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Messages - littleblueboxes

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-10-18 23:36:44 »
Thank you!! The documents show Max Ray as a Steal item so I've been mugging them every time, which means they don't have drops. What a terrible lophole for them to deprive me.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-10-16 16:25:20 »
I know the documentation is not up-to-date, but can anyone confirm that Max Ray is still stealable from the Armour Golem? They keep stealing / morphing/ dropping Pile Bunkers.... I have 9 now. I haven't found any way to get the Max Ray off them.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-10-07 18:03:21 »
"Where could she have gone?"

Holy crap dude, that took me a few seconds to figure out and I got a MIGHTY case of the shivers. Well done, this part of NT is exceptional.

While I appreciate the added humour to the game I wish all the loyalty mission type stuff could be this in-depth. Like Cid and Aeris' for example seemed a little throw-away... but this really took me off guard. Great writing job.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-09-28 10:31:07 »
This mod is by far the best thing community-made for FFVII! I only just finished playing the vanilla game a few weeks ago, but this addition gave so much new content and polish that I've happily been playing through again with NT. Especially for the dialogue translations, which make so much more sense in this version.

-- I had previously mentioned that the train mission in Corel was giving me trouble as the game didn't want to respond to the on-screen inputs it gave. Turns out, while the game certainly wasn't taking the inputs, it was due to a pre-existing key binding which meant the game couldn't recognise both being pressed at once. While this did waste nearly THREE HOURS of my life to work out, it might be worth knowing.

Fare thee well Guard Scorpion, until we meet again

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