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Miscellaneous Forums => Archive => Topic started by: Garland_Ilferet on 2009-07-10 06:16:55

Title: Crisis Core Cloud Project
Post by: Garland_Ilferet on 2009-07-10 06:16:55
hey guys..

i've edited crisis core cloud using 3ds max and it looked like this
(http://i192.photobucket.com/albums/z190/kouji800/crisiscloud.png)

but can anybody teach me how do i export it to PCreator?
when i opened it in PCreator, i saw nothing.. i already detach the body..

I've already read squeeble's tutorial, but i still don't get it..


EDIT: i mean.... please help me convert it from 3DS to battle P file with detailed tutorial!!
Title: Re: Crisis Core Cloud Project
Post by: Trishty on 2009-07-11 17:12:41
Export your cloud to 3ds file. Open PCreator File -> Open In the box [Add Group..., Select None, model - 0] you choose model - 0 (model is your 3ds model name) -> Options -> choose field model or battle model, texture file(s) (your texture must be bmp 256 color bitmap) -> View -> UV Coords Flip Y -> Save (if battle model choose open battle hrc choose .hrc file set 10 -> edit texture id set from 0 to 9 -> Save) you have 10 texture file for battle model 0=1, 9=10 (??ac -> ??al) hope you to be a great modder  :-D
Title: Re: Crisis Core Cloud Project
Post by: Garland_Ilferet on 2009-07-11 20:32:14
Can you tell me by screenshots?

should i export the 3ds files seperately by head, arm, body, leg, etc?
Title: Re: Crisis Core Cloud Project
Post by: Trishty on 2009-07-12 10:41:45
(http://i200.photobucket.com/albums/aa301/votinh193/1-2.jpg)
(http://i200.photobucket.com/albums/aa301/votinh193/2-1.jpg)
(http://i200.photobucket.com/albums/aa301/votinh193/3.jpg)
(http://i200.photobucket.com/albums/aa301/votinh193/4.jpg)
Save and done  :-D
Title: Re: Crisis Core Cloud Project
Post by: Garland_Ilferet on 2009-07-12 14:13:00
thanks  :-D