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Releases / Re: [FF8-PC Steam 2013] FFVIII Crystal 1.1
« on: 2020-12-30 22:04:49 »
So you weren't kidding, things definitely get harder and all for the good. Galbadia Garden was one wild ride from the random encounters to Cerberus to Seifer 2. Edea 2 ironically was the easiest thing by far. With Haste on everyone she gets basically no turns and once it was just her, she only cast Stop over and over and over again and I think 2 Maelstroms. The real kicker though was the fact I swear each of my party members got 3-4 turns in for every single turn from her.
Seifer, my fave character, got a worthy boss battle at last. He certainly didn't get it in the original but I died more on this fight than any boss yet. Very creative mechanics, although I swear he just kinda bugged out and went crazy sometimes, attacking like 5-6 times in a row. My game also froze twice, only when two of my characters were down.
But yeah, dunno if you play Shin Megami Tensei but Seifer here reminded me a bit of an SMT boss with getting 3 or so moves in for his turn. Or like the Final Fantasy III remake where bosses get 2 moves in for their turn. I dunno if there's any rhyme or reason to it since sometimes he only got one move in.
Finding those Dispel, Protect and Shell Stones at Winhill was an awesome surprise, very useful. Gonna have to go load up on those now with Rinoa gone.
Thanks for the sidequest lowdown. I still got a little while before I have to worry about any of those except Winhill which I already finished and Dollet which I forgot about and gotta do now.
Seifer, my fave character, got a worthy boss battle at last. He certainly didn't get it in the original but I died more on this fight than any boss yet. Very creative mechanics, although I swear he just kinda bugged out and went crazy sometimes, attacking like 5-6 times in a row. My game also froze twice, only when two of my characters were down.
Spoiler: show
But yeah, dunno if you play Shin Megami Tensei but Seifer here reminded me a bit of an SMT boss with getting 3 or so moves in for his turn. Or like the Final Fantasy III remake where bosses get 2 moves in for their turn. I dunno if there's any rhyme or reason to it since sometimes he only got one move in.
Finding those Dispel, Protect and Shell Stones at Winhill was an awesome surprise, very useful. Gonna have to go load up on those now with Rinoa gone.
Thanks for the sidequest lowdown. I still got a little while before I have to worry about any of those except Winhill which I already finished and Dollet which I forgot about and gotta do now.