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Project forums => Team Avalanche => Topic started by: Salk on 2009-11-06 08:14:09

Title: Project goals
Post by: Salk on 2009-11-06 08:14:09
Hello guys!

My congratulations and sincere good luck to Team Avalanche, first of all.

When I read 2D OVERHAUL the first time, my heart skipped a bit because I thought it had to do with reworking the low-res background scenes (the real big graphical drawback of the PC version) but now I am not so sure.

Could you guys point out what goals the 2D OVERHAUL part of the project has?

Thanks!
Title: Re: Project goals
Post by: sl1982 on 2009-11-06 15:05:34
Hello guys!

My congratulations and sincere good luck to Team Avalanche, first of all.

When I read 2D OVERHAUL the first time, my heart skipped a bit because I thought it had to do with reworking the low-res background scenes (the real big graphical drawback of the PC version) but now I am not so sure.

Could you guys point out what goals the 2D OVERHAUL part of the project has?

Thanks!

Well the 2D overhaul has transformed into a graphical overhaul. We hope at some point to be able to redo the backgrounds but there are few of us working on the project. We have the technology and the know how to redo them, but artists are lacking at this point. Perhaps if you know some artists that may be interested in helping us out we could make it a reality.
Title: Re: Project goals
Post by: Salk on 2009-11-06 16:16:20
I would just love to help out in any way I can.

I am not an artist so it can't be a direct help but if you don't mind elaborating a little more about what profile you need, I have some connections to other modding communities where I might find one or two volunteers.

Keep it up!  :wink:
Title: Re: Project goals
Post by: Timu Sumisu on 2009-11-06 16:39:42
by in large, if there is some game asset, it is now changeable. We have toyed with the backgrounds, but were unable to acheive a good result with any form of upscaling or fractals (big surprise). Im not sure how we could remake the backgrounds right now, but my next theory about how to do it is to load up the images in google sketchup, and make a model of it, Ideally with every detail. This will make a 3d model for us to rerender, and the original background will be the texture. because the background is the texture we can use the texture coordinates to redraw the textures for our model, render and insert ingame. I'm not very familiar with sketchup, and if it simply overlays the uvs in a projected position, then this wont help, but if it redraws the textures for the model then we could try that.... sorry if this all sounds a bit complicated.

This idea would only work for the more geometric locations (buildings industrial places, NOT rocky or natural locales).

The other alternative, which is even more time consuming is to litterally remake every sccene in 3D, with exact positions and proportions :P. Backgrounds will probably be the last thing we do, sorry.
Title: Re: Project goals
Post by: sl1982 on 2009-11-06 17:14:18
Dont forget the work aaronlite did on redoing the backgrounds. All purely in photoshop, but it will take alot of work to do it using this method.
Title: Re: Project goals
Post by: Salk on 2009-11-09 07:11:36
timu sumisu,

thanks a lot for explaining the procedure to me. Sounds indeed very complex and time consuming (both methods) unfortunately.

sl1982,

has aaronlite by any chance manage to complete one 2D background using Photoshop in order to evaluate the final result? It seems to me that there is no way to find any shortcuts for this kind of work and anything that might possibly work is going to take very long time. The only hope is finding a method that gives decent results and at the same time is easy enough to be worked on by a good number of collaborators that do not require specific skills.
Title: Re: Project goals
Post by: sl1982 on 2009-11-09 13:59:56
timu sumisu,

thanks a lot for explaining the procedure to me. Sounds indeed very complex and time consuming (both methods) unfortunately.

sl1982,

has aaronlite by any chance manage to complete one 2D background using Photoshop in order to evaluate the final result? It seems to me that there is no way to find any shortcuts for this kind of work and anything that might possibly work is going to take very long time. The only hope is finding a method that gives decent results and at the same time is easy enough to be worked on by a good number of collaborators that do not require specific skills.

Unfortunately he has decided to work on other aspects of the game due to the sheer amount of work in redoing just one background.

Here is an image of what he managed to get done.

