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Miscellaneous Forums => Troubleshooting => Topic started by: Evan Lee on 2009-10-02 17:27:06

Title: problem running ff7 in high res/alli graphcs driver etc.
Post by: Evan Lee on 2009-10-02 17:27:06
help guys!!!!!!!!

i still can't runn ff7 in high res.

i'm realllyyyyyyyyyyyy sure his time that my video card is the problem

my specs:
nvidia geforce 7900 gs
intel core 2
windows xp

please guys!!!!!!!!!


helpppppppp




original version of the game by the way






Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: drfeelgud88 on 2009-10-02 17:28:00
Um, tell me what steps you took to install Aali's driver.
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: Evan Lee on 2009-10-02 17:41:21
using the remix installer of titeguy3


but i'm too sure i didn't do anything wrong with the installation

i've tried it with other computers and it work.

i tested it, using first the high res patch


amp! maybe it's not working in laptops
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: titeguy3 on 2009-10-02 18:25:39
I made the patch on my laptop...
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: Evan Lee on 2009-10-03 03:30:08
wtf?

oh man!!!!!!!!!!!!!!!!!!!!!!!!!!!


please help me...........

imaybe i need to reconfigure the settings of my laptop






helppppp anyone
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: Evan Lee on 2009-10-03 03:45:56
http://photos-c.ak.fbcdn.net/hphotos-ak-snc1/hs240.snc1/8716_1045817641109_1695710096_98442_5843720_n.jpg


here it is guys, it just wont run in any higher resolution!


ampf!
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: Evan Lee on 2009-10-03 03:47:54
(http://photos-c.ak.fbcdn.net/hphotos-ak-snc1/hs240.snc1/8716_1045817641109_1695710096_98442_5843720_n.jpg)
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: Evan Lee on 2009-10-03 03:57:04
(http://photos-d.ak.fbcdn.net/hphotos-ak-snc1/hs240.snc1/8716_1045819441154_1695710096_98443_685788_n.jpg)
(http://photos-e.ak.fbcdn.net/hphotos-ak-snc1/hs220.snc1/8716_1045819481155_1695710096_98444_3456683_n.jpg)
(http://photos-f.ak.fbcdn.net/hphotos-ak-snc1/hs220.snc1/8716_1045819521156_1695710096_98445_3350369_n.jpg)

here is my real resolution 1440x900 the pic is also larger because of the resolution...


but the game itself forces it to play 640x480, i've tried saint patch first but, it automatically closes ff7 and i don't know why....

i've tested it with other computers and it work
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: titeguy3 on 2009-10-03 05:38:53
The saint's patch doesn't work because your laptop's screen probably doesn't support 1280x960 or 1280x1024 or whatever the size is.

Aali's driver should work fine assuming everything's been configured properly. I feel like you have to be skipping a step or something for Aali's driver to just plain not work.

1) make sure you're using a standard ff7.exe 1.02 without the saint's patch applied and *not* Ultima Edition
2) download Aali's driver files (2 .reg files, 1 .cfg file, 1 .fgd file, the "shaders" folder, and the "textures" folder) and put them in the "Final Fantasy VII" folder
3) run ff7opengl.reg (or ff7opengl_vista64.reg if you've got a 64-bit OS)
4) configure ff7_opengl.cfg as desired (don't forget to save)
5) do not run ff7config or you'll have to redo step 2
6) run the game

or from the remix patch...

1) install the remix patch
2) configure the ff7_opengl.cfg file (this can be done from the start menu, or at the time of install)
3) [shouldn't be necessary] run ff7opengl.reg either directly or by running and closing ff7config from the start menu (a prompt should appear)

it looks like you and I have similar laptops with similar graphics cards/drivers, so I have no clue why it wouldn't work.
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: Evan Lee on 2009-10-03 05:44:24
well my laptop max resolution is 1440x900

so it should work with the saints? right?

or maybe no?

hmmmmm.. i'll try to reinstall again with a fresh install, and i am 100% sure now that i am using the original version of the game

let's see what will happen if i do this again
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: Evan Lee on 2009-10-03 06:11:00
still won't work dude

i've tried it

here's my app log

(http://photos-c.ak.fbcdn.net/hphotos-ak-snc1/hs220.snc1/8716_1045841721711_1695710096_98458_2438704_n.jpg)


very ........ weird..........
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: titeguy3 on 2009-10-03 06:22:11
EDITED

i can't see all of the log. copy and paste it into a post using the <code> tags.

