Qhimm.com Forums

Miscellaneous Forums => General Discussion => Topic started by: Vanit on 2009-05-09 14:56:40

Title: FF7 2D Remake
Post by: Vanit on 2009-05-09 14:56:40
Hey everyone. This is a project of mine that I've been slowly working away at for maybe half a year now and I thought it was finally time that I posted my work. I'm attempting to make a 2D remake of FF7 using Rpg Maker 2003, so far I've recreated the menu and all the systems that support it (items, materia, equipment, leveling + stat calculations, etc).

I'm mainly making this thread to gather support in deriving algorithms and mechanics from the game that haven't been previously documented, and I figured Qhimm was the place to do it. So here's a demo of the menu; its a little buggy but you'll get the idea.

Currently I'm working on the battle system and I'm in need of the ATB and general time flow algorithms (how battle speed + slow/normal/haste affect regen, barriers, and other counters).

The menu demo:

Controls:

F4 Full Screen/Window Mode Toggle
F5 Large/Small Window Toggle
F12 Return to Title Screen
Cancel on Title Screen quits the game
Z, X, Shift, 1, 2, 3 are the only keys used in the menu. You should be able to figure out what kind of functions they're bound to and hopefully it will become intuitive after a bit.

Download here (4mb) (http://rapidshare.com/files/225381963/FF72DR_Menu_Demo.zip)

Screenshots:

(http://www.vanitstudios.com/Files/Mirrors/menu-main.png)

(http://www.vanitstudios.com/Files/Mirrors/menu-item.png)

(http://www.vanitstudios.com/Files/Mirrors/menu-magic.png)

(http://www.vanitstudios.com/Files/Mirrors/menu-materia.png)

(http://www.vanitstudios.com/Files/Mirrors/menu-exchange.png)

(http://www.vanitstudios.com/Files/Mirrors/menu-equip.png)

(http://www.vanitstudios.com/Files/Mirrors/menu-status.png)

(http://www.vanitstudios.com/Files/Mirrors/menu-limit.png)

(http://www.vanitstudios.com/Files/Mirrors/menu-config.png)

(http://www.vanitstudios.com/Files/Mirrors/menu-phs.png)
Title: Re: FF7 2D Remake
Post by: lorddolor1989 on 2009-05-09 19:19:51
Brilliant,it's awesome
Title: Re: FF7 2D Remake
Post by: anto8m on 2009-05-09 20:21:13
any remake of a 2d ff game would benefit greatly from cel-shaded graphics. imagine ff6 like that.
Title: Re: FF7 2D Remake
Post by: obesebear on 2009-05-09 21:42:59
Wow  Wish I had the information to help you out
Title: Re: FF7 2D Remake
Post by: Aurenasek116 on 2009-05-09 23:51:18
any remake of a 2d ff game would benefit greatly from cel-shaded graphics. imagine ff6 like that.

Look at Final Fantasy 1 and 2 remakes for PSP :P
Title: Re: FF7 2D Remake
Post by: Trenholm on 2009-05-10 00:04:45
Interesting.  Would be interesting to see this actually playable.
Title: Re: FF7 2D Remake
Post by: proJ3CHT on 2009-05-20 15:51:16
menu looks good i hope is isnt as lame as some other pathetic FFVII fan games out there.

not too keen on the original avaters, surely a remake would call for remade avatars, also make sure your character sprites are all consistant looking in terms of style ;)
Title: Re: FF7 2D Remake
Post by: obesebear on 2009-05-20 18:04:36
I've got some sprites of FFVII characters remade to fit FFTactics style if you're interested
Title: Re: FF7 2D Remake
Post by: proJ3CHT on 2009-05-21 12:09:34
yeh sounds pretty kool its allways great if an rpg maker project looks different or unique from its rtp counterparts.

anything that prevents it from looking generic is a plus in my opinion :)

it be great if we can see some screenshots if possible :P