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Messages - LordUrQuan

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226
Quote
Do you know what programming language they use?
Probably C++ or C#, maybe .NET.  Just ask the authors ;)

As for the rest, again, ask the authors... Sega Chief is always talking about his work and adjustments for NT, and DLPB about Reunion.

227
Do the editor programs for FF7 use "Java"?
I have not encountered any that do, but there's no reason it couldn't be done.  Several of the programs I use at the office are Java-based, but they're not the kinds of things you're likely to see on an end-user's desktop.

228
7th Heaven / Re: Where to disable fps display?
« on: 2019-10-25 13:58:04 »
It's about halfway down the ff7_opengl.cfg file in your main FF7 directory.

229
Quote from: DLPB
1. 7h is an awful, convoluted, badly designed, gimmicky solution that tries to be an all size fits gauntlet.  Even installing the cretinous thing is a chore. I hated it from the start, but hoped it would get better.  When I realized it wouldn't, I decided to make my own solution.
But it works.  Usually.  It's gotten worse as MSFT changes stuff, but there's nothing the original authors could have done about that.  You've mentioned your system several times, but as far as I know, nobody outside your core Reunion team has seen it, causing everyone else (like that troll a couple months back) to go into "show it or stuff it" mode. I'm a little more patient than that, but making a YouTube demonstration to see if it's a direction we'd all like to go in would be pretty cool, and possibly help some of the graphics folks prep their own mods for easy inclusion in your system.

Quote from: DLPB
2. You've caught me on a very bad day.
Nothing we can do about that besides buy you a pint.  Or five...

Quote from: DLPB
My aim is to kill 7h off.
I'm not going to attempt to dissuade you from this goal, but since I know you're generally against releasing your source, I will remind you that this decision means you're going to be the one responsible for dealing with ALL the bug reports, ALL the bug fixing, ALL the support, ALL the whining, and ALL the unsolicited "Make this absolutely asinine change because I think it's cool RIGHT FSCKIN MEOW!!!!" demands.

Quote from: DLPB
6. It's nothing to do with "taking control"  It's the following:
b. It takes MY control of MY mod away from me.  The same way it takes away control of any modder's mod.
c. People start to believe 7h IS the mod.  That the work was done by 7h team.
I'm not sure how you come to the conclusion that it's taking control away from you.  This is the internet... once it's out there, it's out there forever.  There's crap I posted almost 30 years ago still floating around Usenet, and the wayback archive still has a snapshot or two from my undergrad webpage (even though the server itself has been offline for at least a decade).  I do totally agree with the annoyance of people thinking 7H is the mod... seen it plenty myself, and want to smack them upside the head.

Quote from: BahamutSIN
I wonder if the compromise was making Reunion the mod manager/integrator and 7 Heaven the mod library/downloader?
This would be an absolute maintenance and coordination nightmare.

Quote from: Chrysalis
I dont like installing mods that require their own installer, primarily the issues are I dont know whats been replaced/updated by the installer, and also that typically these mods are not modular in the sense they play well with other mods.
This is the number one weakness in the current Reunion system.  But DLPB promises that he's giving us a new method, so I'm taking a "wait and see" stance... The beauty of 7H is its modularity and "hands-off" approach to the original files.  Of course, that also makes it brittle and vulnerable to MSFT's latest whimsy (as we so often see)

Quote from: Chrysalis
The issue raised by DLPB losing control of MO on 7thheaven I assume could be resolved by a conversation with alyzza to get it removed from that catalog and then making his own iro which he maintains by himself, sega chief maintains his own iro for new threat.  I have never heard of anyone who thinks 7thheaven is the actual mod.
Making a catalog is a long, boring, repetitive, and almost entirely thankless process, which is why updates are so rarely compiled.  I personally think catalogs are best suited for static, "release and done" projects like graphics and sound overhauls.  Mods which are constantly being updated or are otherwise flexible (Reunion and New Threat being the two most obvious examples) are really better off kept in their respective release threads so people can always fetch the latest and greatest, while the authors can kill links to older versions as appropriate.

230
7th Heaven / Re: Error when Clicking Launch
« on: 2019-10-24 04:22:27 »
You're cutting off the very top of the error message... at the end of it should be "Code: __" which is almost certainly "Code: 5".  If so, you need to set the "Run in 640x480" compatibility flag on ff7.exe (or possibly ff7_bc.exe if you're running the Reunion mod)

231
https://www.youtube.com/watch?v=B7UmUX68KtE  This is what's going through my brain as I try to complete the release.
FTFY

232
General Discussion / Re: Final Fantasy VIII movie creation
« on: 2019-10-21 19:15:17 »
A cosplay movie?
We must be thinking of different things.

233
General Discussion / Re: Final Fantasy VIII movie creation
« on: 2019-10-21 00:05:33 »
After experiencing the Clear Skies trilogy, I firmly believe anything's possible, and you don't even need a major studio to make it happen.

