Qhimm.com Forums
Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: Nightmarish on 2010-04-14 19:48:14
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Been wondering this for a while.
Don't know if it's of any use or faithful to the game though.
What about if we could control Vincent limit breaks? Just like when we manipulate a mob we would have access to his tree of available attacks giving us the option to choose which one to use. This would come in use because as berserk his attack choices might be dumb, for example, cast a attack that heals the enemy (fire attack and the enemy is fired based) just like in this video: http://www.youtube.com/watch?v=sN51Lca6Hl8
Anyway, you should be able to choose his attack but not defend/switch; just like when we manipulate a mob.
I'm just throwing ideas, i'm no modder but maybe someone finds this interesting and picks it up. :roll:
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I think his limit breaks are more of a berserk status. Which would explain why we cannot control them. Makes sense to me. He transforms into mindless beasts.
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If you just delete the script(main) on Vincent, you should make him controllable. You can do this with Wallmarket rather than hex editing. Now, what now happens when his turn comes up? Not sure.
I'd *expect* him to have access to only his normal attacks and equipment, but still gain the stat / HP boosts of his 'devil trigger'. Could maybe alter the main script to activate counter-attack abilities that can still draw from the limit skills, though.
Vincent does not go into berserk status, though limiting does remove berserk/ frog, more as a sanity check than anything else, though.
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I'd *expect* him to have access to only his normal attacks and equipment, but still gain the stat / HP boosts of his 'devil trigger'. Could maybe alter the main script to activate counter-attack abilities that can still draw from the limit skills, though.
Heh, when i said being able to access his attack tree i was refering to his attacks as a beast not normal attack/magic/summon/item; a window just like the manipulated mobs with his 2 (i think its only 2) attacks. He would still be a beast limited to his beast attacks but sane, as we can see him in FF7: DoC where he has total control of his Chaos form.
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I suppose it's possible. It'd have to be specific to his forms though. I'm not quite sure how to do it, but it might be able to utilize the manipulate menu. There might be a value on a character (in the 4XXX address range) that indicates that they are manipulating something. Not sure what and I'm not sure how to influence that menu.
Good luck.
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I'd imagine to do that you might need to program a window that contains those commands... I think they are probably only currently accessible via AI control, since it has direct access to the game's source coded skills... so technically IF his AI were modified he could probably use Heartless Angel or Ultima... Though I doubt he'd have animations for that and would likely cause issues...
That's what I'd assume... I know a lot less about FFVII's source mechanics than some others... I'm just basing this on what I know of other common practices in game programming.
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I suppose it's possible. It'd have to be specific to his forms though. I'm not quite sure how to do it, but it might be able to utilize the manipulate menu. There might be a value on a character (in the 4XXX address range) that indicates that they are manipulating something. Not sure what and I'm not sure how to influence that menu.
Good luck.
There's likely a flag to do this, and probably an address that holds the formation ID of whatever is being manipulated. I very much doubt you'd be able to do anything more with this, though.