Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - IotaintheFranxx

Pages: [1]
1
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-07 21:43:22 »
Thanks a ton. I used the NT Vanilla mod in the Gameplay 3.0 Qhimm catalog, by the way. Not sure if it was an issue on my end as well, but the IRO for Vanilla that you have linked on first page seemingly doesn't activate in 7H 2 for whatever reason.

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-07 21:18:02 »
It looks like Arrange Mode was enabled; as the script for changing some encounters is still in there, you're getting different encounters for some of the boss fights. For instance, there are two Materia Keepers; the Arrange one has a fight ID of 440 which is where a formation of SOLDIER 3rds are in vanilla file. When you started a new game, was the Normal/Arrange mode select still present?

No, I never had that option. When I started the game with Vanilla combat version, it gives a message that says "Welcome to New Threat 1.5 Vanilla Combat", and then right after, recommending I use Wait style ATB. I do recall seeing the option for Arrange on the regular New Threat mod, however. I'm still recalling the game from many years ago, so I wasn't ready to jump into the the challenge of NT. That being said, what does Arrange mode do? Just shuffle some battles?

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-07 04:16:05 »
First time in the forums and on this site, wanted to make a post because I had no idea how else to get a direct answer. I love the mod, first off. Second off, the standalone IROs for New Threat (Vanilla combat) for me seem to be incorrectly working. New Threat by itself on 7H 2.0 works as intended, no issues. Vanilla combat version though does not actually change anything in game.

I've tried lots of troubleshooting as well. The only version that I can get to work is the one that comes along with the Gameplay - Qhimm Catalog 3.0. Both versions of New Threat 1.5 have no issue *running* there. The main issue I am having is strange encounters while using the Vanilla Combat version. Most fights are perfectly normal, Lost Number, Guard Scorpion, Red Dragon, etc. It mostly seems to be the bosses are... problematic. Materia Keeper turned into 3 Shinra Soldiers, Red Dragon was actually a green dragon (just named Red Dragon), during Temple, I ran into an error enemy that kept saying "call staff for help" (?????), and the one I am currently baffled at trying to fix is Demon Gate. I have no clue how, but after the cutscene Demon Gate turns into 2, 8 Eye enemies.

I have no explanation for this at all. I've turned off conflicting mods and ran it just by itself, I've tried uninstalling and reinstalling FFVII, as well as cleaning the registries and even going as far as to ensure the needed files (kernel and scene) are in the direct folder for 7H to use. I'm simply at a loss. I can't tell if this is an error or just how the vanilla version is changed to remove some problematic bosses. I would greatly appreciate the help, as I have spent close to the past week trying to fix this to no avail.

If it helps - I'm running Windows 10, 7H 2.03.406, and Steam version of FFVII (though 7H makes me use the 1998 exe anyway). I had read that the manual install for New Threat was possible at request, so I'm up for trying that if there's no other options to try. Either way, keep up the good work on the mod, I'm loving the changes so far. I appreciate your patience with reading this long, annoying post as well.

Pages: [1]