234
7th Heaven / Re: "ERROR STARTING FF7"
« on: 2019-10-20 16:10:30 »
it was working normal yesterday, but not anymore today.
Did Windows update itself and reboot?  If so, re-running the game converter and choosing "overwrite" at the start, then re-enabling the "Run in 640x0480" compatibility flag should get you going again.

235
The deadlines do help though - as they force me to work harder.

Much love for the Brits... both the almost, but not quite, entirely unlike sane ones, and those other poofters (oh, wait, that's an Aussie term) who bring us translations that actually do make sense <3

236
We'll have to wait and see, but that was pretty much the process I worked out and published for folks wanting to play with R05c.

237
7th Heaven / Re: HELP! Error Starting FF7 (CODE 5)
« on: 2019-10-18 03:17:54 »
For now, just the workaround. 

238
Poison is not truly an Elemental and a Status.  Due to a total miscommunication between the design team and the battle programmer, the following will happen:

If Poison elemental damage is nullified or absorbed, the status (regular deductions of HP) will never be inflicted.

If the Poison status is protected against, then the elemental damage is nullified.

The regular damage incurred at intervals by Poison status is treated as elemental damage.

This also means that Poison Ring is totally broken, as it will only ever drain 0 HP.

239
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-10-16 19:03:17 »
A gift. In case one day it can be useful xD
Why is it the first thing that came to mind when seeing that was Kisuke Urahara and that dude in the maggot's nest?

240
7th Heaven / Re: Post Processing Shaders
« on: 2019-10-16 15:08:33 »
Post processing is generally broken in lots of various and disparate ways (sometimes it's a / instead of \, or a file in the wrong folder... lots of oddness).  Best to turn it off for now until there's time for the coder types to dig into what's actually happening.

241
Easier (and more descriptive) if you ask for people do copy/paste their "Profile details" (which I'll do below) and ff7_opengl.cfg (which I'll add when I get home tonight) ;)
Code: [Select]
Battle_Models___Weapons_2.1
ID: caa59e1b-7291-451b-8d46-0fbfca1503b9
Version: 1.0
weapons_aerith = 3
weapons_caitsith = 1
weapons_cloud = 2
weapons_sephiroth = 1
weapons_yuffie = 1

Field_Models___Objects_2.1
ID: 769a741c-df75-4e01-bf6b-af79f4d73a64
Version: 1.0
huge_materia = 1
materia = 2
potions = 1
save_point = 2

Battle_Models___Characters_2.1
ID: cb40b319-5ce8-4769-99d1-3b9ce7d5127b
Version: 1.0
models_aerith = 1
models_barret = 2
models_caitsith = 1
models_cid = 1
models_cloud = 2
models_redxiii = 1
models_sephiroth = 1
models_tifa = 2
models_vincent = 2
models_yuffie = 1

Battle_Models___Enemies_2.1
ID: 93883d23-8caf-4489-812e-40fca238f311
Version: 1.0
models_diamond = 1
models_frogs = 2
models_scorpion = 1
models_jenova = 1
models_joker = 1
models_life_form = 1
models_motorball = 1
models_ruby = 2
models_soldiers = 1
models_sweeper = 1

FF7.SYW.Battle.(V3.17)
ID: fed179da-e33e-4e7e-9834-7f557bff7f33
Version: 3.17
satkbattle = 1

Field_Models___Main_Characters_2.2
ID: 68fa371c-af5a-4a4d-9742-8fdc4b029f23
Version: 1.0
models_aerith = 3
models_barret = 1
models_caitsith = 1
models_cid = 1
models_cloud = 3
models_redxiii = 1
models_sephiroth = 2
models_tifa = 3
models_vincent = 2
models_yuffie = 1

Field_Models___Non_Player_Characters_2.34
ID: ede46a21-6952-4d08-a2ed-54caef40f3ca
Version: 1.0
models_base = 2
models_biggs = 1
models_jessie = 1
models_wedge = 1

FF7.SYW.Fields.Chars.(V4.00)
ID: b904096a-9f98-4d7e-86dd-ac101dc888e5
Version: 4.00
satkfields = 1

FF7.SYW.Movies.(V4.01)
ID: aa4ca430-e342-427f-9781-b28b8a5c1ae4
Version: 1.00

Media___Music_and_Sound_2
ID: c6bc4e16-40af-4fd8-b798-db813aa11b27
Version: 1.0
music = 2
sound = 1

Menu___Avatars_and_Backdrops_2.1
ID: a592d7ee-407a-4bec-af79-d5a47ee042a9
Version: 1.0
avatars_aerith = 1
avatars_barret = 1
avatars_cait_sith = 1
avatars_chocobo = 3
avatars_cid = 1
avatars_cloud = 1
avatars_cloud_young = 1
avatars_red_xiii = 1
avatars_sephiroth = 1
avatars_tifa = 1
avatars_vincent = 1
avatars_yuffie = 1
game_over = 1
prelude = 1
start_menu = 10

