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Topics - xXrenoXx

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General Discussion / Sephiroth Limit break
« on: 2010-09-28 13:12:11 »
Hi everyone !

I have a little problem : I'm trying to mod FFVII, I want to try some possibility before starting a big mod.

I've take makou reactor, and I've creat a little script : The first character is Sephiroth, he's on the sector 1 train station, and there is a battle VS Cloud.

I've used Wallmarket and put sephiroth's limit bar to full But in battle, sephiroth limit bar is always empty...

I've read some post about sephiroth and vincent battle data, but I don't have realy understand how to give vincent's limit break to sephiroth...

I want to know how to make somethin like this : http://www.youtube.com/watch?v=qDpnsWNAQ-w

Anyone got an Idea ?

thank

(sources : http://forums.qhimm.com/index.php?topic=10223.msg142873#msg142873)


2
Scripting and Reverse Engineering / Hexa-decoding
« on: 2010-09-01 15:45:55 »
Hi everyone !
 I need some help because I'm not a programmer. I know how to Edit files in hexadecimal editor. But I don't know how to decode this file. I'm on the mysterious **AB file in FFVII !

I know that : in the 1st line, there is she Shadow information for the battle model and between byte 00000000 and 00000120 are information about some animation.

To link with my first topic, I'm trying to get an enemy with cloud battle model without swap any file with enemy model file. So I need to know WHY my ATB is frozen when I use my cloud battle model. If someone can help me or know anything, because I'm on this problem for 2 or 3 weeks ago !  :-\

thanks !

3
General Discussion / enemy with Cloud battle model
« on: 2010-08-24 19:31:55 »
Hi every one !  :-P

To be clear, I have a project for reprogram FFVII ! But before, I want to make a "mini-game", The playable character is Sephiroth and the enemy is Cloud.

the game begin on the train station in sector 1, and there is a battle between Sephiroth and cloud (HI RES (01DC for proud clod) skeleton SIAA )

I'm working with makou reactor, Hojo and proud clod for the moment.

I create a new monster with Cloud's name, and a new encounter file with this monster, 2 different attack, and a simple AI who say "choose an enemy and Attack with ICE"

Everything is ok, Cloud Attack me with the right animation.

My problem is about cloud battle model. When I hit the model, the ATB is stopped. The game is running but I can't do anything (and if I use Cloud model in the battle for Jenova, I have the same problem). :cry: But if I use the JENOVA synthesis battle model in my new encounter file I don't have any problem...

Is someone know anything about this ?


Thank you  ;D


Edit :
I Know now that my problem come from the SIAB file !

When I rename the mmab file (from jenova synthesis) in SIAB, it works but I have the jenova's shadow for cloud's shadow but I don't know how the **AB file work... Can Someone help me ?

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