Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Bowser9

Pages: 1 2 3 4 [5] 6 7
101
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-09 20:40:44 »
Just updated the .EXE patch; it revises the Materia Bonus/Penalties and corrects an issue with the 1998 one where some of them were glitched.
Thanks, Sega Chief. Looking forward to seeing what the new bonuses and penalties are.

Edit: Early on, this'll kill Cloud in Arrange haha.  -30 vit from the start of the game is a pretty hefty penalty, though you should be able to unequip them from the first save point. Other than that, I don't really have any problems. Defensive players will simply forgo mass magic/command use and offensive players won't care about 0 vit if it means stacking those reinstated Magic bonuses (go wild, Zartemis). Definitely an exe update that puts you on your toes.

102
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-08 17:36:36 »
@Zartemis
Curse Ring isn't a real jump for physical damage unless you're abusing Tifa's Powersoul. I always skip Curse Ring in the NT Battle Square rewards since you get Death Sentence in Cave of Gi (sometimes you just feel like Powersoul-ing Deathblows for 8k) and it's more than possible to snatch one later on in disc 2. Most of the time I'd rather abuse tier 3 spells + All + Reflect Rings for ridiculous damage versus sinking those battle points for 1 Curse Ring lol.

103
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-01 18:00:11 »
@Sega Chief
Ah, yeah, the beginner hall still says the level cap is 70.

104
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-07-31 21:39:48 »
@AverageJoeFF7Fan
The Rank Up FAQ should just be part of the save point guy. That doesn't mean it shouldn't be mentioned before the Materia Tutorial.

105
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-07-31 20:17:03 »
Hmmm, maybe Rank Up should be mentioned before the Materia Tutorial for added clarity?

106
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-07-30 22:23:37 »
Lagomorph solved a couple of problems; Frog Song always kind of made Frog itself a little moot unless you were using it with All but the two spells were always a little squared off against each other in effects.

Hojo is a tad eccentric. And he seems to forget plot points at the drop of a hat.

Edit: Quick scene hotfix patch, this corrects an issue with Mug's targeting: https://mega.co.nz/#!SpVy1aKS!4VFBX8Opcu84lDQU80UT9E9FFqkg2YkXumUuV1oIiHA

Lagomorph also felt like a solid design choice because it fed into a logical progression of status effect "spell power." You get it pretty much just as your double growth armors have unlocked Silence and Slow. Having it pretty much available as soon as you hit Gold Saucer felt incredibly natural and rewarding. It encourages the sort of forward momentum that keeps most players moving instead of stopping to grind out a spell they want. Also, thanks for the tight response on all the hotfixes.

107
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-07-30 19:58:04 »
@Robo Jesus
Thanks for continuing to think well of the mod. Lots more to explore and request. Afterall, it's not every day you meet someone as nice and well mannered as Sega Chief.

@Sega Chief
Yes, please! Gold Saucer is a great spot for that sort of NPC, alongside the NPC that sells Fire Fangs, Shrapnel, War Gongs, etc. Get them all in the same corner of a room alongside the planned Fort Condor Runner and it'll be a cool kid's party.  ;)

I never got around to saying this till now, but thanks for condensing Transform into the Legomorph spell. I've been using status effects a ton in random battles lately due to the safety it provides when stealing and morphing. The level gap between my characters and enemies in Arrange is so large now that I require 6 attempts on average to get a steal, and that can be really bad when you're a greedy son of a gun like me. Having the ability to frog/small a bunch of enemies is just refreshing and therapeutic after all the trouble.

Also, I thought something was "off" about certain scene dialogue. Glad to know you're adding more of your sensibilities to the game. I really like the way you think, as well as your sense of humor. You have my respect for sticking to your guns with Aerisths. No need for over-dramatic angst bait, convoluted "Jenova is the culprit" plot lines, or "HOJO WAS RIGHT ALL ALONG" excuses. Haha. :D

EDIT: Hojo is always right, btw. All along.

108
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-07-30 08:35:30 »
@Sega Chief
I've been thinking about this for a while. Is it possible to make the Silver Barrette sell-able? Some kind of flag you could change?

109
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-07-28 13:02:51 »
@selius
The only bosses I haven't morphed  up to the end of Shinra HQ were Reno (not morphable), X-ATM (because Shinra Beta called for me), G0624-opt (not morphable), and Rufus (not morphable). It's also possible it was a rare steal and I forgot to record it on notepad with all the other enemy data I've kept track of.

110
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-07-28 12:21:36 »
@selius
I got the Platinum Bangle without getting it from Rubicante GT, and it was before Red XIII. It's either the 3rd coupon or something random from the Sector Planning puzzle (now just treasure). I got Shinra Beta from the X-ATM. Four Slots should still be a part of the coupon rewards. You can also steal Four Slots from Rubicante GT (because of this, I have 2 Four Slots). G0624-opt didn't drop anything since I stole a Talisman from it and I'm sure I had it equipped during that fight. I can't think of anywhere else I could have gotten the Platinum Bangle from.
Hmm, +35 Dex? Sounds like a Bolt Ring. You must be talking about the Gunner series of bosses. You get W Machine Gun, Bolt Ring, and Bird Wing if you morph all 3 of them. If you get it as a drop for that fight, that's great. I actually don't recall ever getting that drop, so I've always tried to morph them.

111
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-07-28 11:02:55 »
@lappers84
You can also get Platinum Bangle as a treasure for completing the coupon puzzle in Shinra HQ, I believe. Because of that, it's better to morph Rubicante GT into the early Fire Ring, especially if you're playing on Arrange (you'll have another chance for a Fire Ring at Fort Condor if you go back after beating Illuyankas). You can also steal Power Wrist (or Earrings) from Rufus, in case you're like me and decided to take the stairs to save a ton of time.

