Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - PitBrat

Pages: 1 ... 44 45 46 47 48 [49] 50 51 52 53 54 ... 56
1201
Stayoff, thanks I'd never have noticed that typo!
Yes, the Remix Little Bronco is much nicer than the original.
The Little Bronco from the Vehicles mod is textured.
It's possible to apply the decals and dings to make it look closer to the concept art.
But I left it out of Bootleg because the existing Little Bronco is much prettier.

I'm toying with the idea of adding an ability to install from an image.
Bootleg would read a vanilla FF7 installation from a ZIP, RAR or 7z file.
That way I could quickly reinstall Bootleg without the need to create a vanilla FF7 installation folder.
Also, Bootleg could install from a DVD or other read only media without the added step of manually copying the FF7 folder.

Bootleg has assimilated:
sailor jupiter.rar                              Aaiki14         Aeris Sailor Jupiter Model              Qhimm FILE
sailor mars.rar                                 Aaiki14         Tifa Sailor Mars Model                  Qhimm FILE
patch for ice_cold513 sephiroth patch.zip       anifiga         New Sephiroth Model                     Qhimm FILE
Cloud Wields and holsters Masamune.rar          IronSlasher     Cloud Wields Masamune on World Map      Qhimm FILE
bunny girls.rar                                 Aaiki14         Bunny Dress Field Models                Qhimm FILE


And I've recovered the missing Masamune Sword from Mike's models.


1202
Completely Unrelated / Re: A New Era
« on: 2011-08-17 19:28:21 »
Commodore isn't dead!
They still make computers.  There's even a new version of the Commodore 64 available.
Commodore Gaming Computers
Commodore 64 for 2011


From my experience, cake works very well when converting a VCR into a roach motel.

1203
I've put some effort into this list of FF7 mods-- Bootleg.

We can insert pictures in posts; but it can clog up a thread.

-PitBrat

1204
Releases / Re: [REL] Menu Overhaul Project
« on: 2011-08-17 06:18:06 »
balmung123,
Install the Menu Overhaul with the 'Standard overhaul graphics.'
Then copy these two files to a temporary destination:
    .\mods\DK\menu\usfont_a_l_00.png
    .\mods\DK\menu\usfont_b_l_00.png
Install the Menu Overhaul with the 'FeliX's tweaked graphics.'
Copy and replace the two files from the temporary destination into .\mods\DK\menu\


1205
It seems that most of the lighting textures (15 and up) work in the game and look beautiful.
I've only noticed a few minor artifacting glitches.
If the FacePalmer lighting textures were restored to the vanilla color palette, would the glitches go away?  Or would that just introduce more anomalies?
Is palette restoration a feasible project?  Or is there some more visually pleasing method of correcting the lighting textures?

1206
The latest mods that Bootleg has assimilated:
Vehiles[WIP].rar                                Costa07         New Vehicle Models                      Qhimm FILE
compilation_v1.0_17-08-2011-strayoff.zip        Strayoff        Condor MiniGame Textures and Models     Qhimm FILE
patch for ice_cold513 sephiroth patch.zip       anifiga         New Sephiroth Model                     Qhimm FILE


Other Changes:
Updated Sephiroth battle model
Updated Masamune Sword model.
Added option for Cloud to carry the Masamune Sword in the field, on the world map and in battles

Does anyone have the talent and time to fix the Bronco textures in 'Vehiles[WIP].rar'?  They Highwind and Sub are quite nice.  I've made some modification to get the Buggy workable.    The new Buggy texture is now part of Bootleg.
The Bronco is hideous, but at least the model is fully textured.  This mod has quite a nice bit of resource material.  Someone with a smidgeon of talent and Photoshop could do wonders for the poor Little Bronco.

The Masamune replaces Cloud's Buster Sword but retains the same stats as the Buster Sword.
What are your suggestions for new stats for Cloud's Masamune?


1207
Vangus,
In ff7_opengl.cfg you set:
    mod_path = field

All the mods go in the .\mods\field\ folder.
That means the FacePalmer field textures need to go inside .\mods\field\field\
Right now you have them in the root mods folder.

1208
KyubiNemesis,
Delete the files from the 'cache' folders.
    .\Final Fantasy VII\cache
    .\Final Fantasy VII\cache\mods\cache

And don't forget the virtual store:
    32BIT
        C:\Users\[USERNAME]\AppData\Local\VirtualStore\Program Files\Square Soft, Inc\Final Fantasy VII
    64BIT
        C:\Users\[USERNAME]\AppData\Local\VirtualStore\Program Files (x86)\Square Soft, Inc\Final Fantasy VII

1209
The solution I use is different but not as simple to explain.
    Xion999's 'everything is made of light' fix for white and black graphics:
    Copy and replace the files .\shaders\main.frag and .\shaders\main.vert into .\shaders\nolight\

Possibly my imagination, but the visuals are better that way.

1210
Ertoil,
In ff7_opengl.cfg
Make this change:
    use_shaders = no

1211
You would!  :-P
I belive I keep typing your nick wrongly. gotta fix dat!

Okay, so look for larger textures for those 2 battle scenes in a future release.

