Qhimm.com Forums
Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: nfitc1 on 2009-07-14 19:00:45
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I'm trying to create an LGP data viewer (making (http://img11.imageshack.us/img11/516/formulah.png) good (http://img196.imageshack.us/img196/8818/polygons.png) progress (http://img196.imageshack.us/img196/1799/textures.png)), but I'm finding quite a few file types I haven't identified. The extensions are ".S", ".A", ".lmd", ".geo", ".D", ".E".
I don't know what these do. I think the .S are skeleton files, but I don't know the format. There are a few one-timers, like "tmd" or something like that, that I don't know of either.
Also, how are texture coordinates used in polygon groups? I don't quite understand.
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In this thread http://forums.qhimm.com/index.php?topic=8640.0 it explains what .d files are.
If you are still wondering that is.
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in the char.lgp the .a files are animations. I don't think they are used for anything else.
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the "A" file format is discribed here (http://wiki.qhimm.com/FF7/Field_Module#.22A.22_Field_Animation_Files_for_PC_by_Mirex_.28Edits_by_Aali.29)
That was one of the first things I ever reversed in FF7,Mirex built on it.
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Thanks for the info. It's been helpful. Now all I need to get is alphablending working. :)