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Messages - lizardp

Pages: [1]
1
you're welcome.  please post yoir audio.log so i can check out the device listing

Spoiler: show
0.Audio device 1 - GUID: {0.0.0.00000000}.{12ee909d-4c8b-4f87-8b5c-3135eb470e80}
0.Audio device 2 - GUID: {0.0.0.00000000}.{140db4ad-0298-4f4c-a4b9-533b44800f76}
0.Audio device 3 - GUID: {0.0.0.00000000}.{46c40d22-20ff-4626-b7de-b28e467ec4d7}
0.Audio device 4 - GUID: {0.0.0.00000000}.{4835410d-5736-4570-a756-da724801fdf4}
0.Audio device 5 - GUID: {0.0.0.00000000}.{4eab7a18-5f8a-4b37-883f-ad74f364eeb4}
0.Audio device 6 - GUID: {0.0.0.00000000}.{60bea81b-ef97-452d-95a5-bd1894e72ad2}
0.Audio device 7 - GUID: {0.0.0.00000000}.{9aa7d554-0fc7-4a8c-9a17-984a6b85af4d}
0.Audio device 8 - GUID: {0.0.0.00000000}.{da9505da-e82f-4415-97e6-206018ab43c7}
0.Audio device 9 - GUID: {0.0.0.00000000}.{efc4b038-e9dc-481c-bca3-eaf96f778048}
0.Audio device 10 - GUID: {0.0.0.00000000}.{f1d16789-3760-4e71-9389-a94b1beafe0f}
0.Audio device 1:Realtek Digital Output (Realtek High Definition Audio)
0.Audio device 2:CABLE-B Input (VB-Audio Cable B)
0.Audio device 3:Hi-Fi Cable Input (VB-Audio Hi-Fi Cable)
0.Audio device 4:Speakers (Realtek High Definition Audio)
0.Audio device 5:CABLE-A Input (VB-Audio Cable A)
0.Audio device 6:CABLE Input (VB-Audio Virtual Cable)
0.Audio device 7:Speakers (Steam Streaming Speakers)
0.Audio device 8:Focusrite USB (Focusrite USB Audio)
0.Audio device 9:ZOWIE RL LCD-C (NVIDIA High Definition Audio)
0.Audio device 10:Speakers (Steam Streaming Microphone)
0.SetVolume [Channel 0, Volume 127]
73.SetVolumeTransition [Channel 0, TargetVolume 0, Time 1000ms]
137.BassStopSounds_Begin
137.StopSound [Channel 0]
137.BassStopSounds_End
138.BassStopSounds_Begin
138.StopSound [Channel 0]
138.BassStopSounds_End
138.BassStopSounds_Begin
138.StopSound [Channels 1 to 4]
138.BassStopSounds_End
138.BassStopSounds_Begin
138.StopSound [Channels 20 to 24]
138.BassStopSounds_End
138.SetVolume [Channel 0, Volume 127]
138.SetVolume [Channels 1 to 4, Volume 127]
138.SetTempo [Channel 0, Tempo 0]
138.SetTempo [Channels 1 to 4, Tempo 0]
138.SetBalance [Channels 1 to 4, Balance 64]
139.SetVolume [Channel 5, Volume 127]
324.BassSetEffect_Begin
324.BassStopSounds_Begin
324.BassStopSounds_End
324.GetAndSetTag_Begin
324.GetAndSetTag_End
324.BassSetEffect_End
341.BassSetEffect_Begin
341.BassStopSounds_Begin
341.BassStopSounds_End
341.GetAndSetTag_Begin
341.GetAndSetTag_End
341.BassSetEffect_End
369.BassSetEffect_Begin
369.BassStopSounds_Begin
369.BassStopSounds_End
369.GetAndSetTag_Begin
369.GetAndSetTag_End
369.BassSetEffect_End
379.BassSetEffect_Begin
379.BassStopSounds_Begin
379.BassStopSounds_End
379.SetMemoryEffect [Channel 9, Balance 64, Effect: 208]
379.GetAndSetTag_Begin
379.GetAndSetTag_End
379.BassSetEffect_End
400.BassStopSounds_Begin
400.StopSound [Channel 0]
400.BassStopSounds_End
443.BassSetMusic_Begin
443.SetMusic [Channel 0, 002 Bombing Mission.ogg]
443.GetAndSetTag_Begin
443.SetLoop [LoopStart 937479]
443.GetAndSetTag_End
443.BassSetMusic_End
445.BassSetEffect_Begin
445.BassStopSounds_Begin
445.BassStopSounds_End
445.SetMemoryEffect [Channel 1, Balance 64, Effect: 53]
445.GetAndSetTag_Begin
445.GetAndSetTag_End
445.BassSetEffect_End
598.BassSetEffect_Begin
598.BassStopSounds_Begin
598.BassStopSounds_End
598.SetMemoryEffect [Channel 1, Balance 64, Effect: 57]
598.GetAndSetTag_Begin
598.GetAndSetTag_End
598.BassSetEffect_End
661.BassSetEffect_Begin
661.BassStopSounds_Begin
661.BassStopSounds_End
661.SetMemoryEffect [Channel 1, Balance 64, Effect: 28]
661.GetAndSetTag_Begin
661.GetAndSetTag_End
661.BassSetEffect_End
834.BassSetEffect_Begin
834.BassStopSounds_Begin
834.BassStopSounds_End
834.SetMemoryEffect [Channel 1, Balance 64, Effect: 55]
834.GetAndSetTag_Begin
834.GetAndSetTag_End
834.BassSetEffect_End
872.BassSetEffect_Begin
872.BassStopSounds_Begin
872.BassStopSounds_End
872.SetMemoryEffect [Channel 1, Balance 64, Effect: 56]
872.GetAndSetTag_Begin
872.GetAndSetTag_End
872.BassSetEffect_End
1142.BassPauseSounds_Begin
1142.PauseSound [Channels 1 to 4]
1142.BassPauseSounds_End
1142.SetVolume [Channels 11 to 24, Volume 127]
1142.BassSetEffect_Begin
1142.BassStopSounds_Begin
1142.BassStopSounds_End
1142.SetMemoryEffect [Channel 14, Balance 64, Effect: 43]
1142.GetAndSetTag_Begin
1142.GetAndSetTag_End
1142.BassSetEffect_End
1308.BassSetEffect_Begin
1308.BassStopSounds_Begin
1308.BassStopSounds_End
1308.GetAndSetTag_Begin
1308.GetAndSetTag_End
1308.BassSetEffect_End
1311.BassSetEffect_Begin
1311.BassStopSounds_Begin
1311.BassStopSounds_End
1311.SetMemoryEffect [Channel 11, Balance 64, Effect: 16]
1311.GetAndSetTag_Begin
1311.GetAndSetTag_End
1311.BassSetEffect_End
1313.BassSetEffect_Begin
1313.BassStopSounds_Begin
1313.BassStopSounds_End
1313.GetAndSetTag_Begin
1313.GetAndSetTag_End
1313.BassSetEffect_End
1319.BassSetEffect_Begin
1319.BassStopSounds_Begin
1319.BassStopSounds_End
1319.SetMemoryEffect [Channel 11, Balance 64, Effect: 15]
1319.GetAndSetTag_Begin
1319.GetAndSetTag_End
1319.BassSetEffect_End
1319.BassSetEffect_Begin
1319.BassStopSounds_Begin
1319.BassStopSounds_End
1319.GetAndSetTag_Begin
1319.GetAndSetTag_End
1319.BassSetEffect_End
1336.BassSetEffect_Begin
1336.BassStopSounds_Begin
1336.BassStopSounds_End
1336.SetMemoryEffect [Channel 11, Balance 64, Effect: 26]
1336.GetAndSetTag_Begin
1336.GetAndSetTag_End
1336.BassSetEffect_End
1345.BassSetEffect_Begin
1345.BassStopSounds_Begin
1345.BassStopSounds_End
1345.SetMemoryEffect [Channel 11, Balance 64, Effect: 18]
1345.GetAndSetTag_Begin
1345.GetAndSetTag_End
1345.BassSetEffect_End
1355.BassSetEffect_Begin
1355.BassStopSounds_Begin
1355.BassStopSounds_End
1355.SetMemoryEffect [Channel 13, Balance 64, Effect: 22]
1355.GetAndSetTag_Begin
1355.GetAndSetTag_End
1355.BassSetEffect_End
1394.BassSetEffect_Begin
1394.BassStopSounds_Begin
1394.BassStopSounds_End
1394.SetMemoryEffect [Channel 11, Balance 64, Effect: 35]
1394.GetAndSetTag_Begin
1394.GetAndSetTag_End
1394.BassSetEffect_End
1464.BassSetEffect_Begin
1464.BassStopSounds_Begin
1464.BassStopSounds_End
1464.GetAndSetTag_Begin
1464.GetAndSetTag_End
1464.BassSetEffect_End
1466.BassSetEffect_Begin
1466.BassStopSounds_Begin
1466.BassStopSounds_End
1466.GetAndSetTag_Begin
1466.GetAndSetTag_End
1466.BassSetEffect_End
1472.BassSetEffect_Begin
1472.BassStopSounds_Begin
1472.BassStopSounds_End
1472.GetAndSetTag_Begin
1472.GetAndSetTag_End
1472.BassSetEffect_End
1474.BassSetEffect_Begin
1474.BassStopSounds_Begin
1474.BassStopSounds_End
1474.SetMemoryEffect [Channel 11, Balance 64, Effect: 26]
1474.GetAndSetTag_Begin
1474.GetAndSetTag_End
1474.BassSetEffect_End
1483.BassSetEffect_Begin
1483.BassStopSounds_Begin
1483.BassStopSounds_End
1483.SetMemoryEffect [Channel 11, Balance 64, Effect: 18]
1483.GetAndSetTag_Begin
1483.GetAndSetTag_End
1483.BassSetEffect_End
1493.BassSetEffect_Begin
1493.BassStopSounds_Begin
1493.BassStopSounds_End
1493.SetMemoryEffect [Channel 13, Balance 64, Effect: 22]
1493.GetAndSetTag_Begin
1493.GetAndSetTag_End
1493.BassSetEffect_End
1579.SetVolume [Channel 11, Volume 127]
1579.BassStopSounds_Begin
1579.StopSound [Channels 11 to 18]
1579.BassStopSounds_End
1579.BassStopSounds_Begin
1579.StopSound [Channels 20 to 24]
1579.BassStopSounds_End
1581.SetVolume [Channel 5, Volume 127]


