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Messages - arclitewut

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-02-18 11:21:24 »
so is the whole Hp Materia thing etc with the new 7th Heaven and 1.5 working if you use Menu Overhaul ?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-02-17 11:04:04 »
No I did not. As soon as I reached the northern crater and went inside, I left because I wanted to get limits and stuff to be ready for the crater... That's probably something that should be in the documentation, instead of just saying, "on disc 3". When I get a chance, I'll head through the crater and check the quests again.

Thanks for the reply.

You need to go into the crater til you hit the point of no return normally, then you get a phonecall from the Highwind where hes talking about New Threats! After that there is an npc at the bottom where you can go back to the highwind from the  bottom, after that point you can do the limit 4 quests and other stuff like Dark Cave etc ;)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-02-14 17:56:44 »
Probably because long ago when I added the ff7_mo.exe, I had Menu Overhaul installed on top of NT ff7.exe (which is no longer used now). Please wait for the Catalog update 3.0, which I hope to release this weekend. The ff7_mo.exe and ff7_bc.exe will no longer be needed and removed, and instead changes from the mods will all be added directly through hex editing within 7H.

are there any new mods or what are the new features on the new version :P?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-02-12 11:39:08 »
any tips for the boss in sector 7 where you normally battle reno on the platform (in the dark cave). The fight where i have Red and Vincent aswell in the fight - after a while the monster just does the whirlwind like in the beginning of the ruby weapon fight twice in a row and a get a game over :/

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-02-08 13:55:03 »
might wanna change the model for the masamune which you can forge for the new mod i was pretty dissapointed that it had the same skin as the buster blade :P

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-02-07 17:48:34 »
Yeah, the levels are fixed. They'll only increase, and by a fixed amount, if Arrange mode is active.

Sounds like the custom .EXE from a while back is active in your game, which had harder HP penalties on Materia (and it seems like HP Plus has the set intended for MP Plus). Are you running NT with other mods like Menu Overhaul/Reunion or is it just through the catalog? The .EXE changes were ditched until I can get around to re-doing them; try importing and using the stand-alone IRO on the 1st page of this thread instead and/or disabling MO/Reunion if they're on. For the Zack fight, Shield can be very handy as well as Counter-type Materia (but if you have the materia HP penalties then it'll likely be very difficult regardless).

yeah it was the Menu Overhaul Mod, but damn i just compared alot of things and there are a ton of changes stat wise on materia aswell :D

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-02-07 14:53:01 »
Thanks! And Arclite, try equipping it and see if it does increase your HP, might just be a visual typo.

Nope its not a typo it actually doesnt do anything (playing the IRO Mod on 7thHeaven)

i just tried the Zack Fight to get Clouds ultimate and i just get 1 shotted everytime by the meteor combo cuz i dont have enough HP even if i use very little materia :/

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-02-07 11:01:48 »
Same issue...I never found Vargas and wonder if it also winds up causing me to miss an oversoul shard?

you can get shards by playing the first junon league bracket ;)

Also is it normal that the HP Plus materia gives +25 % HP and is -25% HP , so speaking its completly useless - is that a troll  :-o

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-02-06 22:11:33 »
Does that happen with the scene hotfix applied (or is it the 7H version you're playing)? This issue was reported before but I can't remember if I patched it or not. I can get a patch made fairly quickly if not.

I think it was you had to either inflict Darkness or Silence (probably Silence) after he's stored his breath to make him use Esuna Dance and lose all his stacks. It's a very opaque mechanic though so it's getting changed for the update.

I'm probably going to drop New Game+, the debug function I was hoping would reset the game doesn't do it properly and resetting every variable manually might not be feasible as the game has a lot of 'hidden' functions going on for the world map, etc. But I could always return to it and have a shot.