(http://img5.imageshack.us/img5/5050/test2hk.jpg)
By sl1982 (http://profile.imageshack.us/user/sl1982) at 2009-09-13
Title: Re: Project goals
Post by: Hellbringer616 on 2009-11-09 14:34:48
Haven't heard a peep from him since that, Any idea what he is working on?
Title: Re: Project goals
Post by: Timu Sumisu on 2009-11-09 14:39:10
the floor of certain battle backgrounds.
Title: Re: Project goals
Post by: Salk on 2009-11-10 11:19:54
timu sumisu,

thanks a lot for explaining the procedure to me. Sounds indeed very complex and time consuming (both methods) unfortunately.

sl1982,

has aaronlite by any chance manage to complete one 2D background using Photoshop in order to evaluate the final result? It seems to me that there is no way to find any shortcuts for this kind of work and anything that might possibly work is going to take very long time. The only hope is finding a method that gives decent results and at the same time is easy enough to be worked on by a good number of collaborators that do not require specific skills.

Unfortunately he has decided to work on other aspects of the game due to the sheer amount of work in redoing just one background.

Here is an image of what he managed to get done.

(http://img5.imageshack.us/img5/5050/test2hk.jpg)
By sl1982 (http://profile.imageshack.us/user/sl1982) at 2009-09-13

Impressive result!

It'd be good to get back in touch with him and ask how long it took him to do that background and then make a rough esteem of how many backgrounds there are in the game. If it's just a matter of work load, this project could be spread among us who'd volunteer. Of course if it requires much skill, I'd be out of it already.
Title: Re: Project goals
Post by: Timu Sumisu on 2009-11-10 13:08:35
if i recall it took him numerous hours. and there are between 1000 and 2000. Even if we had more people, it would take a long time.
Title: Re: Project goals
Post by: Marc on 2009-11-10 13:33:32
there are 750-something field files in the game.  Some have shared backgrounds (and a moving element is changed in the scene, ex: underwater dock in junon = with sub and without sub).

That means there would be around 600 to 700 backgrounds to actually modify in the game (exlucing repeats, white and black bg, etc).

You can view the exact amount in loveless although the bg preview function is sometimes corrupted in it.
Title: Re: Project goals
Post by: Timu Sumisu on 2009-11-10 13:40:04
i recall opening my psx version with 7mimic and seeing many more than that o.o
Title: Re: Project goals
Post by: Marc on 2009-11-10 15:11:45
In order to dump the whole script for the ff7 voice project, I had to visit every field file in the game using loveless.  To my knowledge, none are missing from loveless.

Loveless shows 729 different files, 27 of which are not field files (tex and tut files) for a total of 702 field files, each with a background.

Out of those 702, there are 17 black backgrounds (no background at all - mostly used for debug and "mind" scenes).  And in the rest, there are plenty of repeats such as 10 or so blank snow fields.

So I'd say around 600 to 650 is a nice estimate of how many backgrounds will need to actually be re-done.

Still a mammoth task to say the least (and not one I would undertake unless a huge team was in place given the fact that 3 hours x 650 = 1950 hours = 81 24h days!).  And has background tiling ever been solved ?

Still, backgrounds and movies are the two single untouched issue the game still could see major improvements in (since everything else is in WIP).  There's likely little to be done for movies given the fact that the source material is of such low quality but the backgrounds are exciting to think about.

edit : thought occurred to me that the discrepancy between your number and the actual field files might come from the layers in each background.  What you saw might have been individual layers.  Layers might actually play in your favour as well if you can just work the actual background without all the details such as ladders, etc.  Not as much finicking needed that way.
Title: Re: Project goals
Post by: Hellbringer616 on 2009-11-10 15:27:26
Speaking of movies, Anyone have a quality comparison between the PC and PSX videos?
Title: Re: Project goals
Post by: Timu Sumisu on 2009-11-10 21:07:40
Still, backgrounds and movies are the two single untouched issue the game still could see major improvements in (since everything else is in WIP).  There's likely little to be done for movies given the fact that the source material is of such low quality but the backgrounds are exciting to think about.


