Qhimm.com Forums
Miscellaneous Forums => Troubleshooting => Topic started by: salem123 on 2010-06-01 14:31:41
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Hi guys. I was creating a new Tifa model using Blender and when I finished I exported every part of the model like "head" "arm" "chest" and added it to PCreator. But when I click File > import UV it says "The number of UV coords must match the number of vertices". What does that mean? Please help me guys, this is my first model.
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Break then Unify the normals. Export it again and see if that helps. If not, try using some a little grammar in your next post
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LOL
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Break then Unify the normals. Export it again and see if that helps. If not, try using some a little grammar in your next post
so do you want me to load the model again and separate it
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so do you want me to load the model again and separate it
FFS. kan u knot reed?!?!!11/
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so do you want me to load the model again and separate it
FFS. kan u knot reed?!?!!11/
no i can read it just that i was checking
and also i did what you say but no luck
http://www.youtube.com/watch?v=BgsLIm3JNzc
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Edit your post to use correct grammar, and I'll help you.
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Edit your post to use correct grammar, and I'll help you.
i edited my post and also English is not my first language it my second and i'm not very good at writing but i am a very good speaker
[Edit]
i have re-edited the post do you like it now so please help me now
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Very nice! Please continue using good grammar here.
Now then, I watched your video. If you're trying to apply a texture to the model, you don't click "Import UVs". You're supposed to click "Open Bitmap". You will also need to convert the .tga files to .bmp.
Also, you have to import each file individually. Meaning, first his hand, then his head, then his chest, then his shin... etc etc.
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Very nice! Please continue using good grammar here.
Now then, I watched your video. If you're trying to apply a texture to the model, you don't click "Import UVs". You're supposed to click "Open Bitmap". You will also need to convert the .tga files to .bmp.
Also, you have to import each file individually. Meaning, first his hand, then his head, then his chest, then his shin... etc etc.
Yeah but the "Open Bitmap " Button is in Gray I cant Click it
And Also how can i Convert .tga to .bmp
[edit] I figured out how i can Convert .tga to .bmp i used "bitturn" and also i have Converted my .3ds to .3DS using "biturn" also and by that way i can click on open bitmap
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OK Guys now i have another problem after i textured the model and saved the model as .p file using "Pcreator" when I loaded the .p file using "Kimera" i did not see any texture
(http://img193.imageshack.us/img193/8176/tifanotext.jpg) (http://img193.imageshack.us/i/tifanotext.jpg/)
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You will not really see the texture until you've added it. Click a part you want to add a texture and add the texture. You can add bmp files or many types of image files as their texture.
BTW why is your model like that?? I think you forgot to cut out the parts??
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You will not really see the texture until you've added it. Click a part you want to add a texture and add the texture. You can add bmp files or many types of image files as their texture.
BTW why is your model like that?? I think you forgot to cut out the parts??
no I want to make. A whole new model so I grouped all
the parts using pcreator if you saw my video above you will understand that I hvaw grouped the whole model
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So if you did not cut up the parts how will you use it ingame then??
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So if you did not cut up the parts how will you use it ingame then??
I was thinking of replacing the hrc with this one is it possible or not i dont know this is the first time I make a model so if you could correct me if i am wrong
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As far as I know... No. :-\ I think the game access each file as a part of one character and in the char.lgp every model has its own hrc so no. If it was possible to import a model then custom models would be done like that and they will not be cut.
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As far as I know... No. :-\ I think the game access each file as a part of one character and in the char.lgp every model has its own hrc so no. If it was possible to import a model then custom models would be done like that and they will not be cut.
so you say i have to do the head first then the hair then the legs etc... and also can you tell me what is the next step that i have to do
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First you need to know what parts you will need to cut up. Look at the stickied thread File reconstruction project and look at the field.lgp contents and see what's the .hrc of the character you're making(tifa is aagb.hrc). Then load the original aagb.hrc with kimera and there you will see the parts you will need. Basically you need a head, body, two hands-each hand has three parts the upper part the lower part and the hand itself. There's also the hips, thighs etc. Just take a look at it with kimera and cut up your model. First do that.
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First you need to know what parts you will need to cut up. Look at the stickied thread File reconstruction project and look at the field.lgp contents and see what's the .hrc of the character you're making(tifa is aagb.hrc). Then load the original aagb.hrc with kimera and there you will see the parts you will need. Basically you need a head, body, two hands-each hand has three parts the upper part the lower part and the hand itself. There's also the hips, thighs etc. Just take a look at it with kimera and cut up your model. First do that.
ok thanks I will do that I will work on it tommorow I hope I get this right
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I'm really sorry for reopening this ugly wound of a post. Lol. I have selected options>Battle Model and Textures. Then I went to file open and selected Head.3ds. It loaded in white. Then I selected the middle drop down menu and clicked on head-0. The head turned red. I finally click on File and "open bitmap" is greyed out and not selectable. I am really wanting to get this ball rolling. Hopefully I used good enough grammar for some help. Lol. JK but really, you guys don't pull any punches around here.
(http://img.tapatalk.com/d/14/07/15/rezu4ane.jpg)