Wouldn't be feasible unfortunately; the 7H version could handle it, but I'm trying to keep both that and the stand-alone installer version consistent with each other at least until the mod is finished.

after testing around i found out that you can just use Bad Breath (pretty ironic) :D

Also where do i find vargas ? i changed to tifa party leader, was reading the letter in her house and went to mt nibel reactor but there was only Zangan standing in the reactor saying i should be careful no one else was there

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-02-06 15:27:17 »
Is there any trick to not get hit by the breath release of the abyss?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-29 10:35:49 »
I am playing with the IRO file so i guess im just gonna wait til you update it today :)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-28 21:39:15 »
I had a wierd thing just happening to me with the Palmer Fight with the Mod - instead of Palmer it seems like it loaded the last Fight with Sephiroth (could recognize the music and once it loaded half of the Background from the Stage where you fight Sephiroth) otherwise it always crashed before the Fight began - Palmer says Security - Sephiroth Theme plays and then it crashes

Note: i played the Mod already once til this part and it didnt happen, i had a normal fight with him

I made a Video with exactly what happens everytime : https://youtu.be/YSDIiCQsJw8

Also i disabled every Mod besides NT aswell and had the same Result

I tried to skip the fight by disabling the Mod and reactivating it but then all of my Stats are getting completly fucked up :/

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It looks like its working when i do it with Also Launch Option, thank you very much  ;D

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Hello Guys,

i tried to stream via OBS on Twitch while having a modded Game open with 7th Heaven but it seems like my Game shows frozen and you can only hear the sound :(

Is there any Solution to this? i tried to stream via the Steam Version and it does work

Regards

15
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-18 21:13:45 »
Sounds like files from the char.lgp are missing; try using the IRO available from page 1 of this thread instead; you can import it into 7H using the 2nd tab (where you activate mods). Use that one instead of the catalog version and see if it works.

Micro Laser does shoot a laser though, doesn't it? Or does it have an explosion sound-effect? I dunno if I can add an actual laser effect to it, that's a 'spell' while weapons just have a texture/sound for impact.

Tseng's AI needs redone; he's pretty buggy in general it seems.

alright ill try that thanks for the answer ill let you know if it worked

Edit : everything is working fine now thanks for the help

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-18 12:20:52 »
hey, i just began to playing this mod after i reinstalled FF VII again and setup 7th Heaven and everything.

I have the problem that every time after Techno Soldier , when the Cutscene is playing where Cloud falls into the Church  the Game crashes (it crashes after the Cutscene is done) - is there a problem when i have some mods activated and play this mod at the same time ? Thanks for the help in advance i like this mod so far btw :)

Edit : disabled all mods besides NT and i still crash everytime after the Cutscene :(

Regards

17
Yeah it takes awhile to get used to it, but hey it's a hardcore mod, there are other mods out there which dont have that much of a difficulty increase ( i imagine the nightmare mod is even better haha) but hey its the beginning of the game some more nice parts will come for you if you decide to continue on ;) Also note that demi is really useful in this version of the mod and if youre stuck on a boss you can still watch Sega Chief's youtube playlist which is linked in the first post of the thread.

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Well that's good to know. I stayed away from any random battles in the materia caves because they were tougher then the materia boss.

Yeah the only spell which damage them is pandoras box, same with the dragon there, though the dragon doesnt have anything good on him (just found a diamond bangle by stealing from him) was kinda dissapointing cuz that dragon takes a beating lol

also from the jinx you can steal a lot of different nuts and they can be 1 shotted by odin

EDIT: Still i think morphing the monsters in the ship is way more efficient since the monsters in the cave are really though like stated.
The Setup which i found works pretty well to morph sources (equipping yuffie with conformer + mega all and morph, barret has cover + magic counter/gravity, final attack + revive in case he gets critted a few times and cloud which basicly is using white wind for healing)

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Actually I just found out that you can steal Sources from the Armario's in the materia caves :)

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I grind the Blue Worm on the beaches near Mideel.

I believe for this mod, sources are still from the Gelinka.

alright thanks alot :) i was watching your playthrough when i needed some tips :D

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this is the first time im playing a modded version of FF VII and i must say i really enjoy it so far :)

Any suggestions for grinding when im now at the north crater (the monsters there kicking ass :D), i got 3 materia caves (every cave except KotR)

also a thing which i wanted to ask, to grind sources you still need to morph the gelnika monsters or are there other monsters which also drop/morph to sources?

Regards

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