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Messages - Bonez

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101
EDIT: Seems to be fine, my apologies! Awesome work!

Those Tactics avatars are INSANE, kudos! Any chance they may be released to be used as profile pics / avatars?


102




This is an IRO file which will require 7th Heaven Mod Manager (see: http://forums.qhimm.com/index.php?topic=19533.0)
Be sure this mod is above any other User Interface mods in your load order.
This mod requires 7th Heaven 2.9+.

DOWNLOAD HERE


If you enjoy the mod, consider a little something for the many many hours it took to put this together: Donate Here

103
Is it weird I think it actually looks better on PC than PS1?

104
Huge? Eh, once the battle engine is fully done (and that's a fair bit of work!), it wouldn't be a horrible amount of work to add in something like that since it's almost entirely reusing the existing code for damage calculations, animations, and so on. Not anywhere near that yet, though!

I'd've thought the bigger problem with PvP is that the FF7 battle engine isn't balanced at all for PvP - i.e. players often have abilities that do massive amounts of damage because monsters aren't capped at 9999HP. So spells and limits that would just take off 10% of a boss monsters HP will kill a player outright. Unless you took the simple approach of just "multiply everybody's HP by 10" or something...

This is why people talking about wanting PVP never made sense to me. There'd be no elemental/status weaknesses to exploit or protect from, and one use of Ultima or Knights of the Round would wipe an entire party at full HP. That's why the only turn based combat you see able to do PVP successfully is Pokemon, because there's basically an infinite combination of fighters with those weaknesses and strengths I mentioned before. Without those stats, every fight would just be a slash battle of attrition.

105
Yeah, the analog autorun is new. Hopefully they can be fixed to work in tandem. In the meantime, the only thing you could do is turn off the analog controls in 7h driver settings and use the actual autorun mod from "Gameplay Tweaks" (you would just miss out on the omni-directional movement), or the better option is you can use both analog control + the actual autorun mod which will essentially always play running footsteps by default but you can still walk and hear walking footsteps by lightly pressing the analog stick+cancel button (since you're using the analog controls, you're probably rarely walking anyway), or of course turn off footsteps all together.

107
The game crashes everytime on New Threat 2.0 when using FT or ESUI once you choose abilities in battle mode. It doesn't crash when turning off FT and ESUI.

Turn off the "Using Echo-S" option in ESUI.

108
V2.29995 seems to have also misaligned clouds level up bar - exp earned on the level up bar is showing progress passed where the bar ends and continuing outside of its box and onto the menu.

Please ensure whether bugs happen with FT off and both FT and ESUI off before reporting here.

109
Disclaimer: I haven't played the game in years.  I'm just now thinking about a replay will all of the new mods.

Last time I played, I used a music mod which worked great for most of the game.  However, there was one scene that it completely destroyed.  It's the exact moment that Cloud grabs the sword and it starts shaking.  In the original, the music is perfectly synced so that the most epic part of the track plays exactly when that happens.  The mod broke that, and it really destroyed the impact of the scene.

Now you might be thinking, "yeah, but that was a long time ago.  Have you tried it recently?"

No, but I've scene recent YouTube videos of others on that same scene, and they had the same problem.

So, what I'm asking is if at this point there is any music mod that has fixed that (or a separate fix outside of any individual music mod).

Thanks.

It's not specifically a music mod thing... The regular vanilla PC music doesn't loop enough times to have it crescendo at the right time... Since music mods generally use vanilla as a template, or use different tempos, most of them don't have correct timing either... The Echo-S soundtrack may be the first music mod to have correct timing for that song. Maybe Anxious Heart fixed it too, idk.

110
Color schemes don't work on previous saves. It only works on new games. But I will put in a force for previous saves as well.

111
Is working for me.

112
Troubleshooting / Re: Game not launching
« on: 2023-01-15 03:58:20 »
Hi today I was trying to play FF7 off of 7th Heaven. But, I was getting an error message every time I would launch it. The game was running fine just yesterday. I didn't mess with anything from yesterday and today. Here's the message that shows up when I try launching the game.

### Launching Final Fantasy VII ###
Checking FF7 is not running ...
Checking FF7 .exe exists at D:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe ...
Verifying installed game is compatible ...
Verifying game is not installed in a System/Protected folder ...
Creating missing required directories ...
Verifying English game files exist ...
Verifying game is full/max install ...
Verifying additional files for 'battle' and 'kernel' folders exist ...
Verifying all movie files exist ...
Verifying music files exist ...
Verifying latest game driver is installed ...
FFNx seems to be present.
Verifying game driver shaders folders exist ...
Verifying ff7 exe ...
Checking a profile is active ...
Checking mod compatibility requirements ...
Checking mod constraints for compatibility ...
Checking mod load order requirements ...
Looking for game disc ...
Found game disc at F:\ ...
Applying changed values to registry ...
Copying ff7input.cfg to FF7 path ...
   using control configuration file [Default] Steam KB+PlayStation (Stock).cfg ...
   Copying D:\7thHeaven\Resources\Controls\[Default] Steam KB+PlayStation (Stock).cfg -> D:\SteamLibrary\steamapps\common\FINAL FANTASY VII\ff7input.cfg ...
Creating Runtime Profile ...
Unknown error when launching the game: Input string was not in a correct format.

If anyone has a fix or knows what's wrong. Please let me know. It would be very much appreciated.  ;D

The reason for this error is because Finishing Touch requires 7h 2.9+

113
Sounds like your mods folder (which contains a folder called "textures" and "7th heaven") isn't in the right place... It needs to be right by ff7.exe

114
I guess it's a total coincidence that 2 separate people have been asking for the exact same multiple, obscure, old, out dated mods, German translation, map/radar textures,  at the exact same time.

115
As has been explained to you several times, this mod is just the original PSX/OST songs... Which exactly what FFNx Music is... Use that instead. There's no reason to keep asking for this.

116
It's not a texture. That's why you can't find it. You're looking for the file mark.dat... But you can't do anything with it. It's just a yellow shape.

You can remove it with hext, but that's about it.

117
Hey UpRisen! Thank you for your mod. May I ask you which battle hud is this?


You've asked this question before in discord. You've been answered before. multiple times.


119
10 years my dude... 10 years...

120
make sure your 7h and ffnx and mods are up to date. MSN needs to be above NT.

121
Latest version is the biggest number.

122
Quote
-Now all FMV are not chibi version (Thanks Cosmos)

Oh apparently he did replace them. I wouldn't have thought he'd use the non-chibi in his own pack. At least not without an option to turn them off...

Well the actual SYW fmv's (Not Cosmos version) is still available from the 7h catalog. You could grab them from there and port them in.

123
SYW movies don't alter anything. they just interpolate the frames and upscale... So you already have what you're looking for.

124
as far as I know, only SYW 4 works with Reunion. The Reunion guys keep an SYW4 pack for that and they know how to do it.

125
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2022-11-29 00:39:05 »
I can't find "Qhimm's subscription link located in the miscellaneous category". I did manage to find an old 7th Heaven catalog entry from 2020 with a link to a version of Project Edge, but it's only 153 MB, while the Mega.nz link is over 600 MB.
Is the original post wrong? Or is there merely another link to the current IRO that I just can't find?

7th Heaven comes with the catalog subscription already built in. Project Edge is in it.


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