Qhimm.com Forums
Project forums => Team Avalanche => Topic started by: BlitzNCS on 2009-08-07 18:35:42
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Alright, so after the new rules were put in place, i decided to start making completely original models, instead of stealing them :-P
so what better place to start than teaming up with timu simisu and Millenia! They'll only be guiding me, however. i'll be modelling and texturing by myself (maybe i'll get a little help :D)
Anyway, the first model i was told to create Was in fact the "Sweeper" robot, which can be seen all over the FF7 world in various forms. It was a good challenge for me actually, not to easy, yet not too difficult. i managed to create him in about 13 hours, and i'm hoping ill get faster as time goes by. anyway, here's a first "finished" WIP shot of it. note i still have a little bit to do, like the grill at its "mouth", and i need to lower the front end a little bit so his arms are recessed and not just coming out of the engine.
Texturing's going to be a REAL challenge, but its nothing i can't handle :D
Perspective
(http://i182.photobucket.com/albums/x74/beefpwnage/FINWIPP.png)
Front
(http://i182.photobucket.com/albums/x74/beefpwnage/FINWIPF.png)
Back Perspective
(http://i182.photobucket.com/albums/x74/beefpwnage/FINWIPBP.png)
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:-D That actually looks amazing already. You have no prior modeling experience?
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None whatsoever :lol:
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graatz.
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lol u go cloud :P
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That looks great! :-D A tip, bake the metal material. Then download a lot of metal textures from the net, and use the clone stamp tool in photoshop. :-o
Actually, i'll be creating the textures 100% myself, totally original. Mostly by dodging and burning. that seems to be how square do it :D
Keep in mind, guys, that my fancy rendering method makes it look a billion times better than it is. this is how it really looks:
(http://i182.photobucket.com/albums/x74/beefpwnage/WIPLOL.jpg)
...lol
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I take back my compliment :-(
Clearly you are a no talent amateur!!!
Honestly though, I can't really tell a difference
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That looks great! :-D A tip, bake the metal material. Then download a lot of metal textures from the net, and use the clone stamp tool in photoshop. :-o
Actually, i'll be creating the textures 100% myself, totally original. Mostly by dodging and burning. that seems to be how square do it :D
Keep in mind, guys, that my fancy rendering method makes it look a billion times better than it is. this is how it really looks:
(http://i182.photobucket.com/albums/x74/beefpwnage/WIPLOL.jpg)
...lol
...ambient occlusion? nothing fancy about that :P
nice model nehow
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Wow, that looks almost detail for detail like the actual sweeper, i can't wait to see how it looks textured and ingame.
(plots) and soon you shall be making bigger, better models... then i can ask you for cigarettes randomly in the street... it'll be perfect... (evil laugh)
/randomness
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Actually, i'll be creating the textures 100% myself, totally original. Mostly by dodging and burning. that seems to be how square do it Cheesy
I highly doubt they make all their textures only by hand. In the newer movies/games they have to be using some photos.
i'm really quite sure the dont. that causes too many headaches for law related stuffs
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I highly doubt they make all their textures only by hand. In the newer movies/games they have to be using some photos.
i'm really quite sure the dont. that causes too many headaches for law related stuffs
What if they take their own photos? :-o
And this is a really nice Sweeper model, BTW. Are you planning on doing any other enemies?
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That looks great! :-D A tip, bake the metal material. Then download a lot of metal textures from the net, and use the clone stamp tool in photoshop. :-o
No no no, whatever you do, DON'T slap a photo of a metal texture on it and call it done. Slayernext's weapons are a prime example of this.
It's better to work your way from ground up (plain gray with some grain) and adding damage, details, grease etc by hand.
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That looks great! :-D A tip, bake the metal material. Then download a lot of metal textures from the net, and use the clone stamp tool in photoshop. :-o
No no no, whatever you do, DON'T slap a photo of a metal texture on it and call it done. Slayernext's weapons are a prime example of this.
It's better to work your way from ground up (plain gray with some grain) and adding damage, details, grease etc by hand.
