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Messages - Aurenasek116

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101
I use Start -> Run -> Cmd and do all operations this way.
In cmd simply navigate to the path where you have mesh2rdm. Hope that helps.
If that won't help though, I could make a few .bat files for you, just tell me what exactly do you need :)

102
FF7 Tools / Re: Dissidia Models
« on: 2009-03-28 11:45:00 »
From what I gathered he didn't do the crisis core and dissidia stuff for money but seeing as he worked on big gaming projects then it's obvious how he earns money, he's a great coder and everyone should treat him like that.
Sorry for talking a bit in 3rd person MrAdults  :-P

This version of mesh2rdm works perfectly, finally god Kefka model in my hands :> Thanks again.

103
FF7 Tools / Re: Dissidia Models
« on: 2009-03-27 23:33:47 »
Hmm, actually I haven't tested using the new command for submodels because I didn't realize you added it, but if you say it's broken then I'm not even going to.

104
FF7 Tools / Re: Dissidia Models
« on: 2009-03-27 23:10:32 »
And once again I have to report something. Great job on getting the alternate costumes showing up, but EX-Modes still aren't here, atleast not for all characters.
There's no winged sephy, no God form kefka, no neo-exdeath and so on. Could you please have another look at it MrAdults, if you have time that is?
Sorry for being so annoying on this, but I'm simply really very interested in Kefka's God form.

105
FF7 Tools / Re: Dissidia Models
« on: 2009-03-27 22:30:12 »
It's ok Koral, but I wouldn't be so harsh on tools next time, Vash is as much good coder as you and Rich, he coded a lot of decompilers and extractors for PS2 and PSP games.

106
FF7 Tools / Re: Dissidia Models
« on: 2009-03-27 22:19:13 »
Phew, you just saved me trouble of uploading 630MB of data. Rest are AT3 and PMF files so I decided to skip those on the spot (PMF = Video, AT3 = Audio)
You're great MrAdults, or should I say Rich? :P

107
FF7 Tools / Re: Dissidia Models
« on: 2009-03-27 22:04:56 »
There are lots of story events in the game, half of the time you'll spend on watching cutscenes (in main story mode), so that's why there are so many seperate GMO's most likely, each having different animation set or maybe even skeleton.

As for the missing files, that's how the game is made. I can canfirm for bloody 9001th time that everything extracted properly. I don't understand why do you people not trust me :/ It's annoying.


EDIT
Bad news, the Gim extractor works only on the .iso itself, I tried running it over gmos and other files and it simply didn't work, so I guess that's when problems start.
Or maybe I'm too stupid to make it work with other types of files, I really don't know. Maybe someone else could try using it over the GMO's I uploaded?

108
FF7 Tools / Re: Dissidia Models
« on: 2009-03-27 21:54:58 »
Hmm good idea. I'll seperate all filetypes into their own folders and then run the GIM extractor on them, hopefully I'll manage to isolate the format where textures of Ex-Modes and alternates are.

109
FF7 Tools / Re: Dissidia Models
« on: 2009-03-27 21:04:25 »
Those are ALL .gmo files that are in the game. I just decompiled whole .iso again just to make sure. Maybe they could be in other files...
If you could support me with some FTP or free webhosting that allows large files I'd upload whole decompiled iso so you could check up on the files.
I'm asking for that since FileFront bankrupted and they are closing on 30th.

110
FF7 Tools / Re: Dissidia Models
« on: 2009-03-27 20:50:47 »
Nope, the secret chars are Shantotto and Gabranth (FF11 and FF12 chars). I'd know if there were any secret chars since I have pretty much whored everything out of Dissidia (Already have over 145 gameplay hours lol) I think they simply forgot to cut the crisis core leftovers out.. Or they were testing something.

And here's a few screenshots of EX Modes and alternate outfits which also seem to not be showing up here...

Squall:
http://images3.wikia.nocookie.net/finalfantasy/images/2/29/Dissidia_Squall_Leonhart_ex.png
http://images2.wikia.nocookie.net/finalfantasy/images/0/00/Dissidia-SeeDSquall.png

Kefka:
http://images1.wikia.nocookie.net/finalfantasy/images/7/7e/Dissidia_Kefka_Pallazzo_ex.png
http://images1.wikia.nocookie.net/finalfantasy/images/5/56/Kefka_Alternate_Form.jpg

Cloud:
http://images4.wikia.nocookie.net/finalfantasy/images/8/8a/Dissidia_Cloud_ex.png
http://images3.wikia.nocookie.net/finalfantasy/images/f/f2/CloudAlt.jpg

Sephiroth:
http://finalfantasy.wikia.com/wiki/Image:Dissidia_Sephiroth_ex.png
http://finalfantasy.wikia.com/wiki/Image:Sephiroth_Alternate_Form.jpg

The filenames speak for themselves so I guess I don't need to describe what is what.

