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Miscellaneous Forums => Troubleshooting => Topic started by: kona0197 on 2010-04-20 23:21:14

Title: 64 bit Windows 7
Post by: kona0197 on 2010-04-20 23:21:14
I have read much of the threads here yet I haven't seen my question mentioned. Will FF7 work on a Windows 7 Ultimate 64 bit OS? I have installed all the patches yet it hangs when starting.

Title: Re: 64 bit Windows 7
Post by: Jaitsu on 2010-04-21 00:21:20
runs fine on mine, and i run windows 7 64-bit
Title: Re: 64 bit Windows 7
Post by: kona0197 on 2010-04-21 00:32:11
Well I'm at a loss then. I'll just have to wait till I buy a PS3 and get FF& from the online store.
Title: Re: 64 bit Windows 7
Post by: titeguy3 on 2010-04-21 03:03:42
What's "all the patches"? I've never encountered an un-fixable problem when it comes to running ff7.
Title: Re: 64 bit Windows 7
Post by: kona0197 on 2010-04-21 03:06:25
I installed the two patches this site says to install yet every time I try the game fails to start.
Title: Re: 64 bit Windows 7
Post by: sl1982 on 2010-04-21 03:08:07
more specific please. what patches?
Title: Re: 64 bit Windows 7
Post by: kona0197 on 2010-04-21 03:14:32
The two mentioned here:

http://forums.qhimm.com/index.php?topic=9590.0

And I followed the direction to the T for installation.
Title: Re: 64 bit Windows 7
Post by: sl1982 on 2010-04-21 03:17:59
Did you run the ff7 config and select custom driver?
Title: Re: 64 bit Windows 7
Post by: kona0197 on 2010-04-21 03:18:42
Yes I did.  :)
Title: Re: 64 bit Windows 7
Post by: sl1982 on 2010-04-21 03:20:49
Good. Ok did you open the config file and set your resolution? And have you tried running as administrator?
Title: Re: 64 bit Windows 7
Post by: kona0197 on 2010-04-21 03:22:40
I might have missed opening the config file. Where do I do that? Yes I have tried running as Admin.
Title: Re: 64 bit Windows 7
Post by: sl1982 on 2010-04-21 03:26:36
ff7_opengl.cfg in your ff7 folder
Title: Re: 64 bit Windows 7
Post by: kona0197 on 2010-04-21 03:39:45
With what? Windows says it can't open that file. Notepad?
Title: Re: 64 bit Windows 7
Post by: sl1982 on 2010-04-21 03:43:53
Yeah
Title: Re: 64 bit Windows 7
Post by: kona0197 on 2010-04-21 03:46:26
OK I have it opened. What is it I need to change?

Thank you for helping by the way.
Title: Re: 64 bit Windows 7
Post by: sl1982 on 2010-04-21 03:48:44
No problem.

First set your resolution to whatever you prefer. Save the file and then give ff7 a go
Title: Re: 64 bit Windows 7
Post by: kona0197 on 2010-04-21 03:50:13
Where do I set it? All I see is a bunch of stuff precluded with # - No mention of resolution numbers anywhere.
Title: Re: 64 bit Windows 7
Post by: sl1982 on 2010-04-21 03:51:09
window_size_x
window_size_y
Title: Re: 64 bit Windows 7
Post by: kona0197 on 2010-04-21 03:53:20
I entered 800 and 600. FF7 still will not work.
Title: Re: 64 bit Windows 7
Post by: sl1982 on 2010-04-21 03:59:43
Open app.log and paste its contents here so i can see what it is doing.
Title: Re: 64 bit Windows 7
Post by: kona0197 on 2010-04-21 05:02:12
INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 7900 GS/PCI/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 800x600, output resolution 800x600, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
Title: Re: 64 bit Windows 7
Post by: sl1982 on 2010-04-21 05:09:43
Reinstall FF7 and start over. for some reason the input config file is missing
Title: Re: 64 bit Windows 7
Post by: kona0197 on 2010-04-21 05:45:20
I uninstalled and reinstalled the game and applied the patches. The game will show the Eidos stuff then freeze. Here is the log:

INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 7900 GS/PCI/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT CHANGE TO DIRECTORY C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
Title: Re: 64 bit Windows 7
Post by: sl1982 on 2010-04-21 05:59:40
Download this save game:

http://www.megaupload.com/?d=AHSPXWSD (http://www.megaupload.com/?d=AHSPXWSD)

Put it into your save folder
Duplicate it and rename the files from save00 to save09

That should fix it
Title: Re: 64 bit Windows 7
Post by: kona0197 on 2010-04-21 06:10:24
Still not working. The log file still says this:

ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
Title: Re: 64 bit Windows 7
Post by: sl1982 on 2010-04-21 06:12:09
Thats because you didnt do what i told you. Duplicate save00.ff7 and rename it to save01.ff7, save02.ff7, etc all the way to save09.ff7
Title: Re: 64 bit Windows 7
Post by: kona0197 on 2010-04-21 06:34:16
It is now working. Any other bugs that I should know about?

Now if I could only get FF8 to work...
Title: Re: 64 bit Windows 7
Post by: sl1982 on 2010-04-21 06:37:49
Not that i can think of off hand. Have fun playing!
Title: Re: 64 bit Windows 7
Post by: Jaitsu on 2010-04-21 14:00:52
and if you ever figure out how to get ff8 working, TELL MEH!!! i've been having trouble with it myself :P
Title: Re: 64 bit Windows 7
Post by: kona0197 on 2010-04-21 15:55:41
Well right now the installer says FF8 will not run on 64 bit OS.
Title: Re: 64 bit Windows 7
Post by: Kranmer on 2010-04-21 20:02:54
It is now working. Any other bugs that I should know about?

Now if I could only get FF8 to work...

Actually there is atleast 1 more error that appears in the latest version of the driver (0.7.7) for FF7, Just before the battle with dyne you will get a error about wind.wav and the game will crash (this bug as already been reported by Colonel Ramsay/Dan/Seifer in the custom driver thread).

Also why wont FF8 work in 64bit for you guys ?
i have only tested on 64bit XP and it worked alright (both installer and game with Aali's driver)
http://www.youtube.com/watch?v=AIp6ZJTIlOw
(also the above video was on a virtual machine thats why its slow, i just used that video as proof, if i ran it on my actual PC it would run faster, Also the reason there is no sound and possibly the reason for the errors in the APP.LOG are because i dont give my virtual PC's audio)
Title: Re: 64 bit Windows 7
Post by: kona0197 on 2010-04-21 20:18:42
How do I fix that error? Is there a patch?

The reason FF8 will not work is because the installer refuses to install on Windows 7 64 bit. Pops up a message saying to buy a 64 bit version. I haven't found a workaround.
Title: Re: 64 bit Windows 7
Post by: Kranmer on 2010-04-21 20:24:20
there is no patch for it yet but hopefully it will be fixed for the next version. For now the best thing to do is when you get to that point in the game switch to the old version of the driver 0.7.3 which worked that that point (it can be gotten here http://backup.ninjaloot.se/share/ff7_opengl-0.7.3b.zip) then once your past that bit just switch back to the latest version.

I didnt get that error on the XP64 so obviously there are some differences. i will download the Evaluation of Win7 64bit later if i can and try a few things out to see if i can get it working, and if i cant get it working maybe find a way of making a custom installer or somthing along those lines. (but dont count on it just incase i cant come up with somthing, i havent ever used win7 before, and i am not even sure if the evaluation version is still on the microsoft site)
Title: Re: 64 bit Windows 7
Post by: kona0197 on 2010-04-21 21:35:52
What driver are you talking about?
Title: Re: 64 bit Windows 7
Post by: Kranmer on 2010-04-21 22:46:17
when i said driver i ment Aali's Custom Driver. I believe you are already using the latest version. The old version i mentioned in my previous post works past the error i mentioned in my post before last. im sorry if this to too complicated.

Also i just finished installing ff8 on Win7 64bit (evaluation) and it seemed to install and work fine. here is my video of installing it
http://www.youtube.com/watch?v=dAzFQ8RcE2w
also on the video i show i am using win7 and the latest windows updates (just incase this makes any difference).
Title: Re: 64 bit Windows 7
Post by: kona0197 on 2010-04-22 01:49:38
I'm having a few issues running FF7. After each cut scene movie I lose audio for a bit. After this last cut scene the screen went blank. This normal?