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Miscellaneous Forums => Archive => Topic started by: nikfrozty on 2010-05-18 19:46:19

Title: Experimented SavePoints
Post by: nikfrozty on 2010-05-18 19:46:19
I experimented on remaking a FFX Savepoint like what I saw in the forums. Any suggestions on how can it be better??
(http://i304.photobucket.com/albums/nn197/nikfrozty/yeah.jpg)
(http://i304.photobucket.com/albums/nn197/nikfrozty/ff72010-05-1903-36-55-95.jpg)

Thanks. :)
Title: FFX SavePoint
Post by: obesebear on 2010-05-19 03:16:50
http://forums.qhimm.com/index.php?topic=9804.0 (http://forums.qhimm.com/index.php?topic=9804.0)

Looks good.  My only suggestion.... Figure out how to prevent clipping so you can't walk right through it ;).  Then it will be perfect!
Title: FFX SavePoint
Post by: antonio95 on 2010-05-19 10:46:26
very nice!!
Title: FFX SavePoint
Post by: nikfrozty on 2010-05-19 11:04:12
Looks good.  My only suggestion.... Figure out how to prevent clipping so you can't walk right through it ;).  Then it will be perfect!
Actually that's the only thing I do not know how to do. Any tips?? :)
Title: FFX SavePoint
Post by: sl1982 on 2010-05-19 15:52:25
Looks good.  My only suggestion.... Figure out how to prevent clipping so you can't walk right through it ;).  Then it will be perfect!
Actually that's the only thing I do not know how to do. Any tips?? :)

You could walk through the original so it is probably hard coded into the exe. Its a good place to start looking anyways.
Title: FFX SavePoint
Post by: Nightmarish on 2010-05-19 16:34:00
I think you should add only the materia colors floating around the main orb. That way it could be something like "materias floating around the lifestream".
So:

- Red
- Green
- Yellow
- Pink
- Blue/grey
Title: FFX SavePoint
Post by: nikfrozty on 2010-05-19 16:43:17
I think you should add only the materia colors floating around the main orb. That way it could be something like "materias floating around the lifestream".
So:

- Red
- Green
- Yellow
- Pink
- Blue/grey
Hey not a bad idea!! I'll edit some textures right away to see how it looks.. :)
Title: FFX SavePoint
Post by: -Ric- on 2010-05-19 21:23:17
its not exactly like FF10's yet but it does look very nice, i like it  ;D
Title: FFX SavePoint
Post by: nikfrozty on 2010-05-20 01:23:02
its not exactly like FF10's yet but it does look very nice, i like it  ;D
I'm trying to modify what M.S.N made as a custom model. Thanks though. :)
New critics needed again.
Do you think Barret will look better if he had two hands or one hand and one gun arm??
(http://i304.photobucket.com/albums/nn197/nikfrozty/ff72010-05-2009-14-17-12.jpg) ???
Title: FFX SavePoint
Post by: Covarr on 2010-05-20 04:38:53
In-game, he's going to be shooting out of his arm. If you give him hands, he'll be shooting bullets out of his fingers. Which would be pretty awesome.
Title: FFX SavePoint
Post by: nikfrozty on 2010-05-20 09:07:12
In-game, he's going to be shooting out of his arm. If you give him hands, he'll be shooting bullets out of his fingers. Which would be pretty awesome.
Yeah it would be awesome to see him do that. But I saw one picture of barret with two hands but with the other one as metal but not a gun arm just an arm which is made of metal. How did he shoot bullets?? Can he remove his gun in Advent Children??
Title: FFX SavePoint
Post by: Covarr on 2010-05-20 17:44:13
In-game, he's going to be shooting out of his arm. If you give him hands, he'll be shooting bullets out of his fingers. Which would be pretty awesome.
Yeah it would be awesome to see him do that. But I saw one picture of barret with two hands but with the other one as metal but not a gun arm just an arm which is made of metal. How did he shoot bullets?? Can he remove his gun in Advent Children??
Yes. In Advent Children, he's got swappable attachments for his arm, he can have a hand, or a gun, etc.
Title: FFX SavePoint
Post by: nikfrozty on 2010-05-21 05:54:44
In-game, he's going to be shooting out of his arm. If you give him hands, he'll be shooting bullets out of his fingers. Which would be pretty awesome.
Yeah it would be awesome to see him do that. But I saw one picture of barret with two hands but with the other one as metal but not a gun arm just an arm which is made of metal. How did he shoot bullets?? Can he remove his gun in Advent Children??
Yes. In Advent Children, he's got swappable attachments for his arm, he can have a hand, or a gun, etc.
I never knew that. Pretty interesting. I'll try to add the other hand but change the texture to metal. Thanks for the info. :)
Title: FFX SavePoint
Post by: Nightmarish on 2010-05-21 08:56:11
(http://thelifestream.net/wp-content/uploads/barret-portrait.jpg)