EDIT:
Does anyone know what happened to the Sephiroth patch?
seph.zip                                        sladevi         Missing Sephiroth Patch Animations      Qhimm FILE
Sephiroth v.299.zip                             ice_cold513     Play as Sephiroth Patch                 Qhimm


I found the add on animations, but I can't locate the original patch.

1212
Should I include Danmann's hi res textures (2048x2048)?
There are only 4 of them, but they'll add another 8MB to the total download size!
Right now, I've included the lo res versions (1024x1024).


1213
I made a few optimizations to the Remix Repair section.
Download Bootleg 0002 BETA8

The installation process should be slightly faster now.

I also included additional Armorvil sound effects.

1214
At that point, Bootleg is reading from the vanilla .lgp files.
Are you installing from the FF7 CD-roms?
It seems like there is a file missing from your installation.
Bootleg will not work with downloaded versions of FF7.
Bootleg requires files that are missing from downloaded copies.

1216
finalturismo,
That's the point in the installation where Bootleg uses Aali's unlgp.exe tool to extract the .lgp archives.
Before running Bootleg, are you starting with a clean, full install of FF7?
Are you installing to the default folder?
Did you run Bootleg.exe as administrator?
What version of Windows are you running?


1217
I wish someone would redo that raggedy yellow arrow.
It's the ugliest thing in all of those beautiful screenshots!

1218
Add these lines to 'ff7_opengl.cfg' to fix the white screen and stop ERROR messages:
    use_shaders = no
    disable_popup = on

When the game is running, configure the input device in the menu.
That will create the missing 'ff7input.cfg'.

1219
General Discussion / Re: where to get all these mods
« on: 2011-08-12 15:55:56 »
I doubt many mods will work with a 3DFX video card.
Most of the Voodoo cards have 64MB memory and limits on texture size.
Voodoo drivers are quite old.  Will the drivers even work with Aali's OpenGL driver?
Maybe one of those crazy Voodoo 6 monstrosities could pull some FPS.

I loved me some 3DFX back in the day.
I still have a couple old game boxes with Voodoo inside . . .
I even use a Glide wrapper for a few old games-- Carmageddon and Tomb Raider-- because it looks so much better than OpenGL and DirectX.

Let me know how the 3DFX thing works out for you!

-PitBrat

1220
What tools do you use for working on this patch?
There are so many tools with overlapping functions.
I'd like to know which ones a pro prefers!

 ;) Thanks for keeping this mod alive :wink:

I modified the Revival model to work with HQ Aerith.
I hope I didn't do anything that will make the game go crazy.
Aeri.hrc for HQ Aerith
Code: [Select]
:HEADER_BLOCK 2
:SKELETON n_earith_sk
:BONES 24

hip
root
 2.99145
1 AUGA

chest
hip
 4.851
1 AUGC

head
chest
 4.851
2 AUGE AUGE

non_1
head
 3.465
0

kami
non_1
 13.7445
3 AUHD rvas rvat

l_chest
hip
 4.28505
0

l_collar
l_chest
 .8085
0

l_uparm
l_collar
 4.0425
1 AUHF

armer
l_uparm
1.261581
0

l_foarm
l_uparm
 2.31
1 AUIB

l_hand
l_foarm
 2.1945
1 AUID

r_chest
hip
 4.28505
0

r_collar
r_chest
 .8085
0

r_uparm
r_collar
 4.0425
1 AUIF

r_foarm
r_uparm
 2.31
1 AUJB

r_hand
r_foarm
 2.1945
1 AUJD

l_hip
root
 1.617
0

l_femur
l_hip
 5.36844
1 AUJF

l_tibia
l_femur
 7.5978
2 AVAB AVAB2

l_foot
l_tibia
 3.234
2 AVAD rvbi

r_hip
root
 1.617
0

r_femur
r_hip
 5.36844
1 AVAF

r_tibia
r_femur
 7.7028
2 AVBB AVBB2

r_foot
r_tibia
 3.234
2 AVBD rvbq

I modified this version to work with the PRP Aeris battle model converted to field.
Aeri.hrc for PRP Aeris
Code: [Select]
:HEADER_BLOCK 2
:SKELETON n_earith_sk
:BONES 24

hip
root
 2.99145
1 AUGA

chest
hip
 4.851
1 AUGC

head
chest
 4.851
1 AUGE

non_1
head
 3.465
0

kami
non_1
 13.7445
3 AUHD rvas rvat

l_chest
hip
 4.28505
0

l_collar
l_chest
 .8085
0

l_uparm
l_collar
 4.0425
1 AUHF

armer
l_uparm
 1.261581
0

l_foarm
l_uparm
 2.31
1 AUIB

l_hand
l_foarm
 2.1945
1 AUID

r_chest
hip
 4.28505
0

r_collar
r_chest
 .8085
0

r_uparm
r_collar
 4.0425
1 AUIF

r_foarm
r_uparm
 2.31
1 AUJB

r_hand
r_foarm
 2.1945
1 AUJD

l_hip
root
 1.617
0

l_femur
l_hip
 5.36844
1 AUJF

l_tibia
l_femur
 7.5978
2 AVAB AVAB2

l_foot
l_tibia
 3.234
2 AVAD rvbi

r_hip
root
 1.617
0

r_femur
r_hip
 5.36844
1 AVAF

r_tibia
r_femur
 7.7028
2 AVBB AVBB2

r_foot
r_tibia
 3.234
2 AVBD rvbq

I hope these models are acceptable.  I don't want to destroy anything.

