Qhimm.com Forums
Miscellaneous Forums => Archive => Topic started by: Garland_Ilferet on 2009-07-29 12:40:47
-
Finally did it!!! :-D
(http://i192.photobucket.com/albums/z190/kouji800/success_crisis_core_cloud.jpg)
-
Good work man. Well done! 8-)
-
Looks like it could use a bit of tweaking, the body looks like it's too far forward, but except that you get two claps!
*clap clap*
Two claps is good :wink:
-
UPDATES! UPDATES! :-D
i've also modded the infantryman!!!
(http://i192.photobucket.com/albums/z190/kouji800/success_cloud_infantryman.jpg)
@ jordie: no worries.. i will fix Cloud's body soon :wink:
-
You should grab Aali's driver and check out how he looks in Hi-Res. :-D
-
Why does everyone use the green bandana MPs instead of the red :| Green is for the grenadiers!!!!11@!one!!
-
i just love green :-D
-
UPDATES! UPDATES! :-D
i've also modded the infantryman!!!
(http://i192.photobucket.com/albums/z190/kouji800/success_cloud_infantryman.jpg)
@ jordie: no worries.. i will fix Cloud's body soon :wink:
really good keep up tha good work XD
-
i just love green :-D
Me too. That's why I don't likes these lowly evil Shin-ra MPs to wear them! :wink:
-
new updates!!
but i really like those Dorky Faces (those pumpkin things) so much! :-D
(http://i192.photobucket.com/albums/z190/kouji800/success_grangalan.jpg)
(http://i192.photobucket.com/albums/z190/kouji800/success_dorkyface.jpg)
-
You can update the archive for download, I should play with this Cloud and this soldier?
-
is it okay if i put the download link here? :?
edit: more pics
(http://i192.photobucket.com/albums/z190/kouji800/cloud-1.jpg)
(http://i192.photobucket.com/albums/z190/kouji800/infantry.jpg)
(http://i192.photobucket.com/albums/z190/kouji800/grangalan.jpg)
(http://i192.photobucket.com/albums/z190/kouji800/dorky_face.jpg)
-
I'm strongly advising not posting the models publicly. I have an issue with taking content from one game and putting it in another.
-
why? it doesnt conflict with any copywright issues i would imagine. no profits are made and he isnt calling it his own.
friggin copywright laws should have acceptable limits.
-
Halkun is a mod, dont argue. :-P
-
why? it doesnt conflict with any copywright issues i would imagine. no profits are made and he isnt calling it his own.
friggin copywright laws should have acceptable limits.
99% of EULAs usually say stuff like you can't make derivative works, you can't reverse engineer the game and various other naughty things you shouldn't do, ripping the models classes as reverse engineering.
Usually companies will only jump on you if you start taking stuff from their game and putting it into other games, or you're making something similar to what that they are.(see the HALOGEN project that got shut down by Microsoft when Halo Wars was announced)
-
and you don't think that is ridiculous?
-
I'm strongly advising not posting the models publicly. I have an issue with taking content from one game and putting it in another.
Yeah seriously I don't see why everybody's going all 'woo ports' here; we have several talented 3D artists around which really deserve more praise than they get atm (or so I feel).
This was also a problem in the Counter-Strike: Source community I used to be active in (and well, still moderate on one big site), everybody wants to port stuff from commercial games even if they were sub-par to what most artists on the site can produce. They used to be allowed back in the day, but we got a DMCA takedown notice from some company and decided to remove and ban all ported content at that point.
Better to be safe than sorry.
-
hey R_K
you have to learn how to patch up holes in your models! just do that by "creating" new vertices in the holes wher you made your slice! trust me and it will look better..
-
What's funny is that the meshes used in the original models seem almost superior than those used in Crisis Core. Overall though the Crisis Core ones just plain look better thanks to better texturing.
I agree though that the custom made models are way better by far. Sucks to see the porting issue still stands here. I can practically hear the gears grinding as they shift back down now.
-
Post some pictures of the models in High-res.
-
I'm strongly advising not posting the models publicly. I have an issue with taking content from one game and putting it in another.
Yeah seriously I don't see why everybody's going all 'woo ports' here; we have several talented 3D artists around which really deserve more praise than they get atm (or so I feel).
This was also a problem in the Counter-Strike: Source community I used to be active in (and well, still moderate on one big site), everybody wants to port stuff from commercial games even if they were sub-par to what most artists on the site can produce. They used to be allowed back in the day, but we got a DMCA takedown notice from some company and decided to remove and ban all ported content at that point.
Better to be safe than sorry.
I'm definitely one who is "woo ports" but I 1,000 times would rather use the models you, timu_sumisu, apz, and hermoor have created. The ported models don't have quite the same feel as the handmade ones and are more of a temporary hi-res fix while ya'll slave over your custom ones.
-
hey R_K
you have to learn how to patch up holes in your models! just do that by "creating" new vertices in the holes wher you made your slice! trust me and it will look better..
teach me... i'm totally a noobs in this parts T^T
edit: can anybody tell me how to fix this?
(http://i192.photobucket.com/albums/z190/kouji800/failed_bomb.jpg)
-
teach me... i'm totally a noobs in this parts T^T
edit: can anybody tell me how to fix this?
FIll holes
1. Easy way :-)
(http://i200.photobucket.com/albums/aa301/votinh193/1-3.jpg)
(http://i200.photobucket.com/albums/aa301/votinh193/2-2.jpg)
2. Hard way :lol:
Convert .p to .3ds and fill holes by 3ds max
(http://i200.photobucket.com/albums/aa301/votinh193/1-4.jpg)
(http://i200.photobucket.com/albums/aa301/votinh193/2-3.jpg)
(http://i200.photobucket.com/albums/aa301/votinh193/3-1.jpg)
Remmeber uvmap to right texture
Check your texture file or you don't set numbers of texture file. Pcreator open battle hrc set 1 (1 is use 1 texture file ??ac)
-
Argh! I still don't get it.... :-o
-
It's like playing 'connect the dots' with the create polygon tool, lol.
All you have to do is connect the edge verts into a polygon.
-
i'll try
-
hello,I've a little question about this project. You upload the files about the convert cloud cc for download?
-
Read this (http://forums.qhimm.com/index.php?topic=8746.0)
-
hello,I've a little question about this project. You upload the files about the convert cloud cc for download?
NO
-
FIll holes
1. Easy way :-)
Your method for patching holes using Kimera... I heard it won't load the model once in game. Have you tried models patched with Kimera?
-
I fill holes on some models using Kimera and it still work. But if you want your model perfectly and no have any crash you should fill holes with 3ds max.
-
i notice that the above person alwayz changes username and avatar... not saying it in a mean way but when i c ur posts, im like "Who's this? :?" but i remember its u, the 1 thats friends with namespoofer if im not mistaken
-
IIRC he's a she :-D
Anyways, whenever you see someone with a crazy name and a few posts, you'll know who it is.
BTW >++@>(M♥T)<@++<, I recommend that you don't change your name too often. There's a post by qhimm somewhere in which he says that he doesn't like that kind of thing...
-
got it! now i'll know who it is, or who SHE is hehe thanx
-
That's right, all Kimera version since 0.8 have a bug that can potentially crash the game (unsued vertices not being removed). It will be solved for good on the bugfix i'll release soon.