1
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-09-02 22:21:55 »
Thank you for the update man, excited to start playing again.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Yeah I had a maintenance/respec patch in the works, but it got sidetracked. I'll try and get that done before the end of the week.
But yeah, just a quick announcement; there'll be a patch tonight to fix some bosses that are overtuned. Generally it's defences and the like getting toned down, some attack adjustments, a few AI fixes.
Couple extra:
1) Status-defence ignoring attacks are being removed (some may slip the net, but the ones used by Goldberry, Mirage, and some others have had this flag removed).
2) Summons are getting buffed
3) The level-adjustment formula used in AI is getting a heavy adjustment; this'll result in an increase of physical attack damage and, to a lesser extent, magical damage. This might throw the balancing off a bit but it'll help physicals not feel so wimpy without a big set-up behind them.
4) Materia stat bonus/penalty adjustment; people were saying that they were too severe and it was putting them off. I'm also going to swap around some so that if the .EXE changes aren't applied, the effects will match vanilla ones.
5) Couple of flevel fixes; the PHS on that Junon Raid save point for instance.
If there's any issues you've mentioned prior, or want to bring up before this patch goes up, then let me know; I go through older posts and notes to get issues together but may have missed something.
Ok, i got gud and i'm still at 1st visit of Nibelheim, but i have to ask... What is up with "lost number"? Not only when he splits up he drains poison, his attacks become much stronger, not to mention the lowering your level every now and then. First part is easy to cheese but i can't figure out the way to beat the second part of the fight. Will try other things later but me dealing 40 while taking 4000 made me think i shouldn't be there yet.
Tbh this mod is reminding me of the Ocarina of Time remaster for Game Cube, it changed item locations and keys and a lot of small things, it's refreshing.
Edit: I think there is something wrong with the exp system. Lvl 30-32 requires a total of 40-50k exp each, lvl 33+ requires less than 10k.