@jaycekelly
It's definitely possible. Did it on my second try (before the exe patch was released, which would probably make the fight out-of-this-world and would most likely require the 4 level grind). I didn't gain more than 1 level before entering that fight. Make sure you know that Magnetic Scope drags you into the front row if you're in the back row. Keep everyone topped off and, most importantly, defend while the tail is up. That's about it. After that, you'll be cutting it close to escape. I had about 5 seconds left on the clock when I exited the final area.

112
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-07-27 23:39:55 »
@Zartemis
*Note* Again, reminding folks that I used the exe patch for changes to limits, materia bonuses/penalties, and enemy long range flags.

It's been made easier to stack str vs. magic since Sega Chief removed how most magic materia would boost your magic stat. Devoting a character to a variety of attack spells will actually stunt your potential damage output in favor of versatility. Even so, Aerisths min-maxed towards abusing one attack spell (or just E. Skill) will still have trouble out-performing Tifa's raw damage due to ability score (again, str/dex is key) + materia + equipment synergy, and it just continues to floor me how flexible everything is. Morph has never been so easy to pull off. I've never had a problem with consistent damage, physical or magic, even in previous runs. Now, with menu grinding, the sky's the limit; you just gotta be prepared for the risks. ;)

113
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-07-27 23:00:07 »
Contrary to Zartemis' experience, I've had a ton of success with Str/Dex team comps thanks to the updated materia bonuses/penalties. Such ridiculous min-maxing. A level 17 Yuffie with 90+ str and 160+ dex before Junon was probably some of the most fun I've had. Tifa is sometimes more ridiculous, due to the hilarity of Focus and elemental advantage letting her hit early damage spikes that (with critical hits) magic users could only dream of (without grinding). Throw remains A grade boss stomping material, and has been elevated to even more god-like damage thanks to the changes made. Thank you, Sega Chief. You had me smiling like an idiot all weekend.

114
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-07-27 07:14:16 »
@pullozma
It should work if you point 1 step higher. Point it at the square(enix) folder.

115
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-07-26 21:42:21 »
Aerisths' basic attack will target allies by default. Apparently this affects steal. If she tries to steal, you can only select from party members, which obviously does nothing. Not a big deal, though, since you just never use steal with Aerisths.

116
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-24 19:18:39 »
@Sega Chief
Aw yeah! I don't remember what all the limit breaks did, but I recall the plans you had for tiered bonuses/penalties on materia. Can't wait to try it out. Thanks, man.

EDIT: Very nice! I love the changes made to materia, though the Vitality increase on normal attack spells baffle me. It does feel like Sense + Sense + Cover + Cover is way too tanky for the early game (lmao Barret has 14 str, 0 mag, 98 vit, and 87 spirit before Shinra HQ disc 1), but you do make up for it by being forced to use items or demi for damage. Steal giving a +/- 20 to dex/luck respectively is hilarious. This is a min-maxer's wet dream. Great stuff!  :)

Big note for people like me using Reunion's menu overhaul! When you modify your exe, the menu overhaul will no longer be compatible with New Threat. Please make your decision to run the exe mod carefully.

117
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-24 00:11:49 »
@lappers84 Just making sure, but you have "run as admin" set in the compatibility tab for the client, right? I run into problems when I don't do this.

EDIT: Whoops, another page was available while I was typing. Got ninja'd by Sega Chief.

118
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-23 02:29:24 »
@Zartemis
I have yet to get back there in this patch, but I recall that HP <-> MP is at Mt Nibel. Once that happened, Summoner Aeristhsths was born. Hilarity ensued.

Also, good to know that weapons are tiered now like the armors. It makes the math for Rank Up that much easier to manage. :)

119
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-21 06:13:20 »
@lappers84
The process to morph Hell House, at least in Arrange, is:
 - Have it fire off the first Bad Plumbing D: and make sure Barrier + sadness is up so you don't accidentally get wrecked. Back row reduces the damage since it's physical, amusingly enough.
 - Use Braver.
 - After it transforms, let it fire off 2 more Bad Plumbing D:
 - Depending on the RNG, it might kill itself or be left with anywhere from 1-8 HP left. Good luck.

120
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-19 21:09:23 »
@MetaSieg
Wut? The first rank up I could perform, and I checked at every opportunity, was after defeating Apps Senior (and only for Cloud and Barret, no one else). I'm not sure if this is some acceptable range of deviation or I screwed something up while playing Arrange.

EDIT: Hurr durrr... I finally realized why. Since the start of this playthrough I've been screwing around (heck, I even named Aeris -> NoRefunds, lol) and dumping everyone except Barret down the drain in their dialogue options. That would explain why I'm behind. Son-of-a-
*facepalm*

121
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-19 06:04:14 »
@Sega Chief
For reference, when is the first instance of SP? I'm just making my way to the 2nd reactor (in Arrange) and I realized I wouldn't know if an SP trigger didn't go off.

Also, Cloud can gain a stack of Fortify from spells such as Barrier and MBarrier. I think this is hilarious and fun.

122
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-19 01:58:52 »
You're amazing, Sega Chief. I can't express to you how much I've loved this mod and the changes that have been made to it over the short time I've been around. Here's to another blitz through the world of New Threat.   :-D

123
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-15 05:34:05 »
What a beast.

124
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-12 18:22:13 »
Yo, thanks for working so hard, but get well soon. Your personal health always comes first.

125
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-11 06:49:31 »
My body is ready for Arrange.

Pages: 1 2 3 4 [5] 6 7