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Miscellaneous Forums => Troubleshooting => Topic started by: DLPB_ on 2010-05-17 23:04:22

Title: How do I use Mod Path?
Post by: DLPB_ on 2010-05-17 23:04:22
Ok, I have extracted 4 textures from minigame/chocobo.lgp and converted to Bitmaps.  I then changed to PNG.

Now, I need these 4 slightly altered images to be used in place of the originals....

Where do I go from here? Any help appreciated.

Title: Re: How do I use Mod Path?
Post by: DLPB_ on 2010-05-18 09:45:17
scrap that Kranmer has explained it, just need to check the app log to see which names aalis driver used (I think I was already told this).  Seems obvious now.

Title: Re: How do I use Mod Path?
Post by: sl1982 on 2010-05-18 15:12:24
 :roll:
Title: Re: How do I use Mod Path?
Post by: DLPB_ on 2010-05-18 16:14:56
 ;D

Yes I know :P  but I didn't think the driver would actually go into the total detail of it in that way.  Still it was much simpler than I thought it would be, I am always looking at things to be more complicated.

Also, Photoshop is a little annoying outputting to 32 bit PNG.  At least 1 part of the image has to actually use transparency or is uses 24
Title: Re: How do I use Mod Path?
Post by: sl1982 on 2010-05-18 21:03:10
Just duplicate your layer and then delete the original. As long as the layer doesnt say background it should save as 32 bit
Title: Re: How do I use Mod Path?
Post by: DLPB_ on 2010-05-18 21:18:52
I think I tried that but for sure I will try again :)