Actually movies and backgrounds are in the same state. in my opinion, the best way to deal with both is do it like square - render em. if we redo backgrounds in 3d, we'd have (in some cases) the material to make the 3d scenes.
Title: Re: Project goals
Post by: Izban on 2009-11-12 08:15:28
halkun's experiment would be useful for the background's would it not

especially if you could get it in game, only problem then is whether or not people would be wiling to download the increased size and possible camera issues

i don't know if its possible or not but rotating camera in regular backgrounds would be cool
Title: Re: Project goals
Post by: titeguy3 on 2009-11-12 08:28:18
I was actually just about to mention that. Not sure if that's what Timu Sumisu meant when he mentioned Google Sketchup, though.

For those who aren't familiar, Halkun's experiment was to use some piece of software to render the 2d background as a 3D model by basically tracing the outlines/edges of all of the 3D objects. Using this method, one could retexture the objects, recompose the image, and bam! New backgrounds.

Course I'm not the expert, for specifics you should contact Halkun...
Title: Re: Project goals
Post by: sl1982 on 2009-11-12 18:14:00
I was actually just about to mention that. Not sure if that's what Timu Sumisu meant when he mentioned Google Sketchup, though.

For those who aren't familiar, Halkun's experiment was to use some piece of software to render the 2d background as a 3D model by basically tracing the outlines/edges of all of the 3D objects. Using this method, one could retexture the objects, recompose the image, and bam! New backgrounds.

Course I'm not the expert, for specifics you should contact Halkun...

Basically the only way to redo the backgrounds in this way is to use sketchup to make the background 3d. Retexture and rerender the background.
Title: Re: Project goals
Post by: BlitzNCS on 2009-11-12 23:19:37
I'm really quite interested in this. I'd be happy to work on something like remaking and re-rendering the 3D backgrounds, but is there any guarantee we'll be able to get the camera angles perfect?
If not, is there any way to synchronise camera X, Y and Z with those stored in the field files somehow? i'm sure we can edit walkmeshes with meteor if need be, too.
if you all think it's a good idea, i might just start to work on building a midgar when i get time. may take a while, but my motivation'll be there.
midgar'll be an easy place to start since we have a top view of it, too.
Title: Re: Project goals
Post by: Timu Sumisu on 2009-11-12 23:32:06
if you start, do stuff like halkun was doing, get a sketchup file working, and if the uvs are exported in a nice way, we can retexture them.
Title: Re: Project goals
Post by: KnifeTheSky77 on 2009-11-14 04:06:49
if you start, do stuff like halkun was doing, get a sketchup file working, and if the uvs are exported in a nice way, we can retexture them.
I was intrigued by halkitten mittens 3d videos so I decided to give it a shot myself.
I started off with mdstin extracted from palmer
here is the aftermath:

(http://i492.photobucket.com/albums/rr283/knifethesky/Untitled1.jpg)
(http://i492.photobucket.com/albums/rr283/knifethesky/Untitled2.jpg)


Please note fellas, this is my first time using a 3d modeling program let alone google sketchup.
(Starting off, I didn't have a clue what I was doing)

Learning how to (loosely) use photomatch (thats the tool that you use to do this madness) 
It gave me some insight on how difficult it would be to apply this method to some screens and objects.
Also, when one would go about doing this, how would one know what to, and what not to apply to just a flat surface.

For example: Being the sketchup nubile that I am, I applied the train to a flat surface instead of breaking it down into smaller cubes and planes.
Title: Re: Project goals
Post by: halkun on 2009-11-14 11:12:46
Halkitten?  Oh... The avatar.... Right


Not bad for a first shot. I strongly suggest you go through the sketchup tutorials (http://www.youtube.com/user/aidanchopra) (Start with chapter 2, on the left hand side)

http://www.youtube.com/watch?v=z2_fqoCjKPM

Hehe, Yea, I guess I forgot to mention that I do 3D art for fun. It's a whole lot harder than it looks.

You want any pointers?
Title: Re: Project goals
Post by: BlitzNCS on 2009-11-14 14:21:52
D: i finally find motivation to model something, i start up and i find someone else beat me to it? FFFFFFFFUUUU-

...I think it happened again D:

I'mma just give up now.
Title: Re: Project goals
Post by: sl1982 on 2009-11-14 15:09:04
D: i finally find motivation to model something, i start up and i find someone else beat me to it? FFFFFFFFUUUU-

...I think it happened again D:

I'mma just give up now.