Minigames_Collection_2.31
ID: f34a0838-21e0-429d-b3f0-aa6d33f3e6af
Version: 1.0
chocobo_models = 1
condor_models = 1
motorbike_models = 2
chocobo_textures = 1
coaster_textures = 1
condor_textures = 1
motorbike_textures = 1
snowboard_textures = 1
wonder_square = 1

FF7.Kela51.Magics.(V1.02)
ID: 8b5da3dc-40c7-4e61-beec-9f8559dd7159
Version: 1.02
satkelamag = 1

World_Models___Characters_2.1
ID: 5adddbf2-c739-4426-ae2d-ed68bee9e48d
Version: 1.0
cid_world = 1
cloud_world = 3
tifa_world = 3

World_Models___Enemies_2.0
ID: 494f260f-2675-40fd-9a6a-9d13d97c1f0c
Version: 1.0
diamond = 2
emerald = 1
ruby = 1
ultima = 1

World_Models___Vehicles_2.0
ID: faa22df7-f733-4263-bb71-c1a539ab0721
Version: 1.0
buggy = 1
chocobo = 1
highwind = 1
submarine = 1
tiny_bronco = 1

FF7.SYW.World.(V4.00)
ID: 5751e692-f5c1-4dbd-9406-58b9cdee83e3
Version: 4.00
satkmap = 1

242
Solved Problems / Re: Can't Access Private Messages
« on: 2019-10-16 15:04:06 »
Might be because you only have three posts (including that one) so far, even though you registered years ago.

243
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-10-15 02:05:26 »
<stuff>
...
anyway, hope you decide to go ahead with the idea of giving Aerith more prominence in the history, I know you have the talent to make it great.
I haven't actually played NT, but putting what you just said into the vanilla game makes a h3ll of a lot of sense :)  Whether or not it's actually possible, I'll leave to SC (and possibly DLPB) to sort out.

244
Is there a possibility of adding Enrico Deiana remakes too? :D
Because he has a lot of remakes for FFVIII, slowly adding more as time goes on. Great remakes might i add lol. :)
Materia Collective is good as well, but they have more hit and misses in comparison, imo. :P
Two things:
1.  As I noted elsewhere, ED's material is not ours to distribute.
2.  Posting the same thing in multiple threads is frowned upon.

245
7th Heaven / Re: "ERROR STARTING FF7"
« on: 2019-10-14 13:03:57 »
Let me know how it works.  Also, there are a pair (Misc-Jessie and Misc-Team Avalanche) that don't do anything after certain parts of the story, so you might as well de-activate them fairly early on (Jessie after the first reactor mission, M-TA after leaving Midgar)

246
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-10-14 13:01:28 »
I don't know if the problem still exists with Reunion R05, as there is no 7th Heaven version and every time I try to install R05 using the .exe installer it breaks my game completely.
As iDerek mentioned, the catalog version is very outdated at this point.  Back in late spring/early summer, I wrote a quick HOWTO on getting R05c to work with a CD installation that needed only minor tweaks to execution order to also work with Steam, but at this point, R06 isn't even a week away, so I wouldn't bother until that hits and we get a chance to see how it interacts with 7H and other tools.

247
Completely Unrelated / Re: Let's build a time machine yo!
« on: 2019-10-14 00:31:40 »
Yes!  Finally getting to things I recognize!!
Mazinger!
Yamato, hasshin!!
Let's go vol.... err....
And just because...

248
7th Heaven / Re: "ERROR STARTING FF7"
« on: 2019-10-14 00:19:24 »
Oy, you got a lot going on there!  What sticks out the most to me are the Remako Battle textures and Pre-Rendered backgrounds being in the wrong place.  R-BT should be way up near the top of the list, replacing the BT that comes with the v2.3 catalog.  Likewise, R-PRB should be roughly halfway up, replacing Field Textures - yarLson.

249
are donations allowed for this project or is this a labor of love?
This is a labor of love.  However, Jusete really could use a hand with the rendering farm costs on the from-scratch models being created here.

Is it possible for plugins loaded with "load_library" to draw custom diagnostic messages to the game screen?
Not unless you're a code wizard.  The current version of the driver isn't exactly abandoned, but it's not being worked on, either (it used 2010 build tools).  There is a crew working on bringing the code into a modern tool-chain and updating the embedded libraries (e.g. ffmpeg), but there are still a couple of kinks (like actually getting it to work) to sort out before any thought can be given to new features.

250
7th Heaven / Re: Error starting FF7
« on: 2019-10-13 16:04:33 »
Your answer is about halfway down in the first post of the big list of bugs thread.

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