[quote
author=DLPB link=topic=13431.
msg191653#msg191653 date=1348427605]
No, since you'd need to inject it and there is no aali config file to do that and even if you could the addresses are different. It should be fairly simple to adapt it (just add C00 to all addresses) and I am creating my own loader but fact is no it wont without a new dll. And I don't care about 2012 version tbh... just needed to see if the bug exists in it still which it does
Once I create my loader,
kranmer may update his
dll and then you may be able to.
Thanks, I appreciate it. So my world map looks cool because I am using my
modded one from the 1998 version. It is hard to navigate though with the
Highwind because of this. Yes, I am aware that the 2012 version does not use
Aali's
Open-Gl Driver, yet I was able to get many
3D models to work well with the battle.
lgp, char.
lgp and
world_us.
lgp without any problems. I love how the world map loads instantly on the 2012 version, while on the 1998 version, you have to wait patiently for a few seconds.
Congratulations to @dziugo for finding an error made by the mighty
Square-Enix Holdings Limited Incorporated /
Eidos. I appreciate the work you have done. I will fix the script for myself later.
I played the save file from the
dropbox website and had my butt handed to me yet again by Emerald Weapon. I think Emerald Weapon is harder in the 2012 version than the 1998 version due to fact that there is yet to be a 9999 HP /MP patch for that version.
I like both versions, yet I am like @DLPB and prefer the 1998 version. It is far better written and has no restrictive baloney sandwich like the Game Save Synchronizing Cloud.
Seems like both of you are getting close to solving these problems. Keep up the good work.