Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - RacketyEsperus

Pages: [1]
1
Anyone? Please?

2
Has anyone ever encountered this problem? Desperately needing assistance with this!

Hey again,

Is anyone able to help with this? I've done everything else that I want with the mod, but still struggling on these ones I listed before.

I've basically added Aero, Aera, Aeroga, Watera, Waterga, Watera Sword and Waterga Sword to the Spell list. I've done all the integration work like assigning descriptions, damage calculations, elements, attack types and animations on the Spells tab (using the blank Void abilities under the main chunk), and I've also updated the Commands tab to integrate the new spells into Dagger's, Vivi's and Eiko's spell set. I've then altered the Stats tab to assign each ability an AP amount and sorted them to reflect the same order in the Commands tab, as well as tweaking the Inventory to make sure the characters can actually learn their new spells. Obviously, I can't add the new spells to Steiner's Swd Mag command as there is no more room.

The game starts fine and has all the tweaks I've done and when leaving Evil Forest after the introduction, I go into the menu with Zidane, Dagger, Steiner and Vivi. Equipping the right weapons allows my new spells to be seen (Dagger can now learn Aero from her standard Rod) and it all looks fine in the menu. It has the right MP cost I assigned and it is a learnable skills as it has AP which accrue after battle.

But the only issue is that when we do get into a battle, Aero does not show up in the command list, there's only Cure and Protect (the other abilities on the Rod). When highlighting 'Aero' in Dagger's Abilities tab in the Menu, usually the ability will flag up as 'Wht Mag' or 'Summon' in the upper part of the screen, but Aero displays nothing. Which I assume means the game doesn't recognise the new spell as being part of her abilities, but I don't know where I assign this in Hades workshop.

This is the main issue I'm stumbling on as I'm planning to add a few more spells to Quina's Blu Mag as well and if they don't show up in their commands properly, obviously there's little point.

On the same vein though, how do you increase a command's spell capacity? Simply because I can't even add Steiner's abilities as there's no more room in his Swd Mag command, and therefore, no way to link it to Vivi's Watera and Waterga spell in the Special tab.

And sorry again for rambling, but how do you create new Swd Mag animations? For the new Aero and Water spells, I've simply reused single-target and multi-target animations from other abilities as I'm not wanting any too extravagant. For Watera Sword and Waterga Sword, I simply want the same Swd Mag animation (Steiner running up and striking the enemy), just ending with a different Water animation from the pre-done effects. But the Spell Animations tab looks a lot more complicated than the rest of the program and I'm hopeless when it comes to coding.

Can anyone offer a hand in the right direction for any of these issues? I'd be eternally grateful!

Thanks!

3
Hey again,

Is anyone able to help with this? I've done everything else that I want with the mod, but still struggling on these ones I listed before.

I've basically added Aero, Aera, Aeroga, Watera, Waterga, Watera Sword and Waterga Sword to the Spell list. I've done all the integration work like assigning descriptions, damage calculations, elements, attack types and animations on the Spells tab (using the blank Void abilities under the main chunk), and I've also updated the Commands tab to integrate the new spells into Dagger's, Vivi's and Eiko's spell set. I've then altered the Stats tab to assign each ability an AP amount and sorted them to reflect the same order in the Commands tab, as well as tweaking the Inventory to make sure the characters can actually learn their new spells. Obviously, I can't add the new spells to Steiner's Swd Mag command as there is no more room.

The game starts fine and has all the tweaks I've done and when leaving Evil Forest after the introduction, I go into the menu with Zidane, Dagger, Steiner and Vivi. Equipping the right weapons allows my new spells to be seen (Dagger can now learn Aero from her standard Rod) and it all looks fine in the menu. It has the right MP cost I assigned and it is a learnable skills as it has AP which accrue after battle.

But the only issue is that when we do get into a battle, Aero does not show up in the command list, there's only Cure and Protect (the other abilities on the Rod). When highlighting 'Aero' in Dagger's Abilities tab in the Menu, usually the ability will flag up as 'Wht Mag' or 'Summon' in the upper part of the screen, but Aero displays nothing. Which I assume means the game doesn't recognise the new spell as being part of her abilities, but I don't know where I assign this in Hades workshop.

