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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-12-10 23:08:24 »
good idea sega chief however for some reason i always found it really bad even with a 1 star level, i could be wrong though, i seem to remember always starting a new game then adding in enemy away with 0 star then 1 star or 2 star to see the difference and i think i didn't like any of them, but that could be all in my mind though, when it was mastered it the encounter rate was far too low, and when it had zero stars it wasn't strong enough.
i also like the idea of not being able to run away as well so addign that would be freakin' awesome, seems stupid to let your party run away from enemies, what is the point of an encounter rate anyway if you allow people to run away? it effectly turns into a brief pause in the game.
Another idea could be giving the player some real punishment for running away, in the other FFs you lost money when you ran away, but it just makes sense to not allow it.
i also like the idea of not being able to run away as well so addign that would be freakin' awesome, seems stupid to let your party run away from enemies, what is the point of an encounter rate anyway if you allow people to run away? it effectly turns into a brief pause in the game.
Another idea could be giving the player some real punishment for running away, in the other FFs you lost money when you ran away, but it just makes sense to not allow it.