Now thats just dumb. You should both work on it and learn it.
Title: Re: Project goals
Post by: KnifeTheSky77 on 2009-11-14 15:31:03
Halkitten?  Oh... The avatar.... Right
You know we love you  :-D

Not bad for a first shot. I strongly suggest you go through the sketchup tutorials (http://www.youtube.com/user/aidanchopra) (Start with chapter 2, on the left hand side)

http://www.youtube.com/watch?v=z2_fqoCjKPM

Hehe, Yea, I guess I forgot to mention that I do 3D art for fun. It's a whole lot harder than it looks.

You want any pointers?
Pointers? Yes please!!
The one thing that was really grinding my gears about the opening scene was adding planes to the walls that were PERPENDICULAR to the floor.
3D art IS harder than it looks. I need to go through all of the tutorials. :D

D: i finally find motivation to model something, i start up and i find someone else beat me to it? FFFFFFFFUUUU-

...I think it happened again D:

I'mma just give up now.

NO. If this 2d to 3d, retexture the 3d then go back to 2d method is what it is going to take to redo these backgrounds
then this endeavor will surely take well over 9000 hours of hard, painful, sweaty, tear filled labor. That is more labor than what any one
man's body has room for.  :wink:
Title: Re: Project goals
Post by: Timu Sumisu on 2009-11-15 17:33:51
Hehe, Yea, I guess I forgot to mention that I do 3D art for fun. It's a whole lot harder than it looks.

kool, ye should post some of yer werk.

Aso to this sketchup business, can you export what you've done already, and i'll figure out how viable this whole method is? export model to obj or 3ds, and textures to ... any nice image format.
Title: Re: Project goals
Post by: simon.dean on 2010-03-17 19:53:13
In my meda arts class our final is to mo-cap a 30 min scene so if my friends and I start a early and remake all the cut scenes in FF7 is it posable to replace the videos in FF7 with new MP4 format videos?     
Title: Re: Project goals
Post by: Timu Sumisu on 2010-03-17 19:58:46
mo-cap 30 minutes? dats crazeh >< they should have you going on 30 seconds :P anyhow, do post the work you do, I'm eager to see how it turns out!
Title: Re: Project goals
Post by: titeguy3 on 2010-03-17 20:42:18
to answer your question, yes. Yes, it would be possible, assuming the codec used is supported by Aali's driver's movie plugin (I'm kind of fuzzy on which are and which aren't, especially since there have been so many released as of late)
Title: Re: Project goals
Post by: simon.dean on 2010-03-18 18:39:29
mo-cap 30 minutes? dats crazeh >< they should have you going on 30 seconds :P anyhow, do post the work you do, I'm eager to see how it turns out!

It's doesn't have to be 30 minutes straight it could be 2 seconds pieces that add up to 30 minutes, also its 30 minutes minimum. Its a hard class but its worth it...I hope :| 
Title: Re: Project goals
Post by: Harruzame on 2010-04-28 05:26:43
HI guys hows the team ? Wazzupwith FF7...seeing you have your own thread....:)
Title: Re: Project goals
Post by: sl1982 on 2010-04-28 05:29:34
Take a look around. You will see
Title: Re: Project goals
Post by: Larj28 on 2010-08-10 17:28:34
If I were to work on the background how would convert them into a file photoshop can read and back to the previous file once done?
Title: Re: Project goals
Post by: sl1982 on 2010-08-10 18:52:37
If I were to work on the background how would convert them into a file photoshop can read and back to the previous file once done?

Use palmer for that.
Title: Re: Project goals
Post by: andreese on 2010-08-22 20:01:01
hey guys, im new to this whole thing, but it looks like this whole project is really recent and very active ^-^ i think i may be able to help you out with background images if someone can point me in the right direction. I do a ton of work in Photoshop (all on my spare time for fun), 2D only for now but if you need someone to do those backgrounds... maybe we can work on the most prominent/important ones first.

