Qhimm.com Forums

Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: Tonfa on 2009-05-11 03:36:28

Title: Stat mods on Vincent's transformation
Post by: Tonfa on 2009-05-11 03:36:28
Where are these stored? I have scoured a ton of old posts in search of this knowledge for no avail. It's obvious they have been found and cracked, though, given the Party Mechanics Guide. Would appreciate this information for the purposes of modification.
Title: Re: Stat mods on Vincent's transformation
Post by: Izban on 2009-05-11 05:13:16
my guess would be in the kernal.bin under the character ai data
Title: Re: Stat mods on Vincent's transformation
Post by: Kudistos Megistos on 2009-05-22 16:19:06
I don't think it's in his AI data; according to WallMarket, this is all that's in his main script:

Code: [Select]
LocalVar:0000 <- 112 + LimitLevel(?) * 2
If ( (Random MOD 10 < 3) )
{
LocalVar:0000 <- LocalVar:0000 + 1
}
TargetMask <- Unknown(2040)
Perform(LocalVar:0000, Limit)
SCRIPT END

I'd say that the stat mods are probably in the .exe file (along with quite a lot of other things like this). I have no idea where one would start looking for them.  :oops: