Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Dark_Ansem

Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 13
151
Java? I can't think of anything else :P

152
You need to update the registry with the drive letter of the virtual CD-ROM drive.

32 Bit
[HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.\Final Fantasy VII]
"DataDrive"="E:\\"

64 Bit
[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII]
"DataDrive"="E:\\"

thank you, I had this same problem but actually uninstalled in order to solve it.

153
thank you :D I wait for this very eagerly in order to start a new game!

154
what other issues are you encountering?

155
thank you :D

156
can we expect a new release working with the nvidia 3xx family drivers, now that they have been released?

157
tracking, will install blender just for this when it is released. a much needed upgrade.

158
FF7 Tools / Re: [RELEASE] FF7tk
« on: 2012-03-26 17:24:05 »
AFAIK they're both very busy, but one can try....

159
FF7 Tools / Re: [RELEASE] FF7tk
« on: 2012-03-26 16:54:00 »
I like this and I hope that, for the model editing, you join up with Borde, the author of kimera, in order to improve on the features of that mod :D
maybe this can join as well with the new versions of WallMarket and Proud cloud the author is working on?

160
is this still being worked on?

161
Releases / Re: Grimmy's Models
« on: 2012-03-22 17:14:04 »
I like those. keep it up when it comes to editing!

162
Releases / Re: [REL] Anxious Heart
« on: 2012-03-22 17:08:38 »
thank you DLPB :D next version can you work with a loop-compatible lossless format?

163
FF7 Tools / Re: Kimera: FF7 p model simple editor
« on: 2012-03-19 21:34:02 »
thank you Borde!

164
FF7 Tools / Re: Official Proud Clod 1.5.0.α_4!
« on: 2012-03-04 06:48:37 »
thank you for rewriting it, but it was very good from the beginning :D

165
General Discussion / Re: Restarted ffvii. Now what?
« on: 2011-12-18 18:13:24 »
I agree with royal. We all wait for the seph mod, but that hardcore mod is just great. then there's Bosola's rebalance mod as a WIP.

166
and who better than you to undertake such a project? :D

167
Gameplay / Re: FFVII: Changing Weapon Damage formulas
« on: 2011-11-22 07:28:34 »
maybe the self-appointed EXEmaster could shed some light on this? I read the exe text documentation but it won't show any actual damage formula.

168
great! my fav location! now add the music please :D

169
this comes when borde announces his restart on Kimera... just perfect!

170
Gameplay / Re: [WIP] FFVII Job Class Kernel.bin
« on: 2011-11-04 07:27:23 »
more than that, he'd implement the "lancet" skill with much more ease, unless LW also wants it to capture enemy skills.

171
the author of the Rebirth mod made an enemy skill called "blood magic", try asking him.

172
General Discussion / Re: Materia: Possibilities
« on: 2011-10-27 06:30:07 »
but I do believe it is possible (maybe it has already been done?) to unequip Sephiroth's materia in the flashback. he has a script that prevents this and displays a message, maybe you could do something similar to that, only that it triggers when a specific materia is selected.

173
Graphical / Re: Dissidia 012 - Playing as Aeris FIXED!
« on: 2011-10-25 06:58:56 »
good job :D

174
Gameplay / Re: FFVII: Changing Weapon Damage formulas
« on: 2011-10-24 15:55:43 »
too bad tho. the physical damage formulas DO need to be toned down somewhat.

175
Gameplay / Re: FFVII: Changing Weapon Damage formulas
« on: 2011-10-24 14:30:59 »
I don't believe that is possible, that probably would require editing the EXE and WallMarket works on BIN files.
even more important that that, however, NFITC1 has a gorgeous, tender and wonderful baby to take care of. he's probably thinking of improving WallMarket with the same willingness to endure surgery without anesthesia!

Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 13