Qhimm.com Forums
Miscellaneous Forums => General Discussion => Topic started by: squeeble on 2009-04-18 03:19:13
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Hey guys haven't been here in a long while, just thought I'd stop in and ask what improvements have been made to the modding scene since i left.
Oh and I still get pm's everynow and then asking if I will give them a link to my mod, so if anyone is wondering now, no I will not at the current time be giving any links..
On another note I was thinking of getting back into this scene in the near future, if so are there any new programs out or updated versions of the old ones I used to use like Pcreator, and that other one I used to use to port the models in LOL it's been so long I can't even remember the names of the programs I used to use.
Oh and how many guys are still here that i used to talk to regularly from a while back?
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I'd say that Wall Market (http://forums.qhimm.com/index.php?topic=7928.0) is the most useful thing for me that's been created in the last few months. Nearly everything in the kenel.bin has been worked out.
As for models and such, quite a lot has been done. Battle models in the PSX version can now be modded and Crisis Core (http://forums.qhimm.com/index.php?topic=8163.0) and Dissidia (http://forums.qhimm.com/index.php?topic=8290.0) model data has been reverse engineered at an astonishing rate.
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I'd say that Wall Market (http://forums.qhimm.com/index.php?topic=7928.0) is the most useful thing for me that's been created in the last few months. Nearly everything in the kenel.bin has been worked out.
As for models and such, quite a lot has been done. Battle models in the PSX version can now be modded and Crisis Core (http://forums.qhimm.com/index.php?topic=8163.0) and Dissidia (http://forums.qhimm.com/index.php?topic=8290.0) model data has been reverse engineered at an astonishing rate.
I agree with everything you just said. Wall Market has pretty much been the biggest thing in a while. And it really is amazing how fast the Dissidia and Crisis Core data has been uncovered. Wey-hey!
Also this has been nice ^_^ - http://forums.qhimm.com/index.php?topic=8035.0 (http://forums.qhimm.com/index.php?topic=8035.0)
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Well thats a pretty decent improvement from what I ever did, out of curiosity, has anyone worked out how to put in fully skinned models yet or is it still just each peice of a model rotating off a bone in the animations?
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It's still shitty animations :-( Someone on Q-gears might figure it out since it's all in the engine...i think.
Good to hear from you again, it's been a while :-D
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Hehe good to see your still round here espio, done anymore amazing mods yourself?
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Well i dunno what you'd call amazing :-P but me and another member are working on a project with crisis core models atm, the topics in the tweaking section :-P