This is the main issue I'm stumbling on as I'm planning to add a few more spells to Quina's Blu Mag as well and if they don't show up in their commands properly, obviously there's little point.

On the same vein though, how do you increase a command's spell capacity? Simply because I can't even add Steiner's abilities as there's no more room in his Swd Mag command, and therefore, no way to link it to Vivi's Watera and Waterga spell in the Special tab.

And sorry again for rambling, but how do you create new Swd Mag animations? For the new Aero and Water spells, I've simply reused single-target and multi-target animations from other abilities as I'm not wanting any too extravagant. For Watera Sword and Waterga Sword, I simply want the same Swd Mag animation (Steiner running up and striking the enemy), just ending with a different Water animation from the pre-done effects. But the Spell Animations tab looks a lot more complicated than the rest of the program and I'm hopeless when it comes to coding.

Can anyone offer a hand in the right direction for any of these issues? I'd be eternally grateful!

Thanks!

Hi there, I downloaded Hades Workshop a few days ago and have been feverishly using it to modify my copy of FFIX. It's absolutely amazing, intuitive and easy-to-use so first and foremost, thanks for this amazing piece of software!

Most of it is fairly self-explanatory and I've changed most of the game to my liking but there's one thing I can't seem to get right: adding new spells and abilities to character's commands.

For example, I've altered Dagger's and Eiko's Wht Mag commands to use different spells, and moved some of Vivi's status spells (Sleep, Slow, etc) into their Wht Mag commands. I've also created some new spells (like the Aero spells and extended Water spells) and integrated them into Vivi's Blk Mag command. It all seems to work in theory, as I've added AP costs, added them properly to equipment and assigned animations and damage formulas. When playing the game, the spells show up fine in the menu. And then the problem: the spells are not present in battle when selecting the right command, and I don't know how to fix this.

I've noticed that when highlighting the new spells, their category of 'Wht Mag' or 'Blk Mag' doesn't display in the Abilities screen, so clearly the category isn't being linked to the commands, but I don't know how to fix this.

Also (sorry I'm hopeless at coding and such, so apologies for the rambling nature of this), how do you extend the capacity of a command list? Whenever I try to add more spells to a command, it says I can't add any more (I'm trying to add Watera Sword and Waterga Sword to Steiner's Swd Mag ability, and there's no more room!)

And in the same vein, how do I go about creating a new animation for Watera Sword and Waterga Sword? (since there's only one Water Sword animation).

Any help you could offer would be fantastic!

4
Hi there, I downloaded Hades Workshop a few days ago and have been feverishly using it to modify my copy of FFIX. It's absolutely amazing, intuitive and easy-to-use so first and foremost, thanks for this amazing piece of software!

Most of it is fairly self-explanatory and I've changed most of the game to my liking but there's one thing I can't seem to get right: adding new spells and abilities to character's commands.

For example, I've altered Dagger's and Eiko's Wht Mag commands to use different spells, and moved some of Vivi's status spells (Sleep, Slow, etc) into their Wht Mag commands. I've also created some new spells (like the Aero spells and extended Water spells) and integrated them into Vivi's Blk Mag command. It all seems to work in theory, as I've added AP costs, added them properly to equipment and assigned animations and damage formulas. When playing the game, the spells show up fine in the menu. And then the problem: the spells are not present in battle when selecting the right command, and I don't know how to fix this.

I've noticed that when highlighting the new spells, their category of 'Wht Mag' or 'Blk Mag' doesn't display in the Abilities screen, so clearly the category isn't being linked to the commands, but I don't know how to fix this.

Also (sorry I'm hopeless at coding and such, so apologies for the rambling nature of this), how do you extend the capacity of a command list? Whenever I try to add more spells to a command, it says I can't add any more (I'm trying to add Watera Sword and Waterga Sword to Steiner's Swd Mag ability, and there's no more room!)

And in the same vein, how do I go about creating a new animation for Watera Sword and Waterga Sword? (since there's only one Water Sword animation).

Any help you could offer would be fantastic!

Pages: [1]