I have it set now so it uses Device 9 in the options ini.
It works great now with EarTrumpet and sends to my headphones properly!
Before the update, it would completely ignore EarTrumpet and always defaulted to device 1. Now I can send the audio to where I need it! Thanks a ton!

2
Thank you so much for that audio device selection! It's very appreciated. Seems to be working! I'll let you know if I come across any issues.

3
Releases / Re: [FF7PC-98/Steam] FF7 Randomiser - Godo
« on: 2020-05-07 21:29:51 »
Would it be possible to create a setting where:
-The characters all start the game at level 1 and basic equipment, start out normally, but..
-Drops are randomized (Loot tables however can be modified to prevent excessive power creep too early based on the field data or something like that)
-Enemies are randomized (With options such as lightly vs heavily where bosses can show up early and stuff)
-Items/materia on the field are randomized (except for those necessary to progress)
-Stores are randomized
-Characters cant start with beyond level 1 limit breaks (but still randomized)

Basically I am trying to kind of make this more of a rogue-like style run, where everyone starts normally but can wind up with wildly different builds. A lot of the time I start a run at level 30 with like, a Rune Blade and Bahamut Zero or something with a level 4 limit break, and it just makes things way too easy.

What settings could accomplish this?

Is there a way to achieve this?

4
@lizardp  It will take time to program and isn't a priority.

Alright, that's cool and understandable. Just making you aware of it. Hope you can find time to look at it. Thanks for responding

5
Hi!
I really like this reunion mod, however I have one issue with it that is preventing me from fully enjoying it.
In the base game, and for other mod loaders, you are allowed to select a sound device for the game to output to specifically. The sound device you select does not have to be your primary sound device. So if I wanted to listen to the game through a specific set of speakers hooked up to a distinct soundcard, in all other builds of this game, I am able to do that. Reunion specifically does not allow this, and will always target the primary soundcard for windows. If you try to change it, the second the game makes any noise at all, it will automatically switch back to the primary card. This is a bit of a frustrating issue for me, as I tend to use multiple audio devices for specific purposes regarding recording footage of games, for mixing purposes. So, simply changing my primary card during playtime is not really a desired solution.

Is there a reason why the Reunion mod does this? I cannot find any settings for this in your options.ini, the bug submission document, or really anywhere. I assume there is something in the .dll files causing this, and that's beyond my ability to modify.
Would it be possible to re-enable this feature for this mod, that the base game had in its config? This mod seems to ignore the FF7config's sound device too.

I know you do not like discussing it, but 7th Heaven also is able to set the sound device rather painlessly. I would use that, but your mod also has better audio quality than anything 7th Heaven has, and I would love to be able to experience it properly. I really wish to play this game without the low-quality crackles introduced in the base game. You seem aware of audio issues in the base game from your post history regarding this subject, and your fixes are really good too. If there is a way for this to happen, that'd be amazing.

tldr; I would like to be able to set what sound device the mod uses. Can this be done?

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