Qhimm.com Forums
Miscellaneous Forums => General Discussion => Topic started by: naomi_babcock on 2009-12-11 06:10:50
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I see so many great modifications to final fantasy 7 PC, and i was wondering if anyone has made any efforts to do similar to the PSX version. Or rather, to the PSP version. What i mean is add some of these great mods to a PSX version of the game, and then put the ISO into an Eboot for the PSP to run.
If this would even be possible, i think it would be kinda cool. For instance, playing the good old FF7 on my PSP, but with the higher quality graphics/models the PSP can support instead of the old PSX low polygon models. Essentially it would be a remake for the PSP made by the players, since squaresoft/square-enix is never going to make one.
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i think they will make a remake of ff7. but its on ps3. im not sure but thats what i saw in some forums about square-enix. they said that they are just busy with ffXIII right now..
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yes mods have been made for the psx version, although not to the same extent, and yes, with a hacked/jailbroken PSP, you can run them. Do it yourself and post the results. Just remember that you have to be able to make ISO's yourself from the game files.
I believe ProudClod and WallMarket support modding the psx version of the game... so that enables AI Script/spell/materia/character growth mods... Not sure about the other types of mods. Perhaps somebody more experienced with psx modding can give you a better idea?
i think they will make a remake of ff7. but its on ps3. im not sure but thats what i saw in some forums about square-enix. they said that they are just busy with ffXIII right now..
1) Wishful thinking IMO
2) I think he was asking about fanmade mods like the ones we work on here at Qhimm.
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is that so.. sorry then. :-D
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Yes. In fact, I'm currently developing a mod for the PSOne version right now. The ModDB page is here: http://www.moddb.com/mods/final-fantasy-7-rebirth
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While the idea of retooling battles and materia stats is cool, I'm thinking more along the lines of increasing the -visuals- of the game. Like some people have done with the PC version. higher rez models, new AMVs, re-drawn backgrounds. Just to make the game LOOK like the psp was made to look.
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or perhaps some of that "new music" i see around the forums
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No. Altering the textures / models would mean exceeding the original sizes of files on the CD, which we can't do. We can only alter the files on the original ISOs, we can't build our own new PS1 discs from the individual, constituent files. Sorry!
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No. Altering the textures / models would mean exceeding the original sizes of files on the CD, which we can't do. We can only alter the files on the original ISOs, we can't build our own new PS1 discs from the individual, constituent files. Sorry!
Erm, the guy is talking about playing ff7 on the PSP, not the PSX. PSP's don't even have CD drives, so there would be no need to build a PS1 disc. All you'd have to do is create an ISO, and as far as I know, ISO's aren't subject to the same disk space constraints as physical discs. So shouldn't it be possible?
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The PSP version is a copy of the PSX ISOs wrapped up in an emulation layer
You can't change the graphics because FF7 on the PSP doesn't know it's running on a PSP. It thinks it's a PSX and you can't make calls to the "real" PSP, the emulator will stop it.
ISO files are CD-ROM images. You can't exceed the size of a CD-ROM (640MB)
You need to "compile" FF7 disk to put data on it. We can't do that yet
Even if we can, we can't exceed the size of the original, which is of 640MB per disk.
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Erm, the guy is talking about playing ff7 on the PSP, not the PSX. PSP's don't even have CD drives, so there would be no need to build a PS1 disc. All you'd have to do is create an ISO, and as far as I know, ISO's aren't subject to the same disk space constraints as physical discs. So shouldn't it be possible?
It's not space that's the issue. The files on the disc could only take 300mb - we still wouldn't be able to exceed those filesizes, because the data structure and filetable on the disc image are 'fixed'. We don't have the software to build a PS1-readable disc from scratch - this would involve generating a fresh PSOne-intelligible filetable, and that's not something we can do, at least not yet (and I've no good reason to think many people are working on it, either).
Think of it like this: there's a track - both on a CD and just about any media, including your hard drive - that tells the machine where files start and end on the recording media, which clusters are in use and to which files they belong, which sectors are to be read where, offers a file system, etc. We don't have the tools to create a new version of this 'track', so we need to make sure that, with our ISOs, each file begins on disc at its 'normal' location. That means prior files can be shorter or the same length, but never any longer.
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Well I guess there's the answer. If you're really looking to get an enhanced FF7 experience on a portable console, you're going to have to find some kind of portable device with an x86 processor, install a version of windows on it, install FF7PC and mod *that*. Come to think of it, that sounds like a pretty cool project...
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It might be feasible to run FF7PC on the Pandora (http://www.openpandora.org) through Wine, when it eventually comes out.