He has this hand that transforms to a gun during a fight.
Title: FFX SavePoint
Post by: Tekkie.X on 2010-05-21 09:53:20
Which he did not get until after the events of the game.
Title: FFX SavePoint
Post by: nikfrozty on 2010-05-25 20:52:57
I messed with editing savepoints and I want to get your suggestions. All of the models I've used aren't mine. I just changed some of the colors textures.
(http://i304.photobucket.com/albums/nn197/nikfrozty/mysavepoint.jpg)
(http://i304.photobucket.com/albums/nn197/nikfrozty/mysavepoint2.jpg)
Kinda liked the idea of having all the swords like Zack and Angeal's Buster Sword, Cloud's First Tsurugi, Genesis Loveless and Sephiroth's masamune. The masamune isn't really the masamune its murasame from Slayersnext weapons. So?? Any Ideas please?? The round object on the top represents meteor but it's not really that good.
Title: FFX SavePoint
Post by: ff7master on 2010-05-25 22:05:55
Well... I really like it... the masamune should be more long, the earth should be more brown or green and Meteor... well, you know... ;D.
Anyway, this is a good work
Title: FFX SavePoint
Post by: Furzball on 2010-05-25 22:34:03
Reminds me of all the weapons in FFX's intro being stuck into the ground like that.
Title: FFX SavePoint
Post by: nikfrozty on 2010-05-25 23:00:49
Reminds me of all the weapons in FFX's intro being stuck into the ground like that.
Well actually, I also thought of that too but I remembered Wakka's ball too so instead I added a new Meteor. Hehe Can't find any 2nd Class soldier sword for Zack so each one can Have their own weapon.
Title: FFX SavePoint
Post by: BloodShot on 2010-05-25 23:16:34
Wow, that looks kind of cool. Your right about meteor though, but it kind of reminds me of Combined mana from hexen and hexen 2.

Doesn't really say much though if you've never seen hexen.
Title: FFX SavePoint
Post by: nikfrozty on 2010-05-26 04:17:13
Maybe next time I'll do some Main Cast weapons to put in there like Barret's gun and Tifa's Glove. Well just another idea though.
BTW what's the combined mane from hexen?? Never played it but I could match its color if its also red. :)
Title: FFX SavePoint
Post by: therage800 on 2010-05-26 04:21:43
Maybe next time I'll do some Main Cast weapons to put in there like Barret's gun and Tifa's Glove. Well just another idea though.

Then it'll really look like FFX ;D But anyway, if get meteor to look better then you'll have something good here.
Title: FFX SavePoint
Post by: nikfrozty on 2010-05-26 04:23:29
Maybe, but I'll never released it since its not custom and not mine. Anyways thanks for the comments. :)
Title: FFX SavePoint
Post by: BloodShot on 2010-05-26 21:00:57
BTW what's the combined mane from hexen?? Never played it but I could match its color if its also red. :)

The combined mana looks like this:
(http://i537.photobucket.com/albums/ff334/BloodShot_2142/combmana.jpg)
On the other side is the same symbol but blue flipped upside down. In the game, as the name suggests, its a pick up that gives you blue and green mana rather than just one type.
Title: FFX SavePoint
Post by: therage800 on 2010-05-27 03:44:47
Maybe, but I'll never released it since its not custom and not mine. Anyways thanks for the comments. :)

Is anything but the swords ripped?
Title: FFX SavePoint
Post by: nikfrozty on 2010-05-27 08:13:18
Maybe, but I'll never released it since its not custom and not mine. Anyways thanks for the comments. :)

