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Messages - elberuss

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1
It used to work correctly. I don't know why it doesn't work anymore. Maybe I changed something when moving to a format that is both compatible with the PSX and the PC versions of the game, maybe it's something else... I'll have to check.
On the same vibe, changing the script of "Opening-for-FMV" tends to create bugs, so that's also something to avoid with the current version.
Thanks so much for your effort! really thaks! FFIX alwais was my liked game from my childhood and I love modding on it :)

2
Ok...
The world map "Places" and "Battle Spots" sub-panels bug.
Don't change anything in them. I need to fix that...

Thanks for warning, elberuss. I didn't think I would need to update this tool anymore. That adds to my todo-list.
But I read many people that changed it on this thread, how they did?

3
I don't know.
Do you want to share your .hws so I can check it?
Sure, thanks!
https://drive.google.com/file/d/1PiZu4qSlQtYvEFgif_a3ZGZOACvBIXzY/view?usp=sharing

As i said, I just changed one entry on battle spots, I change a mu for piton, after save it as a mod, and I open it again, HW closes

4
When I modified world battle spots and save it as a mod and I try to load again, the HW closed, why? (I tryed just change one entry, saving and open it again to do a most as apossible simple test, and loading from no one modified ffix files)
even crash when I select dont load enviroment, but it load anyway :/

5
-nothing-

6
Thanks so much for your fast reply,
So basically I was using wrong all time HW xD

You have standars, I can take that! but, we can send to you some valauble items like local gourmet producs for example? I think would be a great way to show to you our gratitude, and I living on a region with exellents gourmets producs like cheese, wine or beer (I live on north of spain), so please, consider bring a public shiping adrees to be able to send to you good products as a gratitude :)

Edit: i can relate that even using wrong HW, I could modified most of parts of the game without crashing game (even when I mod the garudas and great dragons the game runs well), so HW is best that than you thinked xD

7
Hi!
When I try to add a new Object Item (1, 130) for Garuda it doesnt works well, the game play but when I try to open again the files with HW it closes suddently! (when It is loading enemies) some one with more experience can explain what I an doing wrong? (In garuda group I am adding sucessfully the new enemy, currently I added more enemies in others groups but this HW error just happens on garuda and great dragon)

Basically I can play but I cant continue modding xD

Thanks!

Tirlititi you accept donations or patreons? I will happy to bring gratitude for this awesome modding tool!

8
I am trying search "regena" status (for revitalia or winds dragons) but i cant find,
its posible edit script of these status?

9
Enemies on the world map is used from battle spots; but Tirltiti said it was buggy, (and it's not fixed in this current version, it doesn't work if you change it).
In the field, battle 'spawns' are handled in the SetRandomBattleFrequency~set enemies battles for that field. 1-4.

thanks, this explained why me changes no working

10
Srry guys, I know that yous are talking about more technical things but ...

the corret way to edit "spanw" enemys is with battle spots?