-PitBrat

1221
I would really like the opening FMV from the '5' folder in MOVIE.zip, but with a new soundtrack like the one by SymphoniC.

EDIT: I fixed a problem where the enhanced movies weren't installing correctly.  The updated version is Bootleg 0002 BETA7.
Other changes include:
    Danmann's Battle Textures
    Updated Assist Graphics
    Revised ff7_opengl.cfg
    eidoslogo.avi by Xion999

EDIT:I recovered world map city textures from the Remix that were lost in the 'textures' folder.  I replaced the Remix textures in the world_us.lgp with the vanilla versions.  I moved files from out of the 'textures' folder into the appropriate mods folders.
I add a new opening video:
    MOVIE.zip                                       Rumbah          New Opening and Mkup Movies             Qhimm FILE
    eidoslogo.avi                                   Xion999         Eidos Logo from FFVIII                  Qhimm FILE


The larger download size is due to the included textures.
There are even larger versions of four of the included textures.
Are higher resolution versions worth an additional 8MB (26MB total) of download?

-PitBrat

1222
Troubleshooting / Re: Why is Aali's driver doing this?
« on: 2011-08-11 01:45:47 »
ff7_opengl.cfg says 7.10 even though it's version 7.11.
Bootleg only installed from the file named "ff7_opengl-0.7.11b.zip"

Also, in ff7_opengl.cfg:
    show_missing_textures = no.
    mod_path = bootleg

All of those missing textures you listed are not part of Bootleg.
The message you're receiving means the game is using the original textures from the .lgp file.

Have you tried playing the game to visually determine if the mods are working?
The new battle scenes don't start until after the bombing mission.
You're textures are in the next version of Bootleg.

1223
Solved Problems / Re: Installation Problem! (FF7)
« on: 2011-08-11 01:30:01 »
Install FF7
Install the 1.02 Patch
Install Aali's OpenGL Driver 0.7.11b
Run ff7config.exe as administrator
Set the graphics driver to 'custom'
Run ff7.exe as administrator

If you're copying the movies to your 'Final Fantasy VII\movies' folder, you'll need to update the registry to point to that location.

More detailed installation instructions.

1224
Vgr, that's a very good idea.
I wouldn't even need to alter the authors' original archives.
Right now Bootleg plus all the mods is nearly 8GB.
Updates will only require downloading the 10MB Bootleg plus whatever mods were added.

I'm working on a Bootleg Front End-- BFE.
When BFE is ready, I'll see about some way of packaging everything together.
I'm in the process of compiling screenshots of all the options in action.  It's slow going.
With BFE, you'll see the screenshot when you select an option.
That will make the setup process less confusing.

The next version of Bootleg already has:
    Danmann's Battle Textures
    Aeris Revival - Fixed Model
    Fixed Assist Graphics - Hand and Arrows
    Colorized Items (awaiting approval)
    Revised ff7_opengl.cfg

Does anyone have more suggestions for mods to add?
What about the movie situation?
Should I include any of these?
eidoslogo.avi                                   Xion999         Eidos Logo from FFVIII                  Qhimm FILE
hq_ending2.AVI                                  Grimmy          HQ Ending 2 FMV                         Qhimm FILE
hq_hybridmoon_vids.zip                          Grimmy          HQ Funeral FMV                          Qhimm FILE
HQ_opening_credits.zip                          Grimmy          Opening Credits                         Qhimm FILE
hq_vids_2.7z                                    Grimmy          Midgar canon firing, Nanaki's ending    Qhimm FILE
missing_hq.zip                                  Grimmy          Rufus, Sephiroth and Meteor             Qhimm FILE
MOVIE.zip                                       Rumbah          New Opening and Mkup Movies             Qhimm FILE
MOVIE_2.zip                                     Rumbah          Another Opening Movie                   Qhimm FILE
New_opening.7z                                  Grimmy          New Opening FMV                         Qhimm FILE
New_Prelude.zip                                 Grimmy          HQ Prelude FMV                          Qhimm FILE


1225
Solved Problems / Re: Broken Aeris/Aerith battle model
« on: 2011-08-10 22:40:45 »
All of the RV?? files are for Aeris.
The RVC? files are her weapons.
Just copy all the RV?? files.
Stop before RVC? if you have custom Aeris weapons installed.

What tools are you using to work with the LGP files?
Ficedula and highwind have problems.  They can damage files.
Use Aali's LGP Tools.

Pages: 1 ... 44 45 46 47 48 [49] 50 51 52 53 54 ... 56