Might wanna also post your ff7opengl.cfg file and a screenshot of what your "Final Fantasy VII" folder looks like.
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: Evan Lee on 2009-10-03 06:30:07
Code: [Select]
http://photos-c.ak.fbcdn.net/hphotos-ak-snc1/hs220.snc1/8716_1045841721711_1695710096_98458_2438704_n.jpg

like this?
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: titeguy3 on 2009-10-03 06:32:24
Like BrokenCrowe is totally about to show you...  :-D
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: BrokenCrowe (Mendelevium) on 2009-10-03 06:33:10
Code: [Select]
http://photos-c.ak.fbcdn.net/hphotos-ak-snc1/hs220.snc1/8716_1045841721711_1695710096_98458_2438704_n.jpg

like this?



more along the lines of
<INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Intel Intel Bear Lake B 1.4.0 - Build 7.14.10.1437
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Final Fantasy VII\Movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files\Final Fantasy VII\Movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Program Files\Final Fantasy VII\Movies\opening.avi; mpeg4/mp3 1280x960, 15.000000 FPS, duration: 119.510167, frames: 1793
UNEXPECTED: zero count
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD >


Edit:
I think i have forgotten how to put code in... lmao.. and tite guy, what a way to steal my thunder.  :-P
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: Evan Lee on 2009-10-03 06:39:08
(http://photos-e.ak.fbcdn.net/hphotos-ak-snc1/hs240.snc1/8716_1045843721761_1695710096_98460_959309_n.jpg)

this is what has become in my ff7 after installing your patch

(http://photos-f.ak.fbcdn.net/hphotos-ak-snc1/hs240.snc1/8716_1045843761762_1695710096_98461_1570014_n.jpg)


here's another one












(http://photos-f.ak.fbcdn.net/hphotos-ak-snc1/hs240.snc1/8716_1045845641809_1695710096_98469_1615055_n.jpg)
here's the folder
(http://photos-g.ak.fbcdn.net/hphotos-ak-snc1/hs220.snc1/8716_1045845681810_1695710096_98470_7828403_n.jpg)
here's the opengl.cfg
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: Evan Lee on 2009-10-03 06:39:57
Code: [Select]
# ff7_opengl config file

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = true

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# post-processing shader, used to apply fullscreen effects
post_source = shaders/smartbloom.post
enable_postprocessing = false

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1440
window_size_y = 900
preserve_aspect = false
fullscreen = true

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = true

# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off




like this?



that's my opengl.cgf
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: Evan Lee on 2009-10-03 06:42:36
Code: [Select]
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 256237568 FREE 255664128
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 480 H 360 P 480 RGB 1 BPP 8
DD MODE: W 512 H 384 P 512 RGB 1 BPP 8
DD MODE: W 600 H 800 P 600 RGB 1 BPP 8
DD MODE: W 640 H 400 P 640 RGB 1 BPP 8
DD MODE: W 320 H 200 P 320 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1440 H 900 P 1440 RGB 1 BPP 8
DD MODE: W 320 H 200 P 640 RGB 1 BPP 16
DD MODE: W 320 H 240 P 640 RGB 1 BPP 16
DD MODE: W 400 H 300 P 800 RGB 1 BPP 16
DD MODE: W 480 H 360 P 960 RGB 1 BPP 16
DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16
DD MODE: W 600 H 800 P 1200 RGB 1 BPP 16
DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16
DD MODE: W 320 H 240 P 320 RGB 1 BPP 8
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1440 H 900 P 2880 RGB 1 BPP 16
DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32
DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32
DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32
DD MODE: W 480 H 360 P 1920 RGB 1 BPP 32
DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32
DD MODE: W 600 H 800 P 2400 RGB 1 BPP 32
DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32
DD MODE: W 400 H 300 P 400 RGB 1 BPP 8
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1440 H 900 P 5760 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!

this is my app.log
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: titeguy3 on 2009-10-03 06:44:17
A) turn the "linear filter" option off
B) turn fullscreen off for the time being so that we know for sure if it's working based on whether or not it runs windowed
C) I'm pretty sure that the registry key isn't going through after looking at your app.log. It's not even loading the custom driver! Are you running windows Vista? You might have to turn off User Account Control (in the control panel under "Users") before it'll let you apply the registry key. Either do that or right click the .reg file and click "Run As Administrator", that seems to work for some people....

Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: Evan Lee on 2009-10-03 06:50:56
try turning the "linear filter" option off...that's the only thing I can think of so far...

It's not apparent in the screenshots that the game is running at 640x480... does the "fullscreen = false" option work?



nope, not working dude it always runs at 640x480

oppppppppssssss!

and one more thing


when i run ff7.exe it goes black screen and then a error message pops out you know
the "send-don't send" to microsoft error pop out


but whenever i run it from ff7 music config. th game forces it to 640x480


Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: titeguy3 on 2009-10-03 06:54:21
I edited the post above.... do you have windows vista? User Account Control might be what's screwing you over...

If none of what i said above works, try this...

1) Click the start button, hit "Run..." (or you can press winlogo+R) to bring up the run dialogue
2) Type regedit and hit enter, the Windows Registry Editor should open up
3) Navigate to "HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics"
4) Modify the "DriverPath" key to read "ff7_opengl.fgd"
5) Modify to the "Driver" key to be dword:00000003 (all you have to type is 3)
6) Modify the "Mode" key to be dword:00000002 (" " 2)
7) Close the editor
Then run FF7 via your start menu icon

if that doesn't work, I can't think of anything that will, and if those values are already set, then I know for sure that this problem is caused by some kind of bug in your graphics card or in your graphics card driver.

when i run ff7.exe it goes black screen and then a error message pops out you know
the "send-don't send" to microsoft error pop out
That's good, that's what it's supposed to do when you haven't applied the registry key, that makes me more certain that doing the steps above will fix it!
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: Evan Lee on 2009-10-03 07:02:51
I edited the post above.... do you have windows vista? User Account Control might be what's screwing you over...

If none of what i said above works, try this...

1) Click the start button, hit "Run..." (or you can press winlogo+R) to bring up the run dialogue
2) Type regedit and hit enter, the Windows Registry Editor should open up
3) Navigate to "HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics"
4) Modify the "DriverPath" key to read "ff7_opengl.fgd"
5) Modify to the "Driver" key to be dword:00000003 (all you have to type is 3)
6) Modify the "Mode" key to be dword:00000002 (" " 2)
7) Close the editor
Then run FF7 via your start menu icon

if that doesn't work, I can't think of anything that will, and if those values are already set, then I know for sure that this problem is caused by some kind of bug in your graphics card or in your graphics card driver.

i've also edited the post above  :-D


nope i have windows xp service pack 2
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: Evan Lee on 2009-10-03 07:08:55
I edited the post above.... do you have windows vista? User Account Control might be what's screwing you over...

If none of what i said above works, try this...

1) Click the start button, hit "Run..." (or you can press winlogo+R) to bring up the run dialogue
2) Type regedit and hit enter, the Windows Registry Editor should open up
3) Navigate to "HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics"
4) Modify the "DriverPath" key to read "ff7_opengl.fgd"
5) Modify to the "Driver" key to be dword:00000003 (all you have to type is 3)
6) Modify the "Mode" key to be dword:00000002 (" " 2)
7) Close the editor
Then run FF7 via your start menu icon

if that doesn't work, I can't think of anything that will, and if those values are already set, then I know for sure that this problem is caused by some kind of bug in your graphics card or in your graphics card driver.

when i run ff7.exe it goes black screen and then a error message pops out you know
the "send-don't send" to microsoft error pop out
That's good, that's what it's supposed to do when you haven't applied the registry key, that makes me more certain that doing the steps above will fix it!

i don't need to edit them because they are all right....
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: titeguy3 on 2009-10-03 07:11:53
Maybe.... do you have the latest version of direct X (http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3&displaylang=en) installed?
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: Evan Lee on 2009-10-03 07:25:26
dxdiag said direct x 9.0c


but i'll try downloading new direct x

also i can't run the game in window mode as it firces it to play 640x480
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: Harruzame on 2009-10-03 08:15:54
Code: [Select]
Now we have to do these step by step man: Choose these optons:

1. Did ya already configured ff7config.exe?

 - select/check NVIDIA and choose option TNT in the graphics tab. Make sure the renderer is set to Direct3D.
-Sound Tab: Choose your primary Sound Driver.
MIDI Tab: Choose your primary MIDI Driver. MIDI data: General MIDI. Uncheck Logarithmic Volume Control.

Option:
2. Make sure you get the batch file from titeguy for FF7Config that scrambles the OPENGL. So that everytime you open FF7Config.exe it will not reset the registry. be careful with this.

Option:
3. Try this  opengl.cgf:

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = false

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# post-processing shader, used to apply fullscreen effects
post_source = shaders/smartbloom.post
enable_postprocessing = yes

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1440
window_size_y = 900
preserve_aspect = false
fullscreen = true

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = false

# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off

Option 4:
 - Did ya eventually install the keyboard patch? You know the ones exclusively for laptops?
 - The movies working in-game?


Hmm...As I seen your pics above I noticed that some textures are missing. Try using Software Rendering in ff7config and experiment from there.

You might also check some programs that are running that might interfere.

Option 5:

Since you're using FFVII music try configuring it too. Look for the help in the forums. Don't worry it's stickied!... :lol:
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: Evan Lee on 2009-10-03 08:26:38
Code: [Select]
Now we have to do these step by step man: Choose these optons:

1. Did ya already configured ff7config.exe?

 - select/check NVIDIA and choose option TNT in the graphics tab. Make sure the renderer is set to Direct3D.
-Sound Tab: Choose your primary Sound Driver.
MIDI Tab: Choose your primary MIDI Driver. MIDI data: General MIDI. Uncheck Logarithmic Volume Control.

Option:
2. Make sure you get the batch file from titeguy for FF7Config that scrambles the OPENGL. So that everytime you open FF7Config.exe it will not reset the registry. be careful with this.

Option:
3. Try this  opengl.cgf:

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = false

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# post-processing shader, used to apply fullscreen effects
post_source = shaders/smartbloom.post
enable_postprocessing = yes

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1440
window_size_y = 900
preserve_aspect = false
fullscreen = true

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = false

# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off

Option 4:
 - Did ya eventually install the keyboard patch? You know the ones exclusively for laptops?
 - The movies working in-game?


Hmm...As I seen your pics above I noticed that some textures are missing. Try using Software Rendering in ff7config and experiment from there.

You might also check some programs that are running that might interfere.

Option 5:

Since you're using FFVII music try configuring it too. Look for the help in the forums. Don't worry it's stickied!... :lol:



the movies are not working in-game.
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: sl1982 on 2009-10-03 11:08:36
dxdiag said direct x 9.0c


but i'll try downloading new direct x

also i can't run the game in window mode as it firces it to play 640x480

If you have a black barret it means that aali's driver is not running
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: Evan Lee on 2009-10-03 17:19:45
i give up!

this "thing" will NOT work in my laptop!
 :x
i will just focus in making models instead of wasting my time fixing this! :x


for anyone that is interested in helping care to help::

my specs:
windows xp sp2
nvidia geforce go 7900
A NEW fresh update of dx9.0c
and my app.log and opengl.cgf is in there in the 1st page of the post

and also my processor is intel core 2













sorry guys but i'm reaaaaaaaaaaaaaalllllllllllllllllyyyyyyyyyyyyy pissssssssss off right now
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: Covarr on 2009-10-03 19:51:32
evan17lee: Don't PM me with this crap.
dude if you have a vincent model please send me your char.lgp i really need it badly please?

thanks

You didn't specify what Vincent model you were referring to, but it has been (http://forums.qhimm.com/index.php?topic=9056.0) made (http://forums.qhimm.com/index.php?topic=9010.0) clear (http://forums.qhimm.com/index.php?topic=9021.0) that you're not getting one. Spamming random forum members will not help, it'll only piss people off.