11
In the hunter chance, i am trying combat with sargar, i up HP of sagnar and i hope can display a battle dialog with the hp its low, i have this code in sargar loop:
Quote
Function Sagnar_Loop
    if ( !VAR_LocUInt8_30 ) {
        set VAR_LocUInt8_30 = 1
        while ( !( GetBattleLoadState & 8 ) ) {
            Wait( 1 )
            set VAR_GenUInt8_206 = GetRandom
        }
        set VAR_LocUInt16_33 = FirstOf(SV_FunctionEnemy[HP])
        set SV_FunctionEnemy[MODEL_SIZE] =$ 6144
        while ( !( GetBattleLoadState & 16 ) ) {
            Wait( 1 )
            set VAR_GenUInt8_206 = GetRandom
        }
        set #( VAR_GlobUInt16_24 = ( SV_PlayerTeam[MODEL_TYPE] ==$ 0 ) )
        set #( VAR_GlobUInt16_24 |= ( SV_PlayerTeam[MODEL_TYPE] ==$ 1 ) )
        set #( VAR_GlobUInt16_26 = ( SV_PlayerTeam[MODEL_TYPE] ==$ 2 ) )
        set #( VAR_GlobUInt16_28 = ( SV_PlayerTeam[MODEL_TYPE] ==$ 3 ) )
        set #( VAR_GlobUInt16_28 |= ( SV_PlayerTeam[MODEL_TYPE] ==$ 4 ) )
        set #( VAR_GlobUInt16_28 |= ( SV_PlayerTeam[MODEL_TYPE] ==$ 5 ) )
        set #( VAR_GlobUInt16_28 |= ( SV_PlayerTeam[MODEL_TYPE] ==$ 6 ) )
        set #( VAR_GlobUInt16_30 = ( SV_PlayerTeam[MODEL_TYPE] ==$ 7 ) )
        set #( VAR_GlobUInt16_30 |= ( SV_PlayerTeam[MODEL_TYPE] ==$ 8 ) )
        set #( VAR_GlobUInt16_32 = ( SV_PlayerTeam[MODEL_TYPE] ==$ 9 ) )
        set #( VAR_GlobUInt16_34 = ( SV_PlayerTeam[MODEL_TYPE] ==$ 10 ) )
        set #( VAR_GlobUInt16_34 |= ( SV_PlayerTeam[MODEL_TYPE] ==$ 11 ) )
        set #( VAR_GlobUInt16_36 = ( SV_PlayerTeam[MODEL_TYPE] ==$ 12 ) )
        set #( VAR_GlobUInt16_38 = ( SV_PlayerTeam[MODEL_TYPE] ==$ 13 ) )
        set #( VAR_GlobUInt16_40 = ( SV_PlayerTeam[MODEL_TYPE] ==$ 15 ) )
        set #( VAR_GlobUInt16_42 = ( SV_PlayerTeam[MODEL_TYPE] ==$ 16 ) )
        set #( VAR_GlobUInt16_42 |= ( SV_PlayerTeam[MODEL_TYPE] ==$ 17 ) )
        set #( VAR_GlobUInt16_44 = ( SV_PlayerTeam[MODEL_TYPE] ==$ 18 ) )
        while ( GetBattleState != 4 ) {
            Wait( 1 )
        }
    }
    if ( #( NotMatching(SV_PlayerTeam[STATUS_CURRENT_A], 4355) & VAR_GlobUInt16_24 ) ) {
        set VARL_GenBool_2655 = 0
    } else {
        set VARL_GenBool_2655 = 1
    }
    if ( #( NotMatching(SV_PlayerTeam[STATUS_CURRENT_A], 4355) & VAR_GlobUInt16_36 ) ) {
        set VARL_GenBool_2648 = 0
    } else {
        set VARL_GenBool_2648 = 1
    }
  if ( #( SV_FunctionEnemy[HP] <=$ 10650 ) ) {
        BattleDialog( 6 )
    }

    if ( #( SV_FunctionEnemy[HP] <=$ 10000 ) ) {
        set SV_FunctionEnemy[HP] =$ 0
        return
    }
    Wait( 1 )
    loop


its Ok, when i play and the saganar life if 650 or less, display dialog ok, but freija atack dont have more efects, whats i make wrong?

12
Hey guys!

i am trying add a extra atack in to a loop :
Code: [Select]
            set #( SV_Target = SV_FunctionEnemy ) // i set the target
            AttackSpecial( 3 ) // atack
            while ( IsAttacking != 0 ) {
                Wait( 1 )
            }
            RunBattleCode( 35, 0 ) // continue battle
            while ( GetBattleState != 4 ) {
                Wait( 1 )
            }


But fail

13
Hi elberuss,

You're not the first one to tell me that, but that's very strange... I have no problem at all changing enemy stats.
Are you sure you replace the files p0data2.bin and p0data7.bin after saving Steam Mod? And you replace the game's files by them?

Which enemies do you try to modify?

Thank you for taking a moment for this problem :)

Yeah, i replace the steam game files p0data2.bin and p0data7.bin for me mod steam save files. In fact, If I modify anything else sections (as : party, items, inventory) the changes they are reflected in game play. At the moment i try edit stats of:  masked man (baku), mu, fang ... (the first enemys of the game)  and only save the battle scene,but the rest of all changes not reflected in the game play.

PS. i am modder and a software programmer (javascript, phyton, c++  :roll:),  if I can be useful you with anything only tell me ;)


14
Hi Tirlititi! i am a new menber!

In first place, , congratulations for you great GREAT work with tool, i love ffix and i love the possibilities that can be made with your tool  :-D

I've spent the last few days playing with the possibilities of the modding tool and  now, i have a query of type "bugs" that i hope we can resolve ease :

when i edit stats enemy in stem version, how to HP,Def, items drop or steal and Scripts. And i save a new mod steam, this values dont save, only save the battle scene but rest of all dont will be save

note : i try edit stat of party por example And saved correctly (When I play the changes they are reflected)






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