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Topics - Raulfin

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1
Troubleshooting / 7H2.0 error after connection loss
« on: 2020-03-27 06:47:05 »
When my internet goes out (it's being super broke atm going out every 5-30m) the dl will fail to restart for mods. pausing the dl when connection goes out doesn't always work, it will normally show a dl of 0.1~0.7 kb and then give crash and give this error after pausing and resuming a few times to try to get it to properly restart.

Spoiler: show
The process cannot access the file 'L:\Games\Steam\steamapps\common\FINAL FANTASY VII\mods\7th Heaven\temp\c33191b1-439d-4536-9c70-cc5f6957dfa2__Tsunamods__Avalanche_Arisen_Battle_Scenes_1.0.iro' because it is being used by another process.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.File.InternalDelete(String path, Boolean checkHost)
   at System.IO.File.Delete(String path)
   at _7thHeaven.Code.FileDownloadTask.CancelAsync()
   at Iros._7th.Workshop.GDrive.<>c__DisplayClass19_0.<wc_DownloadFileCompleted>b__0()
   at SeventhHeavenUI.ViewModels.CatalogViewModel.CancelDownload(DownloadItemViewModel downloadItemViewModel)
   at SeventhHeaven.UserControls.CatalogUserControl.btnCancel_Click(Object sender, RoutedEventArgs e)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
   at System.Windows.Controls.Primitives.ButtonBase.OnClick()
   at System.Windows.Controls.Button.OnClick()
   at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
   at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e)
   at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
   at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
   at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
   at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
   at System.Windows.Input.InputManager.ProcessStagingArea()
   at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
   at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
   at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
   at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

2
7th Heaven / long world map load time
« on: 2019-06-01 19:44:26 »
I just got out of Midgar and the world map takes a good 30+ sec to load every time. Exiting towns, battles and loading the save file.
Using Remako world texture standalone, or any of the 3 world map options included in World Textures (EQ2Alyza, Felix, & satsuki), the no change option and deactivating World Textures gives the same load time.
I copyied the save to the steam saves folder and it loaded in ~2sec outside 7H.

Anyone have any ideas on a fix.

tried changing world textures, world models - characters, sound effects, GameConverter FF7Disc1.iso method, & midi type.

First post so i'm in awaiting approval, will try to respond but may take a bit so will also try to update this post.

edit: deleted like 50+ extra direct and music folders in settings and load time is down to 5sec to load world map from save now.

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