. There are 3 possible files on the disk that i found:
200ECE2F.5C
B18C4B8C.FC
And Kel.DAT
About a year or 2 ago, i used a program called JaederNaub to extract files from Kel.DAT, nothing particularly useful came from it, apart from a PNG file of the Square enix logo :|
This will be the topic to discuss Cerberus file formats, to keep it neat like the Dissidia and Crisis Core ones. If anyone has any knowledge of the files, please post it all here.
It's impossible to say how "useful" a file is if you don't do any structural analysis on it. It could be every file you were looking for, you just don't know how to use them.
That said, I wouldn't mind having DoC models myself but unfortunately I have little to contribute to this project =/. (I keep trying to see what some people see in all that hex, but... I just don't see it.)
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Crises-Core and Dissidia may very-well be described as the "easiest" FF games to reverse-engineer, primarily because they were on PSP and the data had to be nice and easy for the hardware.
(And can I add, perhaps they are perfect formats to learn the trade. Everything, from the textures to the vertex data is clearly in the open, so it is just a matter of recognising the subtle patterns distinct to the types of data they represent :-) )
DoC will not be as easy, as it is likely based on FFX/FFX-2/FF-XII engine so its data will be much more difficult to understand.
But if any kindred-spirit would like to upload some sample model data files, then it might accellerate the process a little :wink: