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FF9 Graphical Releases / Re: [FF9 PC] HD NPC & Monsters NEW
« on: 2020-04-14 16:36:13 »
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Did they fix the start of battle crash I wonder.. hmmm. Probably not to be fair.No release note, but my guess is that they simply pushed an update by accident, so it probably doesn't actually do anything.
Keep it up though. I can't wait for this.
Does moguri upscale the filtered PC re-release backgrounds or are the original PS1 backgrounds used and upscaled and then replace the PC backgrounds?The PC version only used the original BG, badly filtered. So it makes sense to use the original instead. Plus, there's an AI model that removes dithering. So yeah, the original is used.
My understanding is that Ze Pilot intended to include a reworked battle UI in a future update of Moguri, and though this is intended to be the next update of the mod I'm not sure whether the UI is being updated as well since there hasn't been any mention of it.Yeah I don't know of a mod that can be integrated out of the box, but I'd love it.
No other UI mod appears to be compatible with Moguri for now, unfortunately.
Hi Snouz, did you fix this crazy candlestick?Yes! in fact, all problems with battle backgrounds I think. There were crazy candles, floating beaches etc. It was a problem with animated textures in battle. I had to downscale them.
Hi Snouz, is it possible to fix this graphic bug?Sorry but those are effects bugs, I have no control over that. I guess they abandoned these animations in the porting to Unity? idk
https://youtu.be/rZA02v56OSs?t=81 at 1:21
and this one
https://youtu.be/rZA02v56OSs?t=152 2:32
99%!There's still a few things to go through: text, testing, a few corrections here and there, but yes I'm pretty close. I'm open if someone wants to beta test already though.
Maybe this week-end we will be able to play Final Fantasy IX with snouz assets... Finally!
will the background be in 4k ?If we take an example of a screen that doesn't move (no scrolling), it's 1280x896. So ~896p? It's still twice the steam version and 4x the PSX one.
Looking great!!!I took 5 minutes to try some online filter.
Have you tried a 'cartoonizer' filter on top of the 3D models?, to look more like 'cards'?
Looking forward for it's release!!!
That looks awesome! The hologram is so clean! Any progress on the fmv's, the interpolation? You think it's possible?
Thanks!
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Any updates snouz? I'll settle for some more screenshots of your impeccable work!
Cheers!
Also... his name is Andrea now?Yeah strange, he was called Max in my game...
Amazing work man!!!Thanks for the report, yes I still need to fix some things, like rocky beaches animations, and I only now see those as I just arrived at the 3rd disk in my parallel playthrough, just got the boat and the blue chocobo.
I've downloaded your world map retexture and went around during different moments in game, I couldn't find anything wrong for the first 3 CDs, the only two little things were one waterfall hole in Daguerrero entrance in low res (CD4 only) and the black mages village wood still in low res (CD4 only) also the 4 sand whirls where you enter desert palace have decentered sand animation (Only before Kuja Palace plot CD3).
P.S.: I dunno if I should have posted this here or in your other thread and if you already fixed them or they can't be fixed but still I love your work keep it on
Just one question, will your mod need the moguri mod to be installed first, or will it include everything, including the upscaled world map textures?Hi, I would like all of this to be part of Moguri. It's an evolution of Moguri.
I download the file and get an error stating "The archive is either in unknown format or damaged". I'm using winrar to try and open it.What version of winrar do you use? I compressed with 5.61 and I just tried downloading and decompressing, it works. Could you try again?
Is it still a work in progress? Maybe I should wait until it's complete to try it anyway.
It seems that in Memoria.ini you can set the video speed.
[Graphics]
Enabled=1
BattleFPS=15
MovieFPS=15
BattleSwirlFrames=115
That looks really good, this mod is gonna be amazing once it's done! I know zepilot mentioned at one point he wanted to get the PSX hud back into the steam version, you know anything about that? That would be the perfect version if possible! Thanks!Last thing he mentioned I think is that the last version is not open source. I've heard say people say it's still buggy. If someone does it well, I'd love it.
It's great! Can I also increase the frequency of FPS? It is a pity no one remakes FMV's for Final Fantasy VIII Remastered, they are there in very terrible quality.There are techniques for interpolation, but I have yet to make it work and still have to test if the game would even accept a double speed video (if it's tied or not to the framerate of the game).
Can you fix it? This error continues with PS One. Black Waltz No. 3 uses "Fira", but the animation "Fire" is played.It's not in my scope, and not really the subject of this thread (and pretty minor?)