Maybe use that battle model combined with jeffdamann ground texture; would be the best imo.
I agree. I don't think you have actually used this scene in the game yet. If you have, you would of seen that your perspective is screwy. You have the assets on the"floor" all messed up.
Let me explain.
The "80" that is on the ground is rather iconic. I can see why you included it in your updated scene. The problem is that it also acts as a visual device to let you know that you are fighting on a road. It also and defines the "center" of the battlefield. In your version, you put the "80" in the center of the road, but it's so far back and down, you will barely ever see it. You made it the center device for the scene, but not for the battle.
Let me show you....
What I have highlighted in yellow is the area most seen by the camera during battle. Notice that it's not in the center of the battlefield, but in a corner of it. Also notice that the camera sits about where the near "curb" is. There is no reason to draw the other "half" of the road because it's never seen.
The pipes in the back break up the ground visually so that the camera sweep during the "fanfare" animation doesn't focus on flat boring road.
Keep in mind, during the battles that this scene uses, you have next to no magic and the camera does not sweep very far. The camera does not pan at all when you make a physical attack which is 90% of the commands you make here.
There's more to this scene than just a model.
You need to bump the "80" to where the old one used to be. Also put the green cobblestone back, it's the same texture used in the field files.