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Messages - Zara9

Pages: 1 ... 3 4 5 6 7 [8] 9 10 11 12 13 ... 22
176
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-10-03 10:14:52 »
will the dark cave sidequest be up and running by this week as well

177
Completely Unrelated / Re: windows 10 question
« on: 2016-09-29 21:23:18 »
i just have a quick question to ask

when i used to run windows 10 before on my cyberpower pc desktop, my video card kept on crashing on it, could that be because of a windows 10 problem

178
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.52)
« on: 2016-09-29 19:48:20 »
hey

is there anyway to play the lost wing mod without using 7th for the ff7 on the pc version

179
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-09-28 18:19:41 »
the last time this mod was updated was back in july of this year

180
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-09-28 17:05:45 »
bug report 3

when i beat all 3 jenova at the final boss area at the northern carter, the game softlocked on me

181
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-09-28 16:59:25 »
another bug report

when i beat ulimite weapon when he went to final location at cosom cayon, he flew away insted of casting shadow flaear at his final attack than dying

182
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-09-28 15:50:28 »
hey sega chief

nope the game can continue with that bug, but its really annoying seeing cloud stand up in the red sub

183
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-09-28 15:25:12 »
hey sega chief

sorry for all of these bug reports on your mod

but i encountered another bug on your mod, when i got the red sub on your mod, cloud won't sit down at all on the red sub, he stands up all day

184
Completely Unrelated / windows 10 question
« on: 2016-09-27 23:30:21 »
Hey

how many of you think Windows 10 is not a good OS to play games on

185
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-09-26 17:46:23 »
hey sega chief

i am trying to put the lucky cat sitch slot mod on your Mod, if that is poissable at all

but it tells me that i am missing the ff7.exe file

186
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-09-26 13:17:03 »
hey sega chief

did you change the huge Materia quest to the mega Materia quest later in the game on your Mod

and sega chief when i did the saving mega-materia at the saving train part, i can't pull the levers at all at the end of the train to stop the train

i think thats a serious bug you need to fix please

187
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-09-25 18:39:22 »
Hey sega chief

when you are done seeing sephiorth in the pool of water in the temple of acentes, the sound glitches out and overlaps the pool sounds with the temple of acentes music after seeing sephiorth in the pool of water

188
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-09-24 13:02:06 »
Sega chief, when you first released v 1.3 of NT it came with the dark cave side quest

so how come you had to take it out for so long on v 1.4 of NT Mod

189
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-09-24 07:00:11 »
when is the dark cave side quest going to be done

190
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-09-23 20:10:12 »
Sega chief

how much longer until the dark cave sidequest is done, because its been 1 full year since i tried the dark cave sidequest now

191
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-09-23 14:17:00 »
I did add in that july 1 patch sega chief and that patch did not fix it

and i am not using 7th heaven at all

192
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-09-23 13:29:21 »
hey sega chief

i came across a bug today on your 1.4 mod

when i went to junion mini game tower with cloud alone before climbing up the tower, the NPC guy won't talk to me so i can't enter the cave, can you fix that for me today please

193
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-09-22 12:41:55 »
hey sega chief

i really enjoyed your very scary part of mr smile first showing up after you beat the 2 turks after alpha zolom when going to the secret cave

was that a new thing you added to your mod, it really scared me alot, it almost made wet myself

194
FF7 Tools / Re: [FF7PC] Trainer - Ochu (3.1)
« on: 2016-09-21 21:07:09 »
Hey DLPB

i do not see the fill all limit bar on your ouch ff7 trainer at all

195
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-09-21 11:22:28 »
Hey sega chief

when i try to walk on the flower bed after beating air buster and talking to aeries about inputting her name, the invisable air buster is still there

when i try to walk on the flower bed, is it safe to continue the game like that

196
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-09-21 09:27:29 »
Hey Sirblackmage

i all ready asked sega chief that same message a long time ago and he told me that he can't change the ruby and Emerald weapon battle music

197
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-09-18 18:43:28 »
hey sega chief

my friend is using some graphics mods on his ff7 run

so will your mod work on the graphics mods he is using

198
FF7 Tools / Re: [FF7PC] Trainer - Ochu (3.1)
« on: 2016-09-17 11:49:38 »
Hey DLPB

can you add in a always fill limit break bar on your trainer please

199
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-09-14 20:12:21 »
Hey Cordy

try installing the patch updates on this mod on the first page of this thread to see if that will fix your problem

200
FF7 Tools / Re: [FF7PC] Trainer - Ochu (3.0)
« on: 2016-09-11 20:12:06 »
hey DLPB

is the Move to field/world teleport thing safe to use on your ochu ff7 trainer

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