Hi every one !
![tongue :-P](https://forums.qhimm.com/Smileys/akyhne/tongue.gif)
To be clear, I have a project for reprogram FFVII ! But before, I want to make a "mini-game", The playable character is Sephiroth and the enemy is Cloud.
the game begin on the train station in sector 1, and there is a battle between Sephiroth and cloud (HI RES (01DC for proud clod) skeleton SIAA )
I'm working with makou reactor, Hojo and proud clod for the moment.
I create a new monster with Cloud's name, and a new encounter file with this monster, 2 different attack, and a simple AI who say "choose an enemy and Attack with ICE"
Everything is ok, Cloud Attack me with the right animation.
My problem is about cloud battle model. When I hit the model, the ATB is stopped. The game is running but I can't do anything (and if I use Cloud model in the battle for Jenova, I have the same problem).
![cry :cry:](https://forums.qhimm.com/Smileys/akyhne/cry.gif)
But if I use the JENOVA synthesis battle model in my new encounter file I don't have any problem...
Is someone know anything about this ?
Thank you
![Grin ;D](https://forums.qhimm.com/Smileys/akyhne/grin.gif)
Edit :
I Know now that my problem come from the SIAB file !
When I rename the mmab file (from jenova synthesis) in SIAB, it works but I have the jenova's shadow for cloud's shadow but I don't know how the **AB file work... Can Someone help me ?