Is anything but the swords ripped?
What do you mean?? If you're asking where I got the swords the Buster is from Apz cloud, Loveless is from a mod downloadable here in Qhimm, Masamune is murasame from slayersnext weapon and the First tsurugi is from Custom AC Cloud. Its not actually ripped but the models are made by other people not me. And the land is from a save point made by mike's custom savepoint I just deleted all of its parts except the part with the blue part then I deleted some polygons to make it look like land then I changed the color of the texture in photoshop to brown by matching some color to images I found in Google.
Title: FFX SavePoint
Post by: therage800 on 2010-05-27 23:45:30
Well then in that case all you have to do is get permission from all those people...
Title: FFX SavePoint
Post by: nikfrozty on 2010-05-27 23:49:34
I can but I'm not satisfied releasing models that aren't actually made by me. It wouldn't feel right. And all I've done was tweak it with Kimera so I've done no great work at all.
Title: FFX SavePoint
Post by: sithlord48 on 2010-05-28 00:56:55
what file(s) is the savepoint? i would assume its in flevel.lgp since i have only seen them in field locations.
Title: FFX SavePoint
Post by: nikfrozty on 2010-05-28 10:30:19
what file(s) is the savepoint? i would assume its in flevel.lgp since i have only seen them in field locations.

The savepoint is a model like the characters and items so they are in the char.lgp. In the char.lgp the save point hrc is avfe.hrc.
Little note:If you want to edit more files and don't know what the file name is there is a stickied thread with the file reconstruction project. Although its not finished. Its given me all the data I need. :)
Title: FFX SavePoint
Post by: sithlord48 on 2010-05-28 11:53:45
Little note:If you want to edit more files and don't know what the file name is there is a stickied thread with the file reconstruction project. Although its not finished. Its given me all the data I need. :)

i am well aware of the reconstruction project (since eslava and i are some of the main contributors to it), askuall i host all the pictures on the sheet :). as you may be aware we have been working on battle.lgp mainly , and little work has gone in to char.lgp (i suspose it also does not help that i was looking in flevel.lgp for it since its more documented)
Title: FFX SavePoint
Post by: nikfrozty on 2010-05-28 11:57:24
Hmm if I have the time I can help to identify some things in the world_us.lgp if you want?? Since you're working on your savepoint but I'll only contribute not actually finish it. But if you can handle it on your own don't mind the question. :)
Title: FFX SavePoint
Post by: sithlord48 on 2010-05-29 02:35:09
Hmm if I have the time I can help to identify some things in the world_us.lgp if you want?? Since you're working on your savepoint but I'll only contribute not actually finish it. But if you can handle it on your own don't mind the question. :)
you are more then welcome to help w/ the reconstruction sheet, but you will have to talk to halkun for access.
Title: FFX SavePoint
Post by: nikfrozty on 2010-05-29 09:58:20
Hmm if I have the time I can help to identify some things in the world_us.lgp if you want?? Since you're working on your savepoint but I'll only contribute not actually finish it. But if you can handle it on your own don't mind the question. :)
you are more then welcome to help w/ the reconstruction sheet, but you will have to talk to halkun for access.
Well first I'd have to get some work done to actually show to him so I can access it. :)
Title: Re: Experimented SavePoints
Post by: Klownboy on 2010-06-26 02:51:36
sorry if this would be considered necro posting, but i like the save point, for some reason i haven't been able to find too many modded save points.
besides this one, the one int Prp, and i saw a moogle one, that i thought was awesome but was never able to find the acctual mod for it  :cry:


EDIT: where did you get that cloud model? the AC one here is similiar, but i don't think it has the sword at the hip like yours does.
Title: Re: Re: Experimented SavePoints
Post by: The Seer of Shadows on 2010-06-26 02:58:51
You could always make your own save point using an lgp extractor (such as Highwind) and Kimera.  I wouldn't think it would be particularly difficult to do, assuming you use models already in the game.

I would provide more info, but that... stupid... search function... isn't working!!
Title: Re: Re: Experimented SavePoints
Post by: Klownboy on 2010-06-26 03:01:56
yeah, that search function is really making me frustrated xD
but, i really don't know much about modding, so idk at how well i'd do at making a new save point or exactly what i'd need to be able to do it
although i would love to start learning, so this could be a good starting point  :wink:
Title: Re: Re: Experimented SavePoints
Post by: The Seer of Shadows on 2010-06-26 03:37:54
All of my "modeling experience" came from toying with Kimera.  I've done absolutely nothing else.  But I can say that it is quite easy to play around with the ingame models.