Exactly what i had planned :D
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send me your mesh via email, along with the original sweeper model so i can skim for any fixes (when you're satisfied with yer model)
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Done. :D
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I like where this is going :mrgreen:
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Wow thats impressive work. Keep up the good work :-D
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i've looked over yer mesh, its quite good. here's what ya need to fix
-add a steam pipe thing on the barrel at the back
-the legs you send were a bit weird, the "thigh" wasnt lined up properly on the right, and there was a floating cone-like thing, not needed, so just delete.
-the joint inbetween the lower and upper leg parts (two rectangular peices on each side) have an unnecesary chamfer, its just to save polies, doesnt make a big diff, but just some optimization.
-the front and back of the barrel at the bototm have a strange vertex connection, just make it squares like the rest of the barrel.
-the magazine coming down frmo its gun i'd say give it a bit of a curve (add a cut halfway through it)
-make your own grate teeth! :P
otherwise great job.:D
when you get to texturing i have a number of ideas.
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Wow, amazing!
As soon as i get my new RAM and hard drive (mine died..........) i'll try my best at making some models as well. I love that you're working on enemies :-D
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well after i finish the main characters, there isnt much else :P
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Right, spent a few hours finishing&fixing Sweeper, and i think im totally done with him now. i've started to unwrap his UVW's, which is gonna take a while.
(http://i182.photobucket.com/albums/x74/beefpwnage/FINISHEDV1.png)
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that looks awesome man! May i recommend MapZone to create some of your textures, it's super easy to use and you can create textures very quickly, and finish them up in GiMP or PS.
http://www.mapzoneeditor.com/
and it's 100% free
lee
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Yep, I'm going to go ahead and knowingly necropost.
What ever happened to this?
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he's working on textures now
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Yeah, school just recently started, and i didnt toch it the week i had after my holiday finished, but before school, so it's been like 3 weeks since i even touched it. hopefully i'll have it textured enough for some sort of release next week, then i'll continue with my second model, which you all may or may not like :P
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Sorry for the major thread revival.
Well, anyway, got bored and decided to mess around with some old models, and although it's nowhere near finished, nor up to the standards of other models around right now, I found SOLDIER, and decided to mess around a little:
(http://i182.photobucket.com/albums/x74/beefpwnage/test3-1.png)
(http://i182.photobucket.com/albums/x74/beefpwnage/render1.png)
Bear in mind that I am in fact still learning to model, and I believe that this is actually the first human character I've ever modelled to this extent.
I'm still not great at faces. I have a face and a helmet, but neither are great. They arent in my current model setup, but heres a picture to show you what happened last time I tried.
http://i182.photobucket.com/albums/x74/beefpwnage/Capture-1.jpg
...oh, and boots. I have those too. again, will probably re-do those.
http://i182.photobucket.com/albums/x74/beefpwnage/Capture-3.jpg
Tips and criticism would be very much appreciated.
...oh, and in case you hadn't noticed, no textures yet, only preset diffuse colours (i.e vertex colours).
Inspiration and references from original FF7 model, Crisis Core model and APZ' Cloud Model.
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Looking good, keep it up!
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the head is actually pretty good, ye could use it just fine.
As to yer body, it looks good, cept the arms are a bit thick, thin them down towards the wrists
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Taken aboard! Thanks :-D
Oh, and I can't really use the head. Although it appears good, I did a extremely bad job finishing it. Theres a part of the head at the back behind the helmet doing nothing, and it's very badly modelled. Normally, I'd just delete it, but I can't get to it anymore because the helmet's in the way. I really don't know what I did. Then there's the horrible welding of the helmet to the head and so forth - I think i just gave up in the end. Perhaps I could salvage the front though...
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hmm so any updates cloud??
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Not really, I pretty much lost this model when my harddrive got corrupted anyway.
Besides, It's not in the style Team Avalanche is going for - Plus, there are better people than me to model things like this.
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Egh ^^" well now thts a shocker well tbh i was really looking forward to this thread but oh well :|