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Messages - Jcdarden

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-08-05 20:56:57 »
After clearing the 3 Junon Leagues, I went back and talked to the soldier that registers you for the league. When he asked which league I wanted to pick, I selected "cancel" and it caused a softlock.

Also, I was fighting Carmine Weapon without the Underwater Materia. I beat it, but as the victory fanfare played and my characters did the victory poses, the timer hit zero and I got a game over. When I reloaded the save file, I was back at the world map by the sub, but the experience screen and item screen with the earth harp and gil appeared and I couldn't interact with them.

And is there an updated version of the "where is the thing" guide? I'm trying to find all the ultimate weapon materials and I assume the list provided can't be right because I found some of the things before the crater, which is where they're listed as existing.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-07-31 19:02:55 »
Thanks for all your help. I'm just finishing up the game now - just a few more optional bosses to take out. Had a great time all the way through, and only had a few critiques/questions:

The goldberry battle is pretty obnoxious. I don't really mean difficulty, but sitting around as all six of the goldberries slowly move in a different direction multiple turns in a row was kind of frustrating, especially when you're spending plenty of time in between turns just healing status. I don't really know a fix for this, given it's how tonberries work, more just a comment.

The only other thing (and this didn't really bother me until the later battles) was the Dual status. Is it intentional for remedies to not remove it? There are a lot of bosses late game, especially optional ones, that inflict Dual + other statuses, and having to use two separate actions to remove them because remedy/esuna doesn't work is pretty annoying, particularly because there are no good accessories that prevent dual (other than a ribbon, but since they've been nerfed to infinity, I only found them useful in very situational battles like the platinum match).

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-07-26 01:40:19 »
This was an issue that came up recently. I added a debug script to the Highwind to sort this out. If you talk to the technician that's moving around near the Highwind's Chocobo Pen (he's moving up and down, doing squats, etc.) he'll go through a few scripts; cancel the ones you don't want to trigger and set your ranks to what you want (1/8, 4/8, or 8/8).

The only script opportunity this guy is giving me is the Aeris alive/dead debug option. Do I need to reach the bottom of the crater or something for the rank script you mentioned to appear?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-07-23 02:27:37 »
I'm not sure if this is just the mod working appropriately or me missing something, but for the last couple of save points where I've checked a rank up, it has told me a character is ready to rank up to a level for which I've already given them sources. For example, I just finished the Ancient Forest in disc 2. I went to a save point to check rank ups, and it said Cloud was ready for a rank up, with current rank at 3/8. I'm 100% sure I've already given him sources for this upgrade and rank. Are there multiple upgrades per rank or something?

Edit: for what it's worth, the rank ups seem to be working properly for at least Cid and Vincent, who are at 6/8 and 7/8 respectively. Barrett, Cloud, Red XII, Aeris, and Tifa have all been stuck at 3/8 for a long time now.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-07-20 13:39:48 »
Hi there, new to this site / this mod and am loving it so far. I had a couple of questions regarding what I've noticed so far:

1) I was using tifa in the battle arena and swapped out the dragon claw (Dex + 30) for the work glove, which I expected to cause her to hit harder, but she actually dealt less damage. Is Dex tied to attack damage in some way?
2) I want to level up some of the material I've been neglecting without over leveling my characters. I'm in disc 1 - are there spots to grind AP that don't give high EXP as well?

Thanks for all your work on the mod, I have had a great time so far.

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