1
Troubleshooting / Custom graphics driver for FF7/FF8 [v.1-.7.6]
« on: 2009-06-28 21:36:53 »
Great work! I've been playing around with porting a few shaders from pete's psx plugin, and here's a few things I've noticed:
enable_postprocessing seems to disable AA. I have 16x AA forced on in the nvidia control panel.
We can load custom fragment shaders using a .post file but there's no way to load custom vertex shaders, correct?
The .post file can only contain glsl, not asm, correct?
The good psx shaders I've found are distributed in asm and use vertex + fragment shading, so this has blocked me.
enable_postprocessing seems to disable AA. I have 16x AA forced on in the nvidia control panel.
We can load custom fragment shaders using a .post file but there's no way to load custom vertex shaders, correct?
The .post file can only contain glsl, not asm, correct?
The good psx shaders I've found are distributed in asm and use vertex + fragment shading, so this has blocked me.