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Messages - JLOUTLAW

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101
Releases / Re: [REL] APZ Cloud (Re-Release FINAL)
« on: 2012-09-25 03:04:00 »
In Soldier, the uniforms have different colors based on rank. 3rd Class was blue, 2nd was purple, and 1st was black. Cloud was wearing a 1st class uniform all through FFVII since it takes place not even a month after the end of Crisis Core.

102
Graphical / Re: Change prelude credits
« on: 2012-09-25 02:24:40 »
i dont know why its not showing up.....

103
Graphical / Re: Change prelude credits
« on: 2012-09-25 01:33:50 »
I'm using a real PNG but still no change......

104
Iselected in bootleg the Mike's v4 limit. I would try this, but I only have in my ff7 install the file j0_b03.png, and in this archive there is j0_b03.TEX.
So what is the procedure to recplace it cause of their different files type ?


Like I said, all the mods I use I install manually and have no experience with the bootleg installer. As for what I did,

1, backup j0_b03.png

2, copy j0_b03.TEX

3 Take that copied TEX and paste it into "Direct-Magic", FFVII PC Textures-Limit-limit folder. That's how I got it working for me.

105
Graphical / Re: Barret AC Version,
« on: 2012-09-24 20:03:26 »
Sorry about that. I didn't add in all the files. Reuploading again. If it doesn't work this time, pm me and we'll try to figure out why.

106
I already made a file with the battle, world and field Soldier 1st Class models. Just was waiting for Apz Freak's permission to post the link since it was his model.

107
Graphical / Re: Barret AC Version,
« on: 2012-09-24 18:05:15 »
Thank you. The file has been fixed and the link updated.

108
Releases / Re: [REL] APZ Cloud (Re-Release FINAL)
« on: 2012-09-24 16:13:24 »
I noticed some people were wanting this Apz Cloud to be in the Soldier 1st Class colors. I did some modifications and now he is workable in battles, in the field, and on the world map, as you can see. With Apz' permission I will post the link on here.

Screenshots:


109
Update. File uploaded on Mediafire. Link in first post.

110
Graphical / Re: Barret AC Version,
« on: 2012-09-24 16:02:35 »
WhiteRaven and I have been working together on a couple of his retexed models, mostly converting them to work as field models as well. Now you can use his remodel both in battles and in the field.

Here's a shot of him in the field:



And here's the download Link:


111
Graphical / Re: Change prelude credits
« on: 2012-09-24 14:24:00 »
start menu is just placing buster_00.png in mod/modpath/menu/

That's what I was thinking too but when I did that I still got the regular menu, not the updated one I wanted with the fancy Buster Sword.

112
ha when i have more time, i suppose i can try.

Anyway so i was browsing through youtube and found this

http://www.youtube.com/watch?v=cport3zgHP0

Is this the newest dissidia? I haven't played or seen any cut scenes before, until just now. haha is it worth playing just so i can watch all the cutscenes? Also do i have to watch the first dissidia to understand the story?

I have it on my psp (dissidia 012) but never touched it before and if i were to play it, i'd use an emulator for full hd ha. Otherwise if anyone knows a hd playlist in the correct order on youtube, that'll be awesome! Since i'm abit reluctant to play just to watch the cutscenes.

Yep, that's Duodecim. They actually have a mod where you can start a new game while keeping all the materials you obtained on your save from the first game, and go through each story with the new functions they added in, such as the world map. It's a great game.

113
lol thats what i had in mind. For instance the barret model i modified includes your battle model in it.

EDIT: Files archived and uploaded onto Mediafire:

Link removed


114
Graphical / Re: Change prelude credits
« on: 2012-09-24 06:15:00 »
How could I go about editing the prelude or the start menu if I was only using Team Avalanche?

115
Graphical / Re: Grimmy's Tifa retextured
« on: 2012-09-24 05:42:01 »
Thanks. I had googled it just before I saw the email. Managed to find the right files to TEX and your Tifa is now working on the field. Trying to create a spot on Black Chocobo where she is the party leader, right after getting the highwind, to test if conversion to world map was also sucessful. Then I will be posting up gifs of the battle, field and hopefully world models, then I'm gonna hit the hay seeing as it's almost 2 am over here. Tomorrow I'll encrypt all the files including the Barret, the cloud Soldier 1st class, and the limit texture on Mediafire.

EDIT: Success on all phases!!!

Here's a few shots of WhiteRaven's Tifa in battle:



Here are the files from battle converted to work in the field:



as well as the world map:




Tomorrow I will encrypt these files into folders and upload them onto Mediafire for other people to try. Thanks WhiteRaven and ProtoX for the assistance.


116
Graphical / Re: Grimmy's Tifa retextured
« on: 2012-09-24 05:16:13 »
You've got good memory. AAHD.TEX was the common file in both the field and world. Gonna test them and see.

117
Graphical / Re: Grimmy's Tifa retextured
« on: 2012-09-24 05:01:45 »
I know you can copy RUAD and RUAC as .TEX files and use them. The battle files don't use type ".TEX," they just use type "file"   However, only working on those 2 wasn't enough. There has to be another TEX. I'll hunt for Grimmys Tifa.

118
Graphical / Re: Grimmy's Tifa retextured
« on: 2012-09-24 04:19:14 »
Outstanding. I knew of ruac, but not ruad. Thanks. Creating and testing now.

119
Graphical / Re: Grimmy's Tifa retextured
« on: 2012-09-24 02:57:55 »
If I knew what  files to edit and turn to .TEX files, i could turn the battle model into a working field model like i did the apz cloud soldier 1st class version and WhiteRaven's Timu Barret retex.

120
Releases / Re: New RedXIII model
« on: 2012-09-24 01:56:10 »
True. I think it does slow down the computer a bit. Especially using PNGs for the field, world map, and battles.

121
Releases / Re: New RedXIII model
« on: 2012-09-23 22:02:08 »
I don't understand something. Why bother unpacking and repacking the char or the battle lgp files in order to mod characters? All you have to do is copy and paste the files into the direct-battle or direct-field folder, set the path to direct in ffvii config, and voila. The textures come up without the hassle of unpacking and repacking files.

122
Graphical / Re: Problems with battle model
« on: 2012-09-23 21:48:54 »
yep.. you can change a model much with just that method.. thats how I edited my TIFA an barret model..

That's also how I took the AC Barret model you made for battles and converted it to a Field model.

123
Graphical / Re: [WIP] APZ's New Canon Cloud
« on: 2012-09-23 21:47:01 »
you need rtad and rtck.

124
Graphical / Re: Grimmy's Tifa retextured
« on: 2012-09-23 17:16:58 »
I wouldnt mind seeing Sephiroth done.

125
I've never uploaded any files onto the internet and so have no knowledge how to do it. If I did know how to, I would just post the links for the uploads here.

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