Qhimm.com Forums
Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: Darkness on 2002-01-09 01:17:00
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Theres used to be a pretty big group that made editing programs for Starcraft, among other blizzard games. But about a year ago their main programmers left to work for blizzard themselves. Since then the group has turned to crap, and etiting does not look too good.
Anyway, this seemed like a good project for me to start learning how to decode file formats with. Any help would be greatly appreciated.
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does this in anyway invole your participation with ZeldaCraft? or are you just doing this for fun?
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*Doesn't want to know what ZeldaCraft is...*
Sephiroth 3D
"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within
Sephiroth 3D.com (http://www.sephiroth3d.com)
[email protected]
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Darkness: cant help you with that, but ... maybe you have seen some document about MPQ structure ? Im searching for those ...
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hehe MoPaQ :D ummmm im pretty sure that it lists the file names up top with links to the actual data. beyond that i know nothing. ill do a little research for you though.
PS: Zeldacraft will be for warcraft 3, and that will probably not be the final name.
Edit:
Taken from the starcraft editing bible:
An MPQ archive is just that, a file archive. Similar to a ZIP file, MPQs store many smaller files in a compressed state (as to not take up too much room on your hard drive). In addition, like ZIP archives, MPQ files can have nested directory structures for the files inside, mainly for organizational purposes (e.g., all the sounds are in a sound/ subdirectory, all the portraits are in a portrait/ directory, etc.). When you run Starcraft, it extracts and uncompacts the internal files from the MPQs (into memory), though obviously not all at once (there's an awfully lot of megabytes in all those files, especially Install.exe :).
Inside MoPaQ:
http://www.campaigncreations.com/starcraft/inside_mopaq/index.htm
its not finished.... and i assume it never will be. but it coers the fundementals of the Storm API and may include some useful hints.
[edited] 249 2002-01-09 22:12
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i know but maybe you were thinking; "why not figure this out and give it a shot with the war3 beta, if i get it..."
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yo, now i see that MPQ has been completly hacked. Thats cool, saves me alot of work ;)
thanx for the link Darkness
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God, Mirex, that's been cracked for years, ever since Diablo came out. They just had to update the crack for Starcraft.
Sephiroth 3D
"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within
Sephiroth 3D.com (http://www.sephiroth3d.com)
[email protected]
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aaaah, why nobody told me, i wasted some time on that.