111
FF7 Tools / Re: Dissidia Models
« on: 2009-03-27 18:57:04 »
Thanks for the download link, the fact it can view locations is stunning aswell. I'd like to add that on your screenshot Lunar Whale is clearly visible in the moon level, however ingame, it never can be seen. I know that since I've checked multiple times roaming around the level just now on my PSP and it's clearly not there. Could it be content that was blocked from final version of the product?



EDIT
Tonberry also never appears in the game as 3D model, only 3D models that appear are main chars and villains, Cosmos and Chaos, nothing else (Other than locations that is) Summons and monsters like Tonberry appears in the game as 2D sprites from original sprites or artworks.

EDIT2
Aerith model is there aswell, what the heck? o.O

EDIT3
Why do the EX-Mode weapons appear untextured??

EDIT4
I went through all the models and it seems that actually NONE of characters EX-Modes models are here, neither their alternate models. (In the game, each character has EX-Mode, something like Limit Break, aswell as alternate costume, for Cloud it's Advent Children outfit and so on)

112
FF7 Tools / Re: Dissidia Models
« on: 2009-03-27 15:08:11 »
Well, all Dissidia characters are based on Amano's artworks, not their igame looks. His ingame sprite did indeed have different hair but on Amano's drawings it was like this.

113
FF7 Tools / Re: Dissidia Models
« on: 2009-03-27 13:44:40 »
That's a great piece of work, once you release I'll make in-game sprite based Kefka using Dissidia model as base (Since Dissidia one is based on artwork which I don't like mainly because of face). And yes, that char you described as unknown is Butz Klauzer (In japanese version) also known as Bartz Klauser (in english). I do have PSP and Dissidia and the reason why he has weapons of all other heroes is because his fighting style is Mime job, where he copies attacks and weapons of other heroes.

114
FF7 Tools / Re: Dissidia Models
« on: 2009-03-26 00:59:05 »
About that MIG stuff Koral, Vash said it's simply GIM.

115
FF7 Tools / Re: Dissidia Models
« on: 2009-03-25 18:27:35 »
This is trully professional work, great job there. You sure work lightning fast.

116
FF7 Tools / Re: Dissidia Models
« on: 2009-03-25 14:35:39 »
That's a nice piece of work, but the fact about models not being in native PSP GPU format saddens me. I hope it is possible for you/koral or both to find a solution and hopefully make the models be extractable.

117
FF7 Tools / Re: Dissidia Models
« on: 2009-03-25 01:53:18 »
I think it's same as with Atrac audio format, in atrac case it's simply wav but wrapped in new header to make it look like if it was new format. I don't know really, I can be wrong.

Also here are the Dissidia tools coded by Vash, it has a GIM extractor aswell as other stuff which you can have a look at, maybe it will be of any use.

http://rapidshare.com/files/213186921/Dissidia_Tools.rar.html

Rapidshare link for now since FileFront is doing some maintance.

118
Troubleshooting / Re: Having some major graphic issues
« on: 2009-03-25 01:44:32 »
It won't work for Ultima edition...

119
FF7 Tools / Re: Dissidia Models
« on: 2009-03-24 22:08:42 »
Trust me, GIM is short for Generic Image (Or atleast that's what I was told), I'm using a simple converter written by kind people of alucard.cc which converts dissidia gim files into png/tga/dds or whatever other format you want, so we can be 100% sure those are textures.

If you want, I could put up a package with tools written by people of alucard.cc (Mainly by a guy named Vash - credits go to him) so you could use them :)

120
Troubleshooting / Re: Having some major graphic issues
« on: 2009-03-24 19:38:30 »
Have you used high res patch? Since if your widescreen doesn't support higher than 1280x800 the high res patch will automaticly block you from playing since your screen wouldn't be supporting 1280x1024 (high res patch resolution).

If using the patch is the case, you will have to play without using it, then it should work fine (Atleast it does on my 15.4" widescreen laptop which has 1280x800).

121
FF7 Tools / Re: Dissidia Models
« on: 2009-03-24 13:29:15 »
Take your time, nobody's rushing :P

122
FF7 Tools / Re: Dissidia Models
« on: 2009-03-23 19:58:08 »
I won't say I don't have my own interest in that, so no problem there. I crave so much to get Kefka and shove him into JK3 :P

123
FF7 Tools / Re: Dissidia Models...
« on: 2009-03-23 16:14:38 »
I did hex through them and I can confirm they contain mesh, skeletal and texture data. The lines starting with GimConv are probably texture headers seeing as default texture format used in dissidia is .gim.

That's all that I can tell since coding is not my thing.

124
Troubleshooting / Re: Play the PC on PSX
« on: 2009-03-23 12:04:44 »
Hey hey, people. Don't be so nasty to him :P Just explain it.

It's not possible to play PC games on PSX and it will never be, putting something on CD and then putting it in PSX is like trying to take a bun and put it in toaster for bread, it may be similar but it's nowhere near same. Mind that note for the future.

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