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Support / Re: FF7 Removing the hand indicator from [ASSIST] / SELECT in the field
« on: 2012-08-28 02:03:39 »Hello Zuljin. I just ran a few tests on my own to see what could be the problem. I first tried the method you described with ULGP -> hand.tex ->img2tex -> hand.bmp. etc and when I converted back I ran into the same problem.
So I decided to try a slightly different method. Since these are small files I instead opened the hand.tex in TileMolestor-0.16. Once the file was loaded you will notice the file is jumbled and strangely coloured. then using the information from here. http://wiki.qhimm.com/FF7/TEX_format I changed these settings to make the image display correctly to edit. View>Mode>2-Dimensional and View>Codec>16bpp BGRA (5551). Then using the eyedropper on a empty space (gives the hex value of 00 I believe) and the brush tool I painted only the pixels for the hand. Then when I saved the new file and compared with the older version in a hex editor. I noticed only the hex values for the hand pixels had changed and nothing else. Then I just ULGP'd them back into the flevel and voila no hand.
These are the 2 modified tex files. But I recommend also attempting the method I described above for experience.
http://www.mediafire.com/?p8t50choh3iv9p1
I tried your tex files and I got this extra line:
Went through the process you gave and I got the exact same hand_1.tex as you (hand.tex was different, yours looked like it still had some of the hand, but I don't think the game uses it at my video settings). I compared the original hand_1.tex and my modified one and saw 4 bytes starting at 0x20EE. I zeroed them out and that black line disappeared. I think there were some extra pixels that TileMolestor wasn't displaying.
Thank you so much! I don't think I could have gotten that without your help.