1) The "rumor" that it is a prequel is not true, nor is it false. No definate story has been put to paper, so it's simply best to call it a remake or even better, a fan-fiction.
2) We are thinking about several possibilties for the direction the story will take. Something we all seem to agree on is that Sephiroth will be the main focus of the story, possibly the main character.
3) Most or all of the characters fron FF7 (Cloud, Tifa, Barret, ect.) will make an appearance, but this is just an idea we are throwing around.
4) Since no story has been set, we are currently working on breaking the FF7 coding and we are also doing research that may end up in the remake.
I'm afraid I've already said too much, but I thought you all might want to know some info about the remake.
Sephiroth 3D
I would love to tell you more about who's doing what in the FF Remake Forum but I might end up leaking something important. I'll leave it up to the other members themselves to tell all of you what they are doing. Basically, at the moment I'm doing a mapping of the FF7PC Memory Address's or what all of you would say "cheats"? Of course, the cheat's sections are only a small portion of what is covered in my current document. And no, I will not release the document to public, at least not at this moment. :D
[This message has been edited by The SaiNt (edited April 30, 2001).]
[This message has been edited by Ant (edited May 01, 2001).]
I dont really see why you have to keep it so *hush hush* as if it is something *seriously* top secret. Maybe it gives you a feeling of importance somehow which you cannot obtain anywhere else, I dunno.
I would hate to say this but the people currently working on this project are doing it on a "voluntary" basis, so none of us are doing it just to make ourselves feel important or such.
1. Any technical research we do on FF7PC in the Remake Forum cannot be revealed because it is very likely that we'll spend a lot of our time fighting lawsuits with Squaresoft. Why? By actually hacking or reverse-engineering FF7PC, we "will" in fact be violating source code copyrights.
2. The reason we do not want to reveal the storyline is once word gets out, it spreads pretty fast. That would spoil the whole story wouldn't it? Though we can trust people here, a "slip of the tongue" can be easily made so before long, the whole storyline will propagate around the net. With that, the whole point of the remake is lost. It's somewhat like a game developer;how many game developers actually tell you the storyline before the game is out?
3. We generally keep this project closed so to keep a profile as low as possible. Why? Not that Qhimm wouldn't like a million hits on his web site everyday, but it's just that with too large a group of people, we will
a) Attract a lot of attention from Square(Qhimm might end up with his site closed)
b) Receive lots of mail from people wanting to know more. (Qhimm especially)
I know I may me exaggerating a lot here but what I'm trying to say here is that the remake forum people have a reason for what they are doing, ok?
BTW, for Qhimm's sake, you guys can mail all angry mail to me :)
[email protected]
**edit**
Aaron : Nice to see someone understands :)
[This message has been edited by The SaiNt (edited May 01, 2001).]
2:We should hope sqaure dosent mind(They dont mind about the sound fonts it seems....so far at least.)
First of all, I'm not directly related to the remake project. I don't have any active part in storywriting or anything related to the game itself, it's simply my board that has turned into a meeting place for those involved. And no, that's not just something I say in case Square is watching :) If they are, I could be in trouble for saying this already.
My part, more specifically, is working with the actual engine of the new game, so to speak. I won't say anything more, if the complete information got out early I'm not sure what would happen, and I do think it would be better for the world to see the complete work released than having it stopped mid-way. Oh well, members and future members of the Remake forum will know, and the reason we aren't that many in there is that I need to be able to trust that the progress isn't leaked.
I can tell you this anyway; we're dying for more technical assistance. I can't do this massive task on my own. Btw, by 'technical assistance', I mean more than having basic skills in C or Delphi. I need people familiar with game programming, assembly language and the inner workings of FF7. Just don't go modest on us and don't apply or anything... if you have skills and free time, drop a line.
[This message has been edited by Qhimm (edited May 03, 2001).]
Sir Canealot: If there are betas, I very much doubt they will be released to the public. Perhaps (read, *very* iffy) to a few very select beta testers who are outside the project.
Of course, the cheat's sections are only a small portion of what is covered in my current document. And no, I will not release the document to public, at least not at this moment. :D
Is this just the document that I'm doing some testing on for you?
1) Tearing apart and publishing is perfectly within the rights of copyright law (at least in america) even with the DMCA in place. The 9th appelette court upheld the right to reverse engeneer. One of the lawyers who had briefed that circut cout was also involved with sony vs. connectix, which I was involved with. You cannot use the original source code to reverse with however. But I don't see Square giving this to us, no matter how outdated the engine is.
2) When creating a dervitive work from the reversing. It's safest not to be involved in the ripping apart process. It's not nessasary, but it saves headaches. The people working on the derivitive work can work on engine specs puiblished from the revering process. The FF7 linux engine will be dirived from taking apart the win32 version. I'll try and not deal with the original win32 verson, but I'm already "tainted". I'm kind of breaking my own safeguard here, but you have to break a few eggs...
I hope this clears up some things.