Qhimm.com Forums
Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: nfitc1 on 2009-10-07 13:08:55
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What do the different files in battle.lgp do? I know that AC - AL are textures and AM-CZ are ploys, but what do AA, AB, and DA do? One is definitely the animation, but I'm not sure which.
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You should probably wait on someone more knowledgeable to post... however, The AA file is basically a .hrc, and the DA is undoubtedly the animation file. I have NO idea what AB is though.
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I'm looking at the data for the animation files and it only says that there's rotation info in the da files. How do I know where to center each bone?
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You rotate the bone in relation to the parent.
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Is that what the "bone lengths" are for? I'm still having issues with them. Do the models rotate as their positions do?