Scorpicus made a tutorial on field model editing once, but I don't recall where it can be found.  In that tutorial, she also has a neat list of what each lgp file in the char.lgp is.  Maybe I still have it on my computer somewhere...
Title: Re: Re: Experimented SavePoints
Post by: Klownboy on 2010-06-26 03:39:13
well since the search function is down. . . .
i'll go check the google see if i can find it =P

EDIT: well that was fast http://ff7modhd.yolasite.com/tutorials.php  :wink:
Title: Re: Re: Experimented SavePoints
Post by: The Seer of Shadows on 2010-06-26 03:45:20
That was fast.  Good job.

There are things on that site I've never seen before, so thanks!
Title: Re: Re: Experimented SavePoints
Post by: Klownboy on 2010-06-26 03:47:34
lol no problem, it helped me out alot, since i was gonna look for more tutorials on how to mod. :P


EDIT: now if only i can some how get a moogle save point xD

EDIT2: one like this
(http://img51.imageshack.us/img51/7523/acx4.png) (http://img51.imageshack.us/i/acx4.png/)

Uploaded with ImageShack.us (http://imageshack.us)
Title: Re: Re: Experimented SavePoints
Post by: The Seer of Shadows on 2010-06-26 09:09:07
Now, that is a model ripped off Kingdom Hearts.  As I understand it, ripping models from other games and importing them into FF7 is substantially more difficult then just messing with what's already in the game with Kimera.

What you could do is replace the save point with "Mog" (the moogle that appears in the Choco/Mog summon).  He's in the magic.lgp - he shouldn't be difficult to find.

The difficulty here is that save points only have one "bone" (I believe), whereas things like Mog have several.  This makes things rather cumbersome to work with in Kimera - you'll see what I mean when you try it.  Also, Mog, as he is in the magic.lgp, is inappropriately sized for the field, and you will need to resize each part of him individually.
Title: Re: Re: Experimented SavePoints
Post by: Klownboy on 2010-06-26 09:27:17
yes, i know that is a model ripped from KH, but i'm not asking for the model lol, i just simply wanted to know how i could get the sword onto the model like that.

and yes, i tried to use the moogle's from the mini-game, and it said it had to many bones.


EDIT: i made a new thread in General about the sword and save point, so post there.

i think we should probable give nikfrozty his thread back   :wink:
Title: Re: Re: Experimented SavePoints
Post by: nikfrozty on 2010-06-26 16:23:42
sorry if this would be considered necro posting, but i like the save point, for some reason i haven't been able to find too many modded save points.
besides this one, the one int Prp, and i saw a moogle one, that i thought was awesome but was never able to find the acctual mod for it  :cry:


EDIT: where did you get that cloud model? the AC one here is similiar, but i don't think it has the sword at the hip like yours does.
You can do it yourself using kimera and just edit the textures for the textures. And please don't post about stuff like this to game tweaking. I'm pretty sure its just for releases and wips although this thread was made a long time ago so obesebear didn't bother moving it.
Title: Re: Re: Experimented SavePoints
Post by: Nightmarish on 2010-06-26 18:11:31
Did you manage to do a version where the orbs around would resemble the available materia colours?
Also is that savepoint stiff or you can go right through it?
Title: Re: Re: Experimented SavePoints
Post by: The Seer of Shadows on 2010-06-27 00:19:45
If all he did was change the model, then yes, you can go right through it.  Which would look a bit awkward.

Anyway, there's already another thread related to this in General, so let's leave this one to die.
Title: Re: Experimented SavePoints
Post by: LevelOne on 2010-11-16 00:52:34
Possibly if you were able to get the materia/spheres (I'm thinking they're supposed to represent materia for coolness's sake :) ) to rotate around the main savepoint, sort of like a gravitational rotation effect ^^

I dunno if you've still got that savepoint, I'm hoping a mod for a savepoint becomes available soon, since Mike's was taken off megaupload :( Great job so far from what I can see though :D
Title: Re: Experimented SavePoints
Post by: obesebear on 2010-11-16 00:54:59
Possibly if you were able to get the materia/spheres (I'm thinking they're supposed to represent materia for coolness's sake :) ) to rotate around the main savepoint, sort of like a gravitational rotation effect ^^

I dunno if you've still got that savepoint, I'm hoping a mod for a savepoint becomes available soon, since Mike's was taken off megaupload :( Great job so far from what I can see though :D
This thread died in May.   And is now locked.   Also, you are now warned.  Congrats