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Messages - satsuki

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151
Hello, satsuki.

Thanks for the updates.

Is now the content of the .iro version identical to the content of the AIO pack?
yes

152
All iros are updated:
-Fields iro : 15 fields updated (minor tweaks and optimisations)
-FMV iros : 1 FMV updated (background FMV of the ancient city - waterfall sequence)
-Worldmap : 1 texture file (one bridge of wutai was showing some bad transparency in some case)

153
5.42 update available in 1° post (iro's updates comming soon)

Changelog 5.42
-Corrected a dialog not showing bug in ancient temple with Modern 3D models (Thanks L@Zar0)
-Added a direct launch shortcut
-Updated FFNx (some Dynamic Lightening improvement + full analog stick support in fields)
-Optimised the "mouth hide" option to looks like in psx
-Optimised trnad_2 / ancnt2 / ztruc / fship_1
-Optimised one part of the wutai bridge in worldmap (bad transparency in a small part)
-Optimised the background movie of field white2 (Thanks L@Zar0)

154
you can just update

155
Quote
First bug is rare so no huge problem, but sometimes if I backtrack to the previous screen, Cloud loads up unpside down and about 50 times larger, so you can see the underside of his feet as you move around like the floor is seethrough and hes underneath.  Going to the next screen fixes this but not good if I need to backtrack.
>Not related to the pack, can appens in 2 or 3 fields of the game randomly

Quote
Second thing is during combat, the sky looks like its made of 5-6 layers all stuck together with visible lines between them.  So think of two cards put together.
>Related to dynamic lightening, no fix atm

Quote
Third one is very annoying.  If I cast Titan during combat and win, when it loads into open world again everything is black except for characters and a few objects.  Only way to fix this is to load into a new area, load into a new battle, or restart.  So I've not been able to cast titan.  Also when he grabs into the ground and lifts up a huge chunk of earth, the earth is invisible.
>Related to dynamic lightening (and explained in the help of the launcher), will be solved in next update

156
The keyboard map ingame only.
For some time my AIO pack use 1998 version, so your cds are useless ^^

157
My AIO pack also use 4gb patched exes

158
Hi, Satsuki. The mod starts but the screen is green where there should be black. Opening movie for instance.

Thanks
Only for movies ?
witch graphic engine do you use in the launcher ?

159
Support / Re: nvidia gt 1030
« on: 2021-08-04 09:25:35 »
I get slowdowns with a 2080 and i7 when using animations. No getting around it really.
Even with lastest FFNx canary ? there was a big improvement on lastest version (got about x2.5fps on most screens with animations)

160
try to do a clean steam installation, then install the pack again

161
Probably not.

As i already said to you, modded ff7 (especialy with advanced animation) is realy power hungry compared to vanilla ff7.
Before the optimisation on some fields and with lightening and advanced animation i wasn't able to get more than 20fps (corei7 8700k + RTX 3070ti) - and more than 480fps (in speedhack x16, 480fps is the limit) without those 2 options in the sames fields...

Now on the same fields i get more than 40fps, so as the fields are 30 fps, no more frame drop.
I'm not saying you need a corei7 + rtx to get full fps with those options, but you need a decent modern computer.

163
Do you have any changelog for the revisions ?

164
AIO 5.41 update avaible :

Changelog 5.41
-Updated FFNx (way faster Advenced Animations)
-Corrected Modern 3D models to avoid visual bugs with Dynamic Lightening (5 fields)
-Optimised Chorace2 / bugen_2 / crcin_1 field

165
From your french page, I got the impression that your mod can be used with the PSX version. Is that correct? If so, how would that be achieved?
No it's not.
As it's an AIO pack it can be only installer if the user proof he own ff7, it can be done with steam version, 1998 cd or psx cd

166
I tryied again about 1 month ago, and .... I gess we don't have the same sense of "almost no bugs".
I won't go further.
Try 60 fps, with a locked closed source system not up to date driver... and if you like it, well, just use it :-)

167
you can't have 60 fps battle with 7th.
there's no good way to have 60 fps battle atm, even reunion's one is a crappy hack full of visual bug.
and about 7th, as i said in the mod description :"Please Use Steam AIO installer unless you want to add other mods; if you want to add more mods then use 7th Heaven 2.3 + iros (no support from me)."

168
Unfortunatly the way's reunion is done, closed sources with outdated driver .... long story short, you can use:
-reunion with only specific "designed for it" mod.
-don't use reunion and use all the mod you want.

169
(Not sure if it's the right place to release that, if not, please move it)

As my current FF7 V5 fields texture are finalised (i won't update it -- well i will if a bug is spotted, but for a long time no bug was spotted, i only did small improvement here and there)
If it can serve other modders to better understand the palmer's logic, or to do some "art" from full pictures .... feel free to use it the way you want as long as you tell me and credit me about it.

In this archive you'll have the full picture for each basic field animation state.
Some of those full picture don't have the same filtering, because depending of the part used by palmer i used differents methods.
You'll also find the ready to be use in palmer layers, already cutted and optimised.

The only part you won't have is the advanced animation part, as i did the AA part with aeris software on the fly, so i haven't backuped the sources files as it's useless once imported in game format.

here's the archive : https://syw.7thheaven.rocks/Satsuki.V5.Fields.Sources.7z


here's an exemple of what you'll find in it (all are loseless png files):






170
When his model set will be 100% complete, yes i will

171
5.40 full installer for AIO steam installer is out !
Please backup your saves files and do a fresh FF7 steam installation before installing the 5.40

Changelog 5.40
-Added Cosmo Memory sound overhaul by Bonez
-Updated FFNx
-Corrected the psx like shadows option


Unless bug(s) is found, it'll be the last version for a long time as the mod i'd like to add are not even near a beta of even an alpha, so consider the 5.40 version as a final version

172
How do you upscale the FMVS to 30fps?
Got from psx cd movies file.
do some avisynth pre processing
then esrgan upscaling
then do some avisynth post processing
then do interpolation with dain
then do some avisynth post processing again

not all fmv processed the same way, i had to adpat the setting for most fmv individualy

173
Ok i found a bug with psx like battle shadow.
I'll correct this ASAP and i'll also add the great bonez's cosmo memory sounds overhaul

174
@SaruwatariX
-Does the battles run as 60 fps? >> no
-can i chose the kaldarasha models as battle model? >> yes it's the "modern 3d models" option
-Trough the 7th heaven i downladed trough git hub after i installed Chaos the game doesn't launch >> you need to use an updated version of chaos for it, but not sure where you can get it

175
5.32 AIO update avaible (see page 1)
Fields, menus, and minigame iro's updated also

Changelog 5.32
-Updated FFNx
-Corrected the gold saucer wheel (was not showing in some cases)
-Small optimisation of HD fonts (Aavock)
-Added an option to disable antialiasing
-Added new textures for chocobo minigame (thanks Aavock)
-Added the Beta option for dynamic lightning (thanks Comos and TrueOdin)
-Added the missing onna fieds (for futur mods ^^)
-Optimised 1 FMV (minor tweak at the end of FEELWIN0 Thanks L@Zar0 for reporting)
-Optimised 5 fields writing - crcin_1 / chorace / ghotin_1 / ghotin_3 / md1_1 (thanks Kuraudo and Aavock)
-Small optimisations/correction in mds5_5 / mds7plr2 / colne_6 / blin69_1 / blin1 / blin61 / blin67 (thanks Laz@ro for help and Tsuna for reporting some of them)

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