As for Aali's Driver not working, are you using the Ultima Edition (http://forums.qhimm.com/index.php?topic=9004.msg119747) by chance? Aali's driver doesn't work with that sh*t.

Edit: Your first post in this thread states you're using the original version, not the Ultima crap. Make sure it's updated to 1.02 (does the remix patcher do that automatically?), as Aali's driver doesn't work with a 1.00 exe. Also make sure you're not running FF7config.exe after applying the registry key.
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: secondadvent on 2009-10-03 21:03:42
hmm... it seems like somebody is just in a demanding mood, with nothing to offer in return. so, i think i will join in on the demanding side of things:

I DEMAND COOKIES!

there... now i know nobody is going to give me any cookies, but i think i know why you are having trouble running the game... you say that it is not the ultima edition in this thread, but in a different thread, and only about half a day earlier than this thread was stated, you specifically said that it was the ultima edition (http://forums.qhimm.com/index.php?topic=8915.msg121238#msg121238). now, i doubt that you were able to get a legit version of the game in that amount of time, so my guess is that it is still the illegal ultima edition, which means that many mods will NOT work, period.

now, i may be wrong, but it seems that you are just on here demanding results, and with an illegal copy to boot, so i don't think you will be getting very far, and will just end up pissing people off, as covarr said.
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: titeguy3 on 2009-10-03 21:19:53
I DEMAND COOKIES!
(http://www.foodpoisonjournal.com/uploads/image/cookies.jpg)
 :-D

We've pretty much verified that he's got the Original edition of the game by now, so that's not what's causing it, I don't believe...
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: secondadvent on 2009-10-03 22:59:03
well i appreciate the cookies... but it is too bad that i cannot oh nom nom them  :cry:.

the only way to really know would be to have a person we know that has the ultima edition install the patch and see if it works (or have someone download it, but that is bad  :roll:), though i don't think that a person we know that has it would be around for long anyway  :lol:. how did you verify that it is the original version? i dont know much about the ultima version, sans that it is illegal, and doesn't work with many patches (and sucks in general  :wink:).

who knows, maybe there is a different ultima edition out there, that looks even more like the original?
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: titeguy3 on 2009-10-03 23:11:42
who knows, maybe there is a different ultima edition out there, that looks even more like the original?
[gasp]
I should probably check to see how compatible it is, exactly, because I don't think I've ever actually run across somebody who's said "I have ultima edition and this doesn't work." Which leads me to believe that it actually *does* work with my patch. Go figure.  :-P

I'd share some real cookies with you but teh intarwebz isn't l33t enough yet.  :lol:
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: BrokenCrowe (Mendelevium) on 2009-10-03 23:17:45
Your patch would work with ultima... it just makes it the "real thing" cause your patcher over writes the "no cd" exe. with the 1.02 patch.. making it so they need the CDs... rendering Ultima...useless.  :wink:
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: Evan Lee on 2009-10-04 04:49:59
evan17lee: Don't PM me with this crap.
dude if you have a vincent model please send me your char.lgp i really need it badly please?

thanks

You didn't specify what Vincent model you were referring to, but it has been (http://forums.qhimm.com/index.php?topic=9056.0) made (http://forums.qhimm.com/index.php?topic=9010.0) clear (http://forums.qhimm.com/index.php?topic=9021.0) that you're not getting one. Spamming random forum members will not help, it'll only piss people off.


well sorry bout that,as for the game i am 100% sure that i am using the originalversion of the game, go ask titeguy if you don't believe me  :-D

As for Aali's Driver not working, are you using the Ultima Edition (http://forums.qhimm.com/index.php?topic=9004.msg119747) by chance? Aali's driver doesn't work with that sh*t.












