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Releases / Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.1.2)
« on: 2019-04-21 04:52:28 »
@Yuey: Cerberus has been made tougher than other bosses at that point intentionally, as he still casts Double and Triple when summoned, which is very useful for longer battles, and - more importantly - also because he is an optional boss. That's also why the Brothers are harder to defeat than Edea (1st), for example.
Still, the drop in difficulty between Cerberus and Edea (2nd) might be a little too noticable indeed. So I guess a small speed bonus to Edea (2nd) sounds reasonable, as well as increasing the level requirement for Leviathan to learn the second Treatment Ability.
Speed junction bonuses will be further reduced in the next update, probably releasing next week. This will also change Triple availability. At the moment, the earliest methods of aquiring Triple is by finding Three Stars from Chocbo World, by modding the Selphie card, or through High Mag-RF from Alexander a little later. There are only 2 non-regular enemies you can draw it from on disc 3 or 4, so make sure to not miss out on them if you prefer drawing it.
@fooli: I rechecked SeeD rank salary for each rank and found that the value for rank 16 is busted because of a typing error in the ragnarok_mod text file. Thanks a lot, I probably wouldn't have spotted it myself anymore.
The soldiers from the Missile Base boss battle can be tricky indeed, but there are various spells that help dealing with them. For one, the Base Soldiers are very vulnerable to Slow, a spell that should be easily accessible at this point of the game. Quezacotl has a chance of inflicting Slow as well. They can't even cure the status with their Remedies, so it'll definitely help. The Base Leader's HP have been made that high to give the Demi spell an opportunity to shine in a boss fight.
In general, if you feel like being overwhelmed by certain enemies, don't hesitate to try status changing spells. They are sometimes the key for winning battles. This is particularly true for the (in this mod) infamous Esthar Cyborgs as well.
I'm not sure what caused the increased encounter rate at the Oilboyle screen; it's even set to be slightly lower than elsewhere at MD-Levels. Guess I'll just decrease it further, as it can be really annoying to run into a random battle on your way to where the Oilboyles spawn. Sorry for the inconvenience.
Mixed text fonts are definitely not caused by this mod. I know what you mean, and I believe it happens more frequently if you alt-tab out of the game and back in with any font-changing mod active, but not entirely sure what causes it.
Zell's Duel damage can still be high and compete with other characters' Limit Breaks when using certain combos (outside of repeated use of Punch Rush and Booya, known as the "Armageddon Fist" in the base game). Nothing has changed about command order, so you can use this as a guide:
https://finalfantasy.fandom.com/wiki/Duel
Irvine's natural Speed growth will be increased for the next update, so he will be the only character that reaches a high Speed stat without grinding for Speed Up items (only Selphie will come close). Angelo Cannon and Angelo Strike damage is based on Rinoa's Strength, which is rather low naturally, but can be increased with junctions to somewhat decent levels. As a compensation, her Limit Break will trigger a little earlier than that of the characters (40% max HP instead of the usual 30%) and Wishing Star is currently still incredibly powerful.
Still, the drop in difficulty between Cerberus and Edea (2nd) might be a little too noticable indeed. So I guess a small speed bonus to Edea (2nd) sounds reasonable, as well as increasing the level requirement for Leviathan to learn the second Treatment Ability.
Speed junction bonuses will be further reduced in the next update, probably releasing next week. This will also change Triple availability. At the moment, the earliest methods of aquiring Triple is by finding Three Stars from Chocbo World, by modding the Selphie card, or through High Mag-RF from Alexander a little later. There are only 2 non-regular enemies you can draw it from on disc 3 or 4, so make sure to not miss out on them if you prefer drawing it.
@fooli: I rechecked SeeD rank salary for each rank and found that the value for rank 16 is busted because of a typing error in the ragnarok_mod text file. Thanks a lot, I probably wouldn't have spotted it myself anymore.
The soldiers from the Missile Base boss battle can be tricky indeed, but there are various spells that help dealing with them. For one, the Base Soldiers are very vulnerable to Slow, a spell that should be easily accessible at this point of the game. Quezacotl has a chance of inflicting Slow as well. They can't even cure the status with their Remedies, so it'll definitely help. The Base Leader's HP have been made that high to give the Demi spell an opportunity to shine in a boss fight.
In general, if you feel like being overwhelmed by certain enemies, don't hesitate to try status changing spells. They are sometimes the key for winning battles. This is particularly true for the (in this mod) infamous Esthar Cyborgs as well.
I'm not sure what caused the increased encounter rate at the Oilboyle screen; it's even set to be slightly lower than elsewhere at MD-Levels. Guess I'll just decrease it further, as it can be really annoying to run into a random battle on your way to where the Oilboyles spawn. Sorry for the inconvenience.
Mixed text fonts are definitely not caused by this mod. I know what you mean, and I believe it happens more frequently if you alt-tab out of the game and back in with any font-changing mod active, but not entirely sure what causes it.
Zell's Duel damage can still be high and compete with other characters' Limit Breaks when using certain combos (outside of repeated use of Punch Rush and Booya, known as the "Armageddon Fist" in the base game). Nothing has changed about command order, so you can use this as a guide:
https://finalfantasy.fandom.com/wiki/Duel
Irvine's natural Speed growth will be increased for the next update, so he will be the only character that reaches a high Speed stat without grinding for Speed Up items (only Selphie will come close). Angelo Cannon and Angelo Strike damage is based on Rinoa's Strength, which is rather low naturally, but can be increased with junctions to somewhat decent levels. As a compensation, her Limit Break will trigger a little earlier than that of the characters (40% max HP instead of the usual 30%) and Wishing Star is currently still incredibly powerful.