Dang though, i had no idea there were over 600 bg's. Might be able to work out some sort of batch file to automatically fix up some of the lesser backgrounds, that way it can be cranked out very quickly. Big question is, how much of an overhaul are you looking for on these backgrounds? I know they are really bad in the original game but what kind of quality are you trying to get? Anyways, get back to me if you need some help, if nothing else i'm a big FF7 fan with some spare time :P
Title: Re: Project goals
Post by: Timu Sumisu on 2010-08-23 04:24:12
good to have ye. we're going for full high rez, high detail backgrounds, referenced directly from the original. You could get in touch with spoox and help out with textures, or do some post effects for rendered scenes.
Title: Re: Project goals
Post by: Covarr on 2010-08-23 05:35:27
Dang though, i had no idea there were over 600 bg's. Might be able to work out some sort of batch file to automatically fix up some of the lesser backgrounds, that way it can be cranked out very quickly. Big question is, how much of an overhaul are you looking for on these backgrounds? I know they are really bad in the original game but what kind of quality are you trying to get? Anyways, get back to me if you need some help, if nothing else i'm a big FF7 fan with some spare time :P
For the most part they're being remade from scratch; far superior to something simple like hq4x. No batch operation could possibly achieve the level of quality being aimed for, it'll take actual human work.
Title: Re: Project goals
Post by: Overseer X on 2010-09-18 15:58:48
Team Avalance is the definition of diligent.
Title: Re: Project goals
Post by: Skibur on 2011-02-08 21:34:49
Hi guys.

I see this topic has been quiet form some time now.

I am no graphic designer but I've always like looking into this kind of stuff.

I would be really happy to help out with this worl work. If anyone would help me out on pointing me where the files are so I can start to help out?
Title: Re: Project goals
Post by: Vgr on 2011-02-08 21:43:22
Cool, go see if you could help in some TA topics. On antoher hand, you just necroposted, so don't care if your post is deleted and/or if you are warned...
Title: Re: Project goals
Post by: tonybscott on 2011-02-15 07:52:55
Hi guys and gals thought I'd poke my head in an say hello (only joined the forum a couple of days ago!) impressive stuff you've got going on here! Out of curiosity what so of time frame have you guys set yourself on this project? Depending when you finish I may have learned the skills needed to do some 3d modelling myself, might even be able to contribute (somewhere)!
Title: Re: Project goals
Post by: Timu Sumisu on 2011-02-15 13:34:00
if yer interested start practicing. there is no definite time frame of /when/ it'll b finished, other than the day the last file is updated, so feel free to experiment, and if your work gets to the caliber required for the graphical overhaul, than we'll gladly include it.
Title: Re: Project goals
Post by: tonybscott on 2011-02-20 23:56:04
Quality stuff, I will keep you guys updated if I get anywhere. For a starter I've been able to model my first character (low poly and only chibi, but hey its a start!) cheers guys!
Title: Re: Project goals
Post by: Salk on 2011-03-04 10:29:33
On antoher hand, you just necroposted, so don't care if your post is deleted and/or if you are warned...

Does this necroposting paranoia affect also those non locked topics that are pinned?  ???
Title: Re: Project goals
Post by: obesebear on 2011-03-04 14:36:27
On antoher hand, you just necroposted, so don't care if your post is deleted and/or if you are warned...

Does this necroposting paranoia affect also those non locked topics that are pinned?  ???
No, stickies are immune to it.  The only reason necroposting is a rule is to avoid those who would simply bump a topic.  The rules of the forum have been changed to better reflect what's expected of a post that bumps an old thread.
Title: Re: Project goals
Post by: Salk on 2012-07-06 06:58:56
Well, after three years since we started discussing the remake of the 2D backgrounds, Omzy crashed into the scene offering his amazing FacePalmer. Fact is, he's started med school and seems he has hard time getting back to it.

I don't have the know-how but I am sure several TA members do and Omzy gave his blessings to anyone who would expand on his work.

There are over 250 glitched textures (not such a big amount considering that there are originally more than 3000) that need fixing and I believe it's possible to apply filters to the .png files to make it look even better.

Would anyone be interested in pursuing this?

I am sorry I can not be of any direct help but I could be a tester.

Keep up the good work, guys!

UPDATE: Omzy himself made a come back and surprised us all with a new version!  ;D