Edit: Your first post in this thread states you're using the original version, not the Ultima crap. Make sure it's updated to 1.02 (does the remix patcher do that automatically?), as Aali's driver doesn't work with a 1.00 exe. Also make sure you're not running FF7config.exe after applying the registry key.












well sorry bout that,as for the game i am 100% sure that i am using the originalversion of the game, go ask titeguy if you don't believe me. well i don't know if the remix patcher automatically do that....
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: Evan Lee on 2009-10-04 04:57:31
who knows, maybe there is a different ultima edition out there, that looks even more like the original?
[gasp]
I should probably check to see how compatible it is, exactly, because I don't think I've ever actually run across somebody who's said "I have ultima edition and this doesn't work." Which leads me to believe that it actually *does* work with my patch. Go figure.  :-P

I'd share some real cookies with you but teh intarwebz isn't l33t enough yet.  :lol:


your patch works with the ultima editon believe me, my friend borrowed my ultima edition copy and it work with his computer


i don't reallllllllllllllyyyyyyyyyyyyyy understand why is the resolution always forcing me to run the game 640x480, and also i did everything right " I AM SURE"

i have a legit 100% working original not fake installer of the game and the ultima editon i bought in caloocan (i live in the phil.)



Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: Hellbringer616 on 2009-10-04 05:03:13
Ultima edition is only found from pirate sources.. *gets pirate hat*
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: titeguy3 on 2009-10-04 06:16:23
Ultima edition is only found from pirate sources.. *gets pirate hat*
ARRRRRR.

Yeah, that makes sense, assuming the executable is the only bastardized part of it.
So having the ultima edition shouldn't matter... and you mentioned that the registry entries are as they should be so I'm just plain clueless as to what the issue could be short of an incompatibility or a faulty gfx card/driver.

He's posted his card a hundred and one times, anybody know where to find up to date drivers for it?
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: Tekkie.X on 2009-10-04 11:11:34
Ultima Edition is only repacked files, it's unmodified, the files are 100% original.
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: Evan Lee on 2009-10-04 12:13:23
ya i know that
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: Harruzame on 2009-10-05 16:16:07
I'm even scratching My head too...I mean come on Im the one who doesnt use an NVIDA card adn it works for me.. Both tried Ultima and Orig..in there 1.00 versions and still A-Okay...Hmm...

you should take a look at your cards and see if anythings updated. Check the site of each. maybe you're missing some...
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: LeeHiOoO on 2009-10-06 05:01:08
I think Aali's driver it's actually working with him, if not, he wouldn't get that app.log file.
I just don't understand why it seems to initialize with DIRECT DRAW and not OPENGL.
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: Evan Lee on 2009-10-06 05:10:09
what???? :?



i don't even know what you are saying????  :-D


I think Aali's driver it's actually working with him, if not, he wouldn't get that app.log file.
I just don't understand why it seems to initialize with DIRECT DRAW and not OPENGL.
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: ddmosho on 2009-10-09 00:47:52
hey evan where did u get those advent children char.lgp mods?
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: Costa07 on 2009-10-09 00:56:17
There kula wende mod but we dont support ripped models in this forum.
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: death_gigas on 2009-10-11 14:47:20
mr. titeguy  when u installing the aalis custom driver  do u need ultima edition for it to work coz i have it but it doesn't work?.... pls. help
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: obesebear on 2009-10-11 16:59:34
mr. titeguy  when u installing the aalis custom driver  do u need ultima edition for it to work coz i have it but it doesn't work?.... pls. help
Honestly, how have you not been banned yet?
Title: Re: problem running ff7 in high res/alli graphcs driver etc.
Post by: sl1982 on 2009-10-11 21:55:01
mr. titeguy  when u installing the aalis custom driver  do u need ultima edition for it to work coz i have it but it doesn't work?.... pls. help
Honestly, how have you not been banned yet?

No kidding