Qhimm.com Forums
Miscellaneous Forums => Archive => Topic started by: esfuerzo31 on 2009-07-04 19:19:31
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Hi, i've been able to import dissidia and crisis core models into softimage and exporting them into my game i choose to mod (jedi academy). I'm now trying to import the models from kingdom hearts 2 (and possibly 1). I was able to get the kh2 ac cloud into milkshape (obj import). He looks great and is rendered well, however, i try to export him into .xsi format into softimage mod tools and the image does not render correctly. I believe it has something to do with how the model is assigning the texture to the model. I do not believe it has anything to do with the mesh. Below are images of what he looks like in milkshape and when he looks like in softimage with textures and without. Any help would be appreciated. (and yes i have kingdom hearts 1&2)
(http://img17.imageshack.us/img17/3056/msaccloud.jpg)
(http://img22.imageshack.us/img22/276/siaccloud.jpg)
(http://img113.imageshack.us/img113/6995/siaccloud2.jpg)
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some of your model frame is bugged out you need to find which pieces are out of place (the disscolored ones) and reset the texture to it.
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only problem i see is that your normals are flipped the wrong way. the black ones or the ones that are edgy flip them. not sure howto do that in s.image or milkshape, if you cant figure it out you may be able to delete the face and replace it (that may solve it, though if thats what you do, you'll have to create uvs for